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                       SOCCER TOURNAMENT

              Copyright (c) 2000-2002 ShrimpWorks
             - http://www.shrimp.barrysworld.net/
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                      MAPPING GUIDELINES
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This file contains a few basic instructions for creating a
fully functional Soccer Tournament map for Unreal Tournament

Before continueing, please open the "Soccer.u" package in
UnrealEd's Actor browser.


 o Each map must have two goals, one for each team.
   - To create goals, create a zone where you want the goal
     to be, and place a "SoccerGoal" (under Info > ZoneInfo)
     in the zone. Set the "Team" property (in SoccerGoal) to
     0 for Red team or 1 for Blue.
   - Place a light/texture/object near, in or around the
     goals in the colour of the team who must score there.
     This is so players can identify which goal to score in.

 o Each map must have a "SoccerStart" actor.
   - Add a "SoccerStart" (under Keypoint) actor in the
     in the location where you want the ball to appear. This
     is normally in the centre of the map.

 o Each map must have "PlayerStart" actors for each team.
   - Add "PlayerStart" (under NavigationPoint) actors on
     on each side of the map, enough for each team to use
     (standard ST maps use 6 per team). For the PlayerStarts
     on the side of the map opposite to the red goal area,
     set the "Team" property (in PlayerStart) to 0, for the
     PlayerStarts opposite the blue goal area, set the Team
     to 1.
   - You must then rebuild the path network for team-
     specific PlayerStarts to work.

 o Each map must have a "SoccerCam" actor.
   - Add a "SoccerCam" (under Keypoint)to the level, and
     rotate it to a suitable direction.
   - The SoccerCam is used to set player's views when goals
     are scored and at the end of the game.

 o Optional: In-game scoreboard.
   - To create an in-game scoreboard, create a surface
     256x128, or a suitable multiple thereof.
   - Open the "SoccerScores.utx" texture package, and apply
     "NewScores1" to the surface created above.
   - Add a "SoccerScores" (under Info > 
     ClientScriptedTexture) actor to the map, and set the
     "ScriptedTexture" (in ClientScriptedTexture) to the
     texture used on the surface created above
     ("ScriptedTexture'SoccerScores.NewScores1'").

 o NOTES:
   - Save your map with an "SCR-" prefix, eg: "SCR-CoolMap"
   - Make sure the ball cannot get 'lost', ensure that it
     cannot land in lava or slime, or bounce to an area
     where players cannot reach it, or where it may get
     stuck.
   - If you want the ball to be able to fall into slime or
     lava, set "ReturnWhenHurt" to True in the map's
     SoccerStart actor. The ball will be respawned when
     it lands in a zone which can do damage.
   - Players must be able to find the ball easily, do not
     make the map too big or too complicated.

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