DMVigil98:

Contains the very basic architecture of Vigil99.unr, without monsters, scripting
and good lighting


Vigil99, version 1.0:

The christmas release, not compatible to Unreal version 2.20


Vigil99, version 1.22, changes:

- everything compatible to Unreal version 2.20
- replaced Flamethrower with Shrinker
- fixed BSP bugs and several alignment problems in Vigil99.unr
- fixed Titan-Trigger bug in v99end.unr
- warlord mutant now drops jump boots
- fixed Shotgun-non-solid bug
- improved Freezer optics & sounds
- fixed several weapon change bugs
- new monsters don't hit themselves now
- improved HUD
- overall difficulty decreased, monster health affected by skill
- introduced new game & skill menu
- new intro map
- updated end sequence & textfiles


Vigil99, version 1.221, changes:
- everything compatible to 225f and beyond, untested on 224, compiled on 225f.

Vigil99, version 1.222, changes:
- Rebuilt paths on all maps to attempt to fix pathing crash.


