Changes to Gameplay

Monster Hunt

Teamplay has a strong role in successfully completing a hunt, if players don't work as a team to accomplish objectives, they'll no doubt all end up dead pretty soon, those monsters don't fool around! Sharing pickups also becomes important, if one player grabs everything, the rest are left with nothing and will end up dead.

Because of the nature of MH, players may be faced with the occasional puzzle to solve but they won't be as in-depth as a single player game might have - the emphasis is on action, not brainstorming.

The Translocator has been disabled in MH games, as it could spoil certain scenarios. The Chainsaw replaces the Impact Hammer as the default weapon for all that hack and slash goodness it provides :-)

Monster Arena

Much like a traditional DeathMatch, but you're not playing against other players, you and your team are battling it out to the death against giant bloodthirsty monsters.

Players all start in an area protected from the monsters. Here, they have a chance to grab the weapons they'll be needing in the battle to come - there are no other weapons other than those provided at the start, you will however, be able to find ammo in the arena itself. Once the monster(s) are killed, you will automatically be taken to the next arena.