//======================================================================
// CC-DoomsDome.unr
// Original Author:Doug Zeager aka. Pitbull
// Email: Pitbull@quickdog.net
// Modification Author: Shawn Downey aka. UnLeaded
// Email: plaidman@hotmail.com
// Modification Author: Gerald Lance Tindall aka. {KDS}BOZO aka. <NDP>BOZO
// Email: bozo@kds-clan.com
// CODE AND MAP NOT FOR REUSE WITHOUT PRIOR PERMISSION OF THE AUTHORS
// March 25, 2005
//======================================================================

==========================
Overview 
==========================
This is a map created for a new total conversion mod for Unreal I - Crystal Castles.
It will be released with the second map pack for this new mod.
You can currently find information about Crystal Castles at the following URL:
http://www.kdsmedia.com/CC_Pages/Index.html

Thanks KDS for hosting the website!

This map pays homage to a map from the original Arcade Crystal Castles of the same name. Turned out to be a great map for Unreal Crystal Castles!!

==========================
General Notes 
==========================
NOTE: To run this map, the Crystal Castles mod must be installed first. 

==========================
Files Included
==========================
CC-DoomsDome.txt     <= Help File
CC-DoomsDome.unr     <= Unreal Map File
Ziggy.utx            <= Unreal Custom Texture File (Non-Crystal Castles produced)

==========================
Installation
==========================
NOTE: To run this map, the Crystal Castles mod must be installed first.  

Extract the above files into the following directories:

CC-DoomsDome.txt     <= Read and Discard
CC-DoomsDome.unr     <= Unreal/Maps
Ziggy.utx            <= Unreal/Textures


===========================
Operation
===========================
This map allows players to fight for the top score in a large pyramid structure. Much action going on here with many odd angles of attack possible. This map showcases much of the Crystal Castles mod dynamic action!! Collect as many Gems as is possible!!   

==========================
Current Changes 
==========================
Many hours of Crystal Castles development occured while tweaking this map. Went through lots of changes. This was actually ready for release with the first map pack but we were still worried about the network overhead of the monster load. 


===========================
Known Bugs
===========================
Think we got em all...


===========================
Future Plans
===========================
Pretty happy with the level. Need some net testing before any further changes are made.



===========================
Contact Me!!
===========================
Please help make this a better map!
Email me any problems you find or suggested features at bozo@kds-clan.com

Thanks!! 
 
Mr. Gerald Lance Tindall
Crystal Castles
Programming Director
aka. {KDS}BOZO
aka. <NDP>BOZO

===========================
Copyright / Permissions
===========================
This map and all custom code is copyrighted by the authors. 
Doug Zeager aka. Pitbull
Pitbull@quickdog.net

Shawn Downey aka. UnLeaded
plaidman@hotmail.com

Gerald Lance Tindall aka. {KDS}BOZO aka. <NDP>BOZO.
bozo@kds-clan.com

Authors may NOT use the map as a base to build further map levels without the prior permission of the authors.

You are NOT allowed to commercially exploit this map, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this zipfile through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

If this map is included in a pack (i.e. bundled with several other maps/gametypes in
one zip file, this text file must be included.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.


  