//=============================================================================
// UTEW_ShockProj.
//=============================================================================
class UTEW_ShockProj extends ShockProj;

#exec TEXTURE IMPORT FILE=Textures\shocks.bmp Name=shocks GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00183.bmp Name=Shockb00183 GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00184.bmp Name=Shockb00184 GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00185.bmp Name=Shockb00185 GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00186.bmp Name=Shockb00186 GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00187.bmp Name=Shockb00187 GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00188.bmp Name=Shockb00188 GROUP=Skins MIPMAPS=OFF
#exec TEXTURE IMPORT FILE=Textures\Shockb00189.bmp Name=Shockb00189 GROUP=Skins MIPMAPS=OFF

function SuperExplosion()
{
	HurtRadius(Damage * 3, 250, MyDamageType, MomentumTransfer * 2, Location);
	
	Spawn(Class'UTEW_ComboRing', , '', Location, Instigator.ViewRotation);
	PlaySound(Sound'shockcombosound',slot_interact,64.0,,2200);

	Destroy();
}

defaultproperties
{
     ExploSound=Sound'ShockComboSound'
     ImpactSound=Sound'.ShockRifleAltFire'
     Texture=Texture'Shockb00183'
     DrawScale=0.600000
     SoundRadius=76
     SoundVolume=101
     CollisionRadius=16.000000
     CollisionHeight=16.000000
}
