
Thank you for downloading the Third Serpentine Beta, SBeta3.u!


Serpentine Unreal is Crystalline Software's Weapons Conversion for Unreal. 
Our goal is to replace all of the default weapons in Unreal with realistic,
yet fun weapons, that are of similar or better quality to those found already
in the game. Our secondary goal is to design the weapons such that play
balance is maintained and random factors are minimized, turning Unreal into
more of a game of skill than of 'fetch-the-rocket-launcher'. We hope you
enjoy this preview beta of our mod. Be forewarned, there are still a lot
of rough edges, and probably several bugs... but hey! we're still in beta.
To help enhance the realism aspect, we've decided that players must handle
their own reloads... using standard size magazines.... No 'Movie Mags'
here... the 1911 holds 7 in the clip.. Want more capacity? The Glock will
hold 16.... but it won't be out for another couple of Betas. 

Please feel free to send all comments, and code/animation suggestions to
the Serpentine Development Team at serpentine@unreal.org and visit our
website at http://tc.unreal.org/serpentine. 


Using The Guns:

Using the guns is pretty simple - do a 'summon sbeta3.GUN' from the console 
(access the console using the ~ key) where GUN is one of the following:

Govt1911        -   A Colt 1911 Government Model in .45ACP.
Ithaca          -   An Ithaca Stakeout 12 Gauge Pump Action RiotGun.
Grenade		-   Ahh, your standard Hand Grenade.  Insta-kibble.

(For example: 'summon sbeta3.govt1911' will summon the .45).

To get some ammo, do a 'summon sbeta3.AMMOTYPE' from the console where
AMMOTYPE is one of the following:

AmmoClips45     -   A Pair of Clips for the 1911 (2 clips x 7 rounds each).
AmmoBox45       -   A Box holding 50 rounds of .45ACP for the 1911.

AmmoLooseShells -   Three shells of 3 inch Magnum 00 Buckshot for the Ithaca.
AmmoBoxShells   -   A Box holding 15 shells for the Ithaca (.

(Grenades ARE Ammo, so just summon SBeta3.Grenade to get more Grenade Ammo)

Reloading takes a bit more work, but will only need to be done once.
You will need bind a key to reload. To do this, bring up the console
(the ~ key) and type in the following 'set input X button bExtra3' where
X is the button you wish to bind reload to.

(For example: I've got Shift bound to reload and I typed 
'set input shift button bExtra3')

That's about it - email your comments to serpentine@unreal.org
Our website is at http://tc.unreal.org/serpentine - check it frequently for
updates.


Using the Map:

Okay we have included with this release a wonderful (imho :) little map which will be in
the final release although of course the final release version will be much better.  It's
been included so people can have a map already loaded up with all the goodies to play on.
I didn't take the time to add bot pathnodes for the simple reason that the bots don't work
right with the weapons as the bots won't reload.  So it would be pointless as your bot
opponents would be rather weak and pathetic.  However, load this map up on your friends
favourite server and start kibbling away with all your favourite Serpentine weapons.
Send any comments about this map to me, Arteris, specifically at arteris@unreal.org.
Make sure to include the TcsGfx.utx in the textures directory.   - Arteris

Final Notes: 

We have had several requests since the first beta from people wishing 
to join our team, or for us to add someone's favorite gun. 

As far as new team members go.... we are not actively looking for new members,
but are not ruling out the possibility. If you're a UnrealScript maven, or a
modelling daemon, or even if your maps kick Myscha's ass... drop us a line. 

On the second note, regarding favorite guns... we all have our favorites...
its just that a lot of them won't fit well within the parameters we've 
defined for Serpentine. After all... how much fun would it be if someone 
was running around with an FN FAL, which does damage like the Remington,
has a fire rate thats comparable to the AK, and holds -WAY- too much ammo?
Can you say Frag Wave? We will likely be holding a 'Vote for Favorite Gun'
poll on our web page, after the patch is finished, and will consider at that
time the necessary modifications to add the selected gun, and still maintain
play balance.

