
Title: DM-CircleRX

Filename: dmCircleRX.zip

Author: Grim(Co30)

eMail Address: grimbo@ntlworld.com

Website URL: http://www.Co30.com (Clan Site), 
	       http://unreal.gamerzcity.co.uk/ (Unreal 2 site)

Release Date: December 5th, 2001

Last Update: 

Version: 1.0


Credits: 

My Crusty clanmates: 
Orion, RedEye and Katana for play testing and replying to my queries with the Unreal 1.0 Editor.

HellSpawn(Co30) for the funky Crusty graphic.
BattleCat(Co30) for the Co30 International graphic.

The Tusks prefab brush I downloaded from the Unreal Editor Library:

http://www.pirates.retreat.btinternet.co.uk/UEDLib/

The author is unknown unfortunately but the original comes from DmOrganic

The small Podium prefab in the anterooms were originally created by Cameron Atkinson. 
On the website it's listed as a Holo Projector. I've turned it upside down and scaled it smaller to act as a seat for the healthpacks.
Again I downloaded it from the Pirates Retreat link above.

I found Ezkeel tutorials very readable and easy to follow. Check his site out for some great advice:

http://www.ezkeel.com/Design/Design.htm

A big shout must go out to Fleshdance (where is he now???) for his superb compilation of Editor Tutorials and formed essential reading on my part..
You can grab a copy of the Word Document here:

http://www.co30.com/miscfiles/Tutorialsword.zip

or a HTML Version here:

http://www.co30.com/miscfiles/TutorialsHTML.zip

Aural entertainment - Joe Satriani/Steve Vai 'Formula 1'


The rest of the Co30 mob for being such great fun to hang out with.

Various members of the online community. 
The list would be too long...you know who you and besides I'm yakking enough here as it is.!!

The various map authors that have given me the privilege of beta testing their creations..
..and not taking my comments to heart..hehe

All of the above plus, Fleshdance, DarkAngel, John, Clawfist and many others....
..for giving me a glimse of what can be achieved with the Editor.

Epic get a thumbs up for releasing such a fantastic game.
Epic get a raspberry for not actually patching the game properly..
	..226 final....???
	....do me a favour...
	...you didn't even beta test it properly!!


Other Unreal levels by author: dmCircle - The vanilla version of this map.
			  dmNostalgia
			
			  I have added music tracks to the following:
			 
			  dmNostalgiaRX - Led Zep's Rock and Roll
			  dmKrazyCNRX - Pink Floyd's Comfortably Numb
			  dmRoondaleekDubRX - Apollo440's Ain't Talkin' 'Bout Dub
			  dmEndersRXv2(with Orion(Co30))- Wagner's Ride Of the Valkyries
			  dmCo30BaseRXv2(Ruggs(ex-Co30)) - All Your Base Are Belong To Us!!
				
			  All are available at: http://www.Co30.com
  			  There are others but these versions are public.

This level is dedicated to my dear olde Ma and Pa

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Play Information

----------------

Game: Unreal (A tweaked version for Unreal Tournament will be available shortly)

Level Name: dmCircleRX aka Circle In The Round - The Remix

Game Type: Unreal DeathMatch

Botmatch: Yes

Single Player: No

Teamplay: No

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: Yes

New Mutators: No

Mods: Jumpad Script

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Construction

------------

Base: Original Map

Build Time: 6 weeks

Recommended # of Players: 4-8, though 1 on 1 play is great fun.

Editor(s) Used: UnrealEd
	         PaintShop Pro 7 - for the custom textures
	         Goldwave for the custom music

Known Bugs: Birds in the Skybox don't show up online. If you find bugs please report any -- they WILL get fixed if it is
possible to do so.

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Inventory

---------

Weapons: Flak Cannon, Razorjack, Stinger, GES Bio Rifle, EightBall, Rifle and ASMD.

Armor and PowerUps: Health Packs, Shield Belt, Jump Boots, Armor and Superhealth. No invis and AMP..lame powerups in my opinion.

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Installation

------------

Unzip dmCircleRX.zip

Store the *.unr file in your Unreal/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open dmCircleRX

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Author's Notes

--------------

This is my second map, the first Nostalgia, had no hit scan weapons Rifle, ASMD, Mini Gun. This one has, but the teleporters, jumpads, general curvature and scale of the coridoors helps to add a cat and mouse element.

I'm not keen on dark maps so this level mainly uses the lighter coloured but rarely employed SkyCity Textures from the Unreal Engine. 

In the design I basically wanted the map to be fast and fun.It has been tested with up to 10 Bots and although it reaches 300 polys in a few rare places it is very playable on my current rig: Celly 500 o/c 563, 128megs RAM and Voodoo3.

The bots are adverse to using the jumpboots (a known fact) and don't particularly like venturing on the jumpads but the with geometry of the level that you can still have a fun game.

You will have to work to get the goodies they're all placed in high risk locations. No risk, no gain...

Flowise it's pretty good IMHO...again in the design I wanted the players to be a free as they could moving around the map. Personally, I hate levels that dictate a certain style of play.

Hope you feel it was worth the download and please feel free to send me bug reports and/or suggestions so I can make improvements in either this map or my next creation.

Okay..enough of my babbling..go play the bloody thing.....hehehe

Grim(Co30)
grimbo@ntlworld.com
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Copyright / Permissions

-----------------------

This level is copyright 2001, by Grim(Co30)

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

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