=======================================================================
Title                   : DMLongestYard
Game			: Unreal - DeathMatch
Completion Date         : 04/05/00
Author                  : Ralthor(Co30)
Email Address           : ralthor@esatclear.ie
Clan Home Page          : www.co30.com

Additional Credits to   : Sam "Mambo" Sutton : sutton@alphalink.com.au : http://home.iprimus.com.au/277/crabtree 
                          for kindly allowing me to use his UT version as a base. Details at end.

                          Patrick Cyr aka GorGor aka _UE_GorGor, Originator of the jump pad mod.

                          AndyC for textures and music (If he comes through before I go public :P)
=======================================================================
* PLAY INFORMATION *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes (bots fight pretty well and use most of the jump pads) 
Recommended Players	: 4-8
New Music               : Yes
New Textures            : Yes
Prefabs Used		: None
Textures Used		: Mainly custom.
=======================================================================
* CONSTRUCTION *

Machine made/tested on  : Celeron 333, 128megs Ram, V3 3500 TV.
Base                    : DMLongestYard][ (An Unreal Tournament conversion of the Q3 origonal)
Editor(s) used          : UnrealEd
Known Bugs              : The bots do some pretty stupid stuff sometimes.
Build Time              : 4 days of intensive work 
=======================================================================
* Installation Info *

Place the files in: 
.u    in unreal\system
.utx  in unreal\textures
.unr  in unreal\maps
=======================================================================
* Copyright / Permissions *
You may NOT put this on a cd collection without asking me, 
you may NOT use this as a base for your own levels without asking me.

=======================================================================
* Further details about the base map and my changes to it *

I would first like to thank sam for graciously allowing me to use his UT version as a base for this
effort. Almost everything in this map is Sams with a few additions from me. The work was in converting
it. The	Structures are all Sams except for the teleporters. I took some of the textures from Sams UT version
and animated the jumppads and accelerators, I did however end retexturing the entire map by hand. I replaced
all the kickers with jumppads (no kickers in unreal) deleted the UT teleports and replaced with unreal ones.
completely re-did the bot pathing (the bots didnt seem to like the new jumppads - its still not perfect, but
its playable) Total time spent approx 40 hours over 4 days, that includes time spent creatine new textures.
=======================================================================
UNREAL (c)1998/1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by 
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered 
trademarks of Epic Megagames, Inc. All other trademarks and trade names are 
properties of their respective owners.
=======================================================================


