Perfect Dark mod:  Beta Release Version 3, ReadMe File
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Table of contents

	1.1 -- Mod Contributors
	1.2 -- Installation / Configuration
	1.3 -- Complete Mod File Listing
	1.4 -- Known Issues/Bugs
	1.5 -- Release History
	1.6 -- Contact Information
	1.7 -- Legal Stuff
	1.8 -- Epilogue
		1.8a -- Notes for Modders / Server Admins
		1.8b -- Personal Notes
		1.8c -- Thanks To...
		1.8d -- Honorable Mention

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1.1 -- Mod Contributors

	mrbond113:	Everything
	Madd_Cracker:	Maps

	Please note that this list only lists contributors to the CURRENT release
	The total list of contributors is much longer.  Please consult previous
	versions' readmes for previous contributors.
 
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1.2 -- Installation / Configuration

	UMOD Version:
		Double-click the UMOD file and follow on-screen instructions.

	Non-UMOD Version:
		Place the .u and .int files in your Unreal Tournament System directory.
		Place the .unr files in your Unreal Tournament Maps directory.

	Read the .txt files for help and/or for hints and tricks.

	Note that the non-UMOD version does not have the maps included.  Maps are a
	seperate download to reduce strain on 56k users.

	Upon initial download, all weapon slots will be set to "None".  To
	configure weapon placement, use the Settings tab of the game start
	dialog.

	Configuration of gametypes is handled directly from the game start
	dialog.

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1.3 -- Complete Mod File Listing 

	PDark.u           -- UScript Code File
	PDark.int         -- UT Definitions File
	PD-Area52.unr     -- Arena Map File	
	PD-Base.unr	  -- Arena Map File
	PD-CarPark.unr    -- Arena Map File
	PD-Felicity.unr   -- Arena Map File
	PD-Felicity][.unr -- Beta Arena Map File
	PD-Fortress.unr   -- Arena Map File
	PD-G5Building.unr -- Arena Map File
	PD-Grid.unr       -- Arena Map File
	PD_StratGuide.txt -- Mod Strategy Guide
	PD_Readme.txt	  -- This ReadMe file

	All files except for .unr files are contained within the archive containing this 
	ReadMe.

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1.4 -- Known Issues

	All maps will likely contain some manner of BSP holes.  While the map contributors
	try to keep BSP errors to a minimum, some will likely be present.

	Before reporting a bug, please consult the list above.  If you cannot find any
	any reference to the issue you have found, contact mrbond113 at mrbond113@hotmail.com

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1.5 -- Release History

	*** Beta Version 3 ***

	- Ammo changed to a large box; color indicates the type
	- Ammo sharing
	- Changed CTF to Capture the Case (with 4 team support!)
	- Cleaner code
	- Eliminated PDFX.utx file
	- Eliminated weapon/ammo caches in maps
	- Expanded Pop a Cap options
	- General game settings tab
	- Ladder support (not implemented)
	- Map list support
	- Mod menu eliminated
	- New AI rating system for weapons
	- New Gametype:  King of the Hill
	- New HUD temporarily removed
	- New Map:  PD-Base
	- New UMOD install module
	- New Weapons
	  + CMP-150
	  + Proximity Mine
	  + Remote Mine
	  + Timed Mine
	- No slot mutator
	- Weapon configuration through Settings tab

	*** Beta Version 2 ***
	- Pop a Cap Change(s)
		+ Messages pertaining to the victim removed entirely from the chat area
	- CTF Change(s)
		+ Points per capture set to 3
	- Six Slot Configuration via Mod Menu
		+ All original UT weapons available
		+ PD weapons added
		+ Slot placeholder actors
	- New Weapons
		+ Falcon 2
		+ Dragon
		+ Combat Knife
	- Improved Locational Damage -- Damage is scaled depending on what part of body 
		is hit:  x5 for head, x0.5 for legs

	NOTE:  As of BetaV2, all previously included weapons and/or items have been removed to 
		make way for new models and increased function.  Many of the weapons were only 
		for visual delight, and could only be accessed via the console.

	*** Beta Version 1, Alpha Version 2 ***
	- Pop a Cap Change(s):
		+ Victim is chosen at start of match
		+ Upon victim suicide, victim remains the same
		+ Upon weapon change, victim overlay repainted
		+ Messages appear on main screen and chat area
	- HUD Modification(s)
		+ No weapon icons
		+ Perfect Dark health/ammo meter
	- New Multiplayer Arena(s)
		+ PD-G5Building
		+ PD-Felicity
		+ PD-Felicity][ (Beta)
	
	*** Beta Version 1 ***
	- Added Gametype(s)
		+ Perfect Dark Pop a Cap
	- New Weapon(s)
		+ Grenade
		+ Remote Mine  
	- New Eye Candy
		+ IR Scanner
		+ X-Ray Scanner
		+ NVG
	
	*** Alpha Version 2 ***
	- Added Gametype(s)
		+ Perfect Dark Team Combat
		+ Perfect Dark CTF
	- New Multiplayer Arena(s)
		+ PD-Fortress
	- Fixed Map Bug(s)
		+ PD-Area52
			= Windows in "The Hideout" now low enough to shoot out of at a 
				horizontal angle.
			= PD-Area52, Hallway connecting ramp room and underground tunnels 
				climbable by normal means.

