//======================================================================
// CC-ShatteredLight.unr
// Original Author:Rich 'Akuma' Eastwood
// Email: rickaaay@btinternet.com
// Modification Author: Gerald Lance Tindall aka. <NDP>BOZO
// Email: bozo@newdefinitionsofpain.com
// CODE AND MAP NOT FOR REUSE WITHOUT PRIOR PERMISSION OF THE AUTHORS
// August 31, 2003  
//======================================================================

==========================
Overview 
==========================
This is a map created for a new total conversion mod for Unreal I - Crystal Castles.
It will be released with the first map pack for this new mod.
You can currently find information about Crystal Castles at the following URL:
http://www.kdsmedia.com/CC_Pages/Index.html

Thanks KDS for hosting the website!

This map is a conversion of an existing deathmatch map DM-ShatteredLightFINAL.unr by Akuma. I always liked this map but thought it just needed a little more tweaking to be perfect. Turned out to be a great map for Crystal Castles!!

==========================
General Notes 
==========================
NOTE: To run this map, the Crystal Castles mod must be installed first. 

==========================
Files Included
==========================
CC-ShatteredLight.txt            <= Help File
CC-ShatteredLight.unr            <= Unreal Map File
DMShatteredLight.txt             <= Help File for Deathmatch Version of Map
DM-ShatteredLightFINAL.unr       <= Unreal Map File Deathmatch Version of Map
aztek.utx                        <= Custom Textures

==========================
Installation
==========================
NOTE: To run this map, the Crystal Castles mod must be installed first.  

Extract the above files into the following directories:

CC-ShatteredLight.txt            <= Read and Discard
CC-ShatteredLight.unr            <= Unreal/Maps
DMShatteredLight.txt             <= Read and Discard
DM-ShatteredLightFINAL.unr       <= Unreal/Maps
aztek.utx                        <= Unreal/Textures



===========================
Operation
===========================
This map allows players to fight for the top score in a medium sized ancient temple complex. Keep an eye out for the secret room!! If you can figure out a safe way to the bottom of the chasm it will be worth your while! Collect as many Gems as is possible!!   

==========================
Current Changes 
==========================
Crystalized map and adjusted weapon and item placement.
Got rid of warp zones.
Moved the brushes around so you can snipe all across the map now.
Turned the 'homage' room into a secret room.
Adjusted lots of lights.
Fixed the BSP hole.



===========================
Known Bugs
===========================
None.


===========================
Future Plans
===========================
Pretty happy with the level. Need some net testing before any further changes are made.



===========================
Contact Me!!
===========================
Please help make this a better map!
Email me any problems you find or suggested features at bozo@newdefinitionsofpain.com

Thanks!!  

<NDP>BOZO

===========================
Copyright / Permissions
===========================
Since the original author gives you go ahead to do what you wish with this map, 
I can only do the same. Feel free to mess with it to your hearts content.

Crystal Castles Code and Items/Weapons are off limits of course...

Gerald Lance Tindall aka. <NDP>BOZO.
bozo@newdefinitionsofpain.com

You MAY distribute this zipfile through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

If this map is included in a pack (i.e. bundled with several other maps/gametypes in
one zip file, this text file must be included.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.


  