Release Information:
Version: 1.0 (and I don't intend to change it any time soon)

Date of Completion:January 18, 2001.
Author:X1
e-mail: x_one@altavista.com
Game: Unreal Tournament
Skin Name: DsL
Model:Boss
Skin Info: 1 Face, all t/c
Tools Used: Photoshop 5.5, Bright 1.83, Skinmaker
Time to Complete: Well...I was working on it off and on over a period of 2 months, but time consumption has to be around 12h of work (I'm slow, but gemme a break...I'm still a rookie)

Installation: BossSkins_Dkkt.int goes into your UT system directory eg. C:\UnrealTournament\System\ 
              BossSkins_Dkkt.utx goes into your UT textures directory eg. C:\UnrealTournament\Textures\ 

Thanks: Thanks to the few testers that I had play around with it in my doubtful stages.Thanks to <www.Unreality.org>, <www.UTskins.com>, and <www.PlanetUnreal.com\UTmachine>        for the comments and suggestions.

Notes: This skin was originally supposed to have been a skin for a friend, but it kinda fell through. I'm actually quite pleased with the end result although I do see quite a bit of room for improvement. I find that skins for the Boss model are particularly difficult to do simply because of the horrid texture mapping. I think I have improved on my first attempt on the boss model (X-bot), but there are still texture allignment issues.

Important Information: This .zip file (as it appears here: BossSkins_Dkkt.int,BossSkins_Dkkt.utx, and ReadNOW.txt) may freely be burned onto CDs, or transered and distributed electronical provided that absolutely no profit is mad by means of any transaction. Do not use any part of the skin without my permission. If you wish to use them,please e-mail me <x_one@altavista.com>. DO NOT EVER claim the skin for your own. Thank You, have a nice day. :)


Other skins by X1: The Shadow                 (my first attempt at skinning, It's kinda weak)
		  Prototype Mettallian   (a contest skin. I personally like this skin)
		  X-bot                             (It was created from a concept, and I stupidly tried to keep it as  				          
				           close to the original as I possibly could. Some people like it, I 	
                     			          don't) 