	*** Alpha Version 1 ***
	- Added Gametype(s)
		+ Perfect Dark Combat
	- New Multiplayer Arena(s)
		+ PD-Grid
		+ PD-Area52
		+ PD-CarPark

NOTE:  	New multiplayer arenas added after releases are mentioned in the following release.
	Only major bug fixes in code or maps are mentioned.

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1.6 -- Contact Info

	modDB Mod Profile:
	http://mods.moddb.com/1970

	Mod Homepage:
	http://bonddesigns.beyondunreal.com/index.php?pageid=pdark&category=mods

	Mod Forums
	http://forums.beyondunreal.com/forumdisplay.php?f=522

	BeyondUnreal Mod Profile:
	http://mods.beyondunreal.com/mods.php?id=188

	Mod Team Contact:
	mrbond113@hotmail.com

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1.7 -- Legal stuff

	Distribution of this modification for the Unreal Tournament engine over electronic 
	media (e-mail, forums, BBS, IRC, IM, FTP, P2P, etc.) or CD's is allowed provided that:
		1)  Downloading is free of charge, unless payment is the fee for a download service.
		2)  Zip archive and all files contained within are left unchanged.

	Violation of any of these terms is an indirect violation of copyrights by Rare (c). Original
	map, weapon, skin, and gameplay concepts are copyrighted by Rare (c).

	Maps, script code, models, and skins cannot be used with or as a base for other maps, 
	scripts, models, or skins unless explicit written permission is given by their respective 
	author(s).

	More legal information can be obtained by e-mailing mrbond113 at mrbond113@hotmail.com

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1.8 -- Epilogue

	1.8a -- Notes for Modders / Server Admins

		A few things of note for modders:
			- All Modders:  Maps, script code, models, skins, sounds, and textures cannot be 
				used with or as a base for other maps, scripts, models, skins, sounds, or 
				textures unless explicit written permission is given by their respective 
				author(s).
			- Mappers:  If you want to create your own maps for the mod, a few things you must use:
				+ Slot Actors (NavigationPoint >> PD_Actor)
					These are fairly self-explanatory.  Actors marked "Slotn" 
					(where n is the slot number) are the weapon representatives, and 
					those marked "Slotna" are the ammo representatives.
				+ Multiple Gametype support
					Complete game support is taken care of by the mod itself.  No work
					is required by the mapper to include multiple gametype support except
					the map prefix of "PD".
			- Coders:  Code is rarely commented beyond an introductory header.  If you need
				further explanation on something, please e-mail me.
					

		Also a note for server administrators:
			- The Perfect Dark mod is not optimized for net play.  Therefore,
				it is unlikely the mod will work at all for online play.  
				I, mrbond113, take no responsibility for damage caused by 
				the mod because of ignorance of this warning.

	1.8b -- Personal Notes

		mrbond113, Mod Leader, Animator, Coder, Mapper, Modeler, Skinner, UV Mapper
		- I've learned so much over the year plus the mod has been going.  I'm very
			thankful of those who assisted me in my quest for acquiring my modding
			skills.

	1.8c -- Thanks To...

		A SUPER COLOSSAL thanks to:
	
		- The folks at Strategy-X, for all their support towards the mod, and for hosting
			the mod for FREE during its preliminary stages.
		- modDB, for being the best damn place to spread news about the mod.
		- Everybody at AtariCommunity, for patiently answering almost all of my questions.
		- bb_drac, for creating such damn good mapping tutorials which started me on my way
			to become a mapper, and eventually, a modder.
		- The folks at BeyondUnreal, for hosting the mod for FREE during its largest growth,
			and for being a veritable goldmine of information and support.
		- Every UT utility developer, for making my modding life a little easier.

		And a thanks-but-no-thanks to:

		- Every mod deserter for making me realize (through their abandonment) that not everyone is as 
			motivated as I am to see things through to the end.  Without their blatant show of 
			disloyalty, I likely never would have learned so many modding trades.

		And, of course, the ultimate level of thanks and silent respect goes to...
		- Epic, Digital Extremes, Infogrames, and everybody else who contributed to the making
			of Unreal Tournament.  Thank you for making the best damn game ever.  Period.
		- kdark1701.  He was the only person to join the team and STAY.  His perseverance and
			loyalty will never be forgotten.
		- ME.  There have been times when the mod was supported by only one person, when
			times have been so bleak as to warrant resignation.  At no time, however,
			has surrender been considered.	(I am human, I can't be modest all the time.)

	1.8d -- Honorable Mention

		This section is dedicated to those people who have had some positive bearing on the
			mod, whether it be through consistent support from the forums, or through
			direct effort.

		- GAMESOULja, for consistent, continued support of the mod throughout the first year and
			a half of production.

		- Razoran, for his assistance with sounds during the short period when kdark1701 was
			indisposed with equipmental troubles.

		- Darkness, for continued support, his inspirational modding skills, and for politely 
			refusing my request to do the mod beforehand, which invariably forced me to 
			learn and do it myself... ;)

		- Porkmanii, for insightful ideas and discussion on demand.	


	Thank you for taking interest in the Perfect Dark mod for Unreal Tournament.  I hope you will
	continue to support the mod and its contributors.