================================================================
Title                   : Aggressive Tendencies
Version                 : 1.0
Release Date            : September 25th 1999
Filename                : DmAggressive_Tendencies.unr
Author(s)               : Chris Blundell
Email Address           : plutonic@planetunreal.com
Web Page                : http://www.planetunreal.com/plutonic/
Description             : Deathmatch
Other levels by author  : DmTerminal_Intent, DmWasted, DmRifles_and_Rockets, DmCrossover,
			  DmPortalXGN
Additional Credits to   : See beta testers below.
			  The OzUnreal team for a great competition.

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : DmAggressive_Tendencies
Single Player           : Botmatch
Cooperative             : Not Really
Deathmatch              : 8 - 12 players suggested
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : See author's notes below.

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : None
Construction Time       : Two months (on and off)

--- Beta Testers ---
I must say a special thank you to my beta testing team: QAPete, Whit, Chris Pasetto and
the Oxford St LAN gamers (subtonic, megatonic, beasty, nokool, kobi one, and friend).  
Guys, without your feedback and general comments, this map would be no where near as good.


Installation
------------
Unzip the .unr file into your Unreal/maps/ directory and enjoy.

Author's Notes
--------------
This map has been designed with a view to creating a deathmatch experience that is
fast-paced with a high degree of connectivity and flow.  Each area in the map provides
for a different form of gameplay, from the open battle in the central 'arena' to more
tight strafing battles around the pillars in the basement.  The grenade trap and the 
sniping alcove have been included the central 'arena' to promote strategic play and
potential domination points.

I have attempted to make a map with a visual style that I believe is unique.

Bots play this map well; they will use the triggers and jump between the ramps on the map.
They will, however, sometimes jump off the lifts while they are moving.  I've tried
rearranging the nodes and liftexits/centres around the lifts about six times, the current 
placement is the most effective arrangement I can manage.


Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 1999.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.