DMMarsMesa.zip/DMMarsCrater.unr
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Made by James Hellie ( a.k.a. Insky) Inner Sky Media, Inc.
Location: Siskiyou Mountains, Oregon, USA

contact:	innersky@uswest.net

date: 10/25/99

Installation
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Unzip DMMarsCrater.unr into Unreal/Maps,  Marsky.utx into Unreal/Textures, Mars.uax into Unreal/Sounds 
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Description:    level size: 2.21 meg    texture size: 220k    soundfx size: 706k
                                              
                                              Sci-Fi
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	DMMarsCrater is a large crater with a giant mobile transport vehicle in the middle
        on a levelled area between the service arch on one end and landing field on the other
        side of the crater.  The crater is covered with hills, the central hill having a rock
        field on top of it where many weapons are cached.  The inner decks of the giant 
        Transport 3A are a dangerous place if there are a large number of players or bots. Many
        weapons exist on the transport and there are even some weapons scattered in the back
        country of the crater.  Many parts of the crater and buildings within are great
        camping spots for snipers.  Two skimmers take off from the deck of the transport and
        fly to each of the two other structures in the crater. Level comes with custom texture
        and sounds.
  
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known bugs:	frame rate can really bog when you are up high in view of everything
                or on movers( level is huge!), the elevator up from the bunkroom of the
                transport is partially blocked by an invisible barrier extending from the
                skimmer on top of the bridge.  
                

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SPECIAL THANKS TO MY FRIENDS HARRYHO AND KORG FOR THEIR ASSISTANCE IN TESTING THIS 
LEVEL. THEY HAVE SPENT A GREAT DEAL OF TIME HELPING TO SORT OUT VARIOUS PROBLEMS IN 
THE LEVEL, AND FOUND MANY INTERESTING WAYS TO COPE WITH UNIQUE COMBAT SITUATIONS
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--- Play Information ---
Game                    : Unreal
Single Player           : No(botmatch yes)
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Botmatch                : yes
Difficulty Settings     : no
New Sounds              : yes
New Graphics            : yes
NewUnrealScript         : No
External DLLs           : None

--- Construction ---
Editor(s) used          : UED (beta)
Base                    : New
Construction Time       : roughly a week


Installation
------------
Unzip into Unreal/maps 
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STORYLINE:   MARS COMMAND EPISODE 2
    Mars has been a successfully terraformed and breathable planet for only a couple decades
following a massive push for colonization and resource exploitation.  Mars Command is the
Military/Governing body of Mars, or at least so the Multilateral Union back on Earth wants
Martian citizens to believe.  Some are calling the rash of violent strikes on scattered 
Martian facilies sabotage by separatist forces. None the less the skirmishes and conflicts
across Mars are growing and many appear to be born of pure insanity.  Mars Command is barely
maintaining control over Mars.  The M.U. forces promised to come to the aid of Mars Command
are yet to leave Earth.  All out war and madness appear to dominate the Red Planet.  And now,
all contact has been lost at Crater 3A where a new launch pad is being constructed.

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AUTHOR'S NOTE: This level is my 3rd level for Unreal.  The movers, the landscape,
              are all experiments to see how far I could take certain concepts.  This is 
              a follow up to the effort made in my last map, DMMarsMesa, to create a viable 
              open air battlefield.  DMMarsCrater was meant to combine tight quartered
              combat with tactical battlefield situations outside the transport. It would 
              be nice to see more outdoor levels in deathmatch, it makes for a different
              combat experience.  This is less buggy than my last map and hopefully
              DMMarsTank which is almost ready to release will perform even better.
              
----------------------------


Copyright / Permissions
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This level and the Mars Command concept are copyrighted by James Hellie (a.k.a. Insky) 1999.

	User may not use this level in commercial exploitation
for any type of profit.  Written permission must be granted by
author to use this level commercially.

	User may distribute this level to anyone he/she wishes,
as long as user does not charge any type of fee for the
distribution of this level, and also said user MUST attach this
text file with level.

	The level, sounds, music, and textures included with
this zip may not be used as a base for other maps nor used in
other projects.


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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
