


================================================================

Title                   : -= E U O L O G Y =-
Release Date            : 24th February 2006
Version                 : 2.0
Manifest           	: DM-Eulogy.unr
			  DM-EulogyReadMe.txt
Author                  : BeWilderBeest
Thanks to               : Cojack, for Beta testing the original

================================================================

Author Info
-----------

Email Address           : celestialparsnip@hotmail.com
Other Maps By Author	: 
			  --Unreal--

				: DM-Mordred
				: DM-Meridia
				: DM-Technika
				: DM-Bitterwind
				: DMDestrukt
				: DM-Syndir
				: DM-FilthPit
				: Many, many others

			  --Unreal Tournament--

				: DM-Bedwyr
				: CTF-Carcass
				: DM-Mordred (UT)


Map Info
--------

Game                    : Unreal
Level Name              : Eulogy
File Size		: 7.87 Mb
Single Player           : Yes (botmatch)
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : Yes, taken from the Wheel of Time
New Graphics            : Yes, some are ripped from RtCW, and there's quite a 
			  few by Iikka "Fingers" Keranen and 
			  Sock (http://www.planetquake.com/simland)
NewUnrealScript         : No
External DLLs           : None
Known bugs              : Don't ask. Really.


Construction
------------

Editor(s) used          : UnrealEd
Base                    : New level
Construction Time       : My GAWD


Installation
------------

Unzip DM-Eulogy.unr into your Unreal/maps directory.

================================================================

Author's Notes
--------------

Another of my old maps given a spit and polish, and I must say, this one has come up looking the best of the recent bunch, even though it's not that great to play on. Too many corridors, but still good for a blast. 

More custom textures this time. I nabbed a few from Return to Castle Wolfenstein, and fleshed them out with some more from Fingers and Sock. 

***OLD***My most detailed map yet. This is a large, open map using the skycity texture set. Polys can get up to 160, but generally stay at around 60-130. There are some places with HOM, but they don't affect play (much).
There are several secrets, but you'll have to find them yourself :)


Version History
---------------

Changes since v1.0:
- Changed a LOT of the layout
- Retextured the entire map
- Fiddled with weapon/item placements
- New lighting
- New sounds
- Less suckage


================================================================

Copyright / Permissions
-----------------------

This level is copyright (c) Chris Coulthard, 2001-2006

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without the authors explicit consent.

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. For reasons best left unsaid.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. Are you getting any of this?






                          I'm looking at YOU, Jennifer Lopez. Skank.
                          ------------------------------------------

