DMSealedSE

8/26/98                  version 1.00
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Title                   : DmSealedSE.unr
Author                  : Matt Brammer (Septimus6)
Email Address           : septimus6@hotmail.com
Web site                : not yet
Description             : Deathmatch Unreal map for 4-12 players
Other Works             : DMDiminishingReturns
			  DMSealedOff

Thanks to               : Myscha the Sled Dog & Unrealized, UnrealEd, Epic et. al.
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Description: This is essentially a massive re-tooling of DMSealedOff which I did in response to numerous e-mailed requests and gripes. Whats new?

	- Got rid of a number of the redundant "access denied" sfx on the sealed doors
	- More weapons/ammo as per requested
	- Flashlights and searchlights for the darker parts
	- Reworked lighting
	- Completely re-pathed for better bot performance (perhaps _too_ well pathed)
	- Added a couple of secret areas
	- Now has 12 re-positioned player starts
	- Sniping points re-worked so they are all "flushable" (watch your ass)
	- Added new areas behing previously sealed doors
	- Two remotely triggerable "traps" that the bots WILL activate
	- Lotsa nice shadows (ground advantage) so sniping isn't quite as easy
	- Great for 4-player "cat-and-mouse-prey-stalking" type games, or larger numbers 		(depends on how messy and frantic you like it)

	Overall I think this plays a lot better than the original. It is larger, but runs smooth on my rig (Pentium 233MHz, 64MB SDRAM, Monster 3D) and even runs well on my fiance's machine (Pentium 166MHz, 32MB EDO RAM, Diamond Stealth II S220). We have LAN partied this moam w/ 8 players and loved it. Bots play very aggressively and take full advantage of the fact that you are almost always exposed from some angle - you pretty much have to keep moving or be rewarded with a frag from behind.

Had to make a concession in the Decontamination chamber since (as the idiot I am) I could not figure out how to use ToggleZoneInfo along with ZoneTrigger to "electrocute" the WaterZone. I still feel my solutiom was a very lame cop-out. Sorry.

UP AND COMING: Circle of the Tyrants, To MegaTherion

* Play Information *

Single Player           : If you're into masturbation
Deathmatch              : Yes
Bot pathnodes           : Hell yeah
Difficulty Settings     : No
New Sounds              : modified VRikers files
New Graphics            : doors (yippee)
Source Included         : No

* Construction *

Base                    : DMSealedOff (heavily modified)
Editor(s) used          : UED (Retail ver.)
Known Bugs              : none
Brushes/polys           : 395/2876
Build time              : too damn long

* Running DMSealedSE.unr *

place DMSealedSE.unr in your unreal/maps directory
place trial.uax in unreal/sounds
place sealed.utx in Unreal/textures
and start a DM or bot game, the level will show up in the level selection area.

Always anxious for feedback of any sort. E-mail me.


