Release Notes - DMDungeon - Version 1


Enclosed in the Zip archive are three files, this one, DMDungeon.unr, and Names.utx.

Place DMDungeon.unr in the unreal\maps folder
Place Names.utx in the unreal\textures folder

Bugs.

Could you send all bug reports to john@horsforth.demon.co.uk

Known bugs:

Bot performance is below what I would like, but I havent time with work commitments to perfect this. 
It should not affect MP at all, and botmatch should be reasonably playable.


I expect to fix this in Version 2, which will be done as soon as I have time.



Performance:

The majority of the map was designed on a Pentium1 233, 96 Mb Ram, Voodoo1. It should be playable on this sort of spec.
Minor amendments were designed on a P2-450, 128Mb Ram, Voodoo2 - it runs fine with this machine, lowest framerate is 25fps @800x600.


Who are all these people?:

They are members of three clans.

MoNK - my own clan, comprise all the marked graves.
CO30 and Mythical are shown under these headings.
Other, unclanned players, are shown under "Honourable Mention"


Where do you all play?:


The vast majority of the players named play on

Unreal.nildram.co.uk

And thanks has to be due to the admin of this server for providing such a good playing environment.


Anybody else you want to thank?:

All the play testers, both of this map and of previous ones, who so helped me in ironing out bugs and suggesting improvements.

and of course, the reader, who is trying out my first publically released map.


Yours


Smurf
