                                                                                                                    
,----.                                                                                  ,-.      ,---------.
| |) /_  ,---. ,-.,-.,-,-,  ,---. ,---.     ,-,-,-. ,--,-. ,---.     ,---.  ,--,-. ,---.| |,.    '-. ,-. .-'
| .-.  \| .-. || || ||    \| .--'| .-. :    |     |' ,-. || .-. |   | .-. |' ,-. || .--'|   /      | | | |  
| '--' /' '-' '' '' '| || |\ `--.\   --.    | | | |\ '-' || '-' '   | '-' '\ '-' |\ `--.| \ \    .-' '-' '-.
`-----'  `---'  `--' `-''-' `---' `----'    `-`-`-' `--`-'| |--'    | |--'  `--`-' `---'`-'`-'   `---------'
                                                          `-'       `-'                                  

This pack contains 3 brand new maps and a re-release of one of the older maps. It also enables CTF and DOM modes for bounce, as well as allowing you to play some of the existing maps in these gametypes. The new maps are:

DM-BCE_Minefields by Kayako(Playable as CTF and DOM as well)
DM-BCE_Caverns by Titled
DM-BCE_Cyberspace by Memsys
And a returning map is DM-BCE_U3dG0bl1n By Titled and Kayako

Note that this mappack assumes you already installed the first bounce pack. It can be found at http://www.moddb.com/mods/bounce/downloads/bounce-v21


Short Installation
1. Extract the zip file in the UT directory
2. Run 'Map pack 2 Autofix.bat' from the Unreal tournament directory. This script converts all DM maps that are also playable in other gametypes to those gametypes. In addition it will remove deprecated versions of the maps.

Manual Installation
For those that do not want to run batch files, it is possible to convert it manually.
1. Extract the zip file in the UT directory
2. Remove the following Files if they exist, they are outdated and redundant.
  a. "DM-BCE_Bounce" (The one without an excalamtion point) can be found in the Maps folder.
  b. "DM-BCE_Sewer" (With or without s) can be found in the Maps folder.
  c. "Ubounce.int" and "Ubounce.u" should have been replaced by "Unrealbounce.u" and "Unrealbounce.int"

3. Make copies of the following maps for DOM. Use the same name except that DOM is used instead of DM.
  a. "DM-BCE_DissappearingCastle" Copy and rename this copy to "DOM-BCE_DissappearingCastle"
  b. "DM-BCE_Minefields" Becomes "DOM-BCE_Minefields"
  c. "DM-BCE_High" Becomes "DOM-BCE_High"
  d. "DM-BCE_Bounce!" Becomes "DOM-BCE_Bounce!"

4. Make copies of the following maps for CTF. Use the same name except that CTF is used instead of DM.
  a. "DM-BCE_Minefields" Copy and rename this copy to "CTF-BCE_Minefields"
  b. "DM-BCE_High" Becomes "CTF-BCE_High"