DeemerWorld

I liked playing redeemer only matches so I whipped up this mod to make running a server easy and quick. The deemers are separated by color, but this is NOT their in-game color. It's just a way to make it easy to choose your style. Breakdown is like this:

BlueDeemer is a standard redeemer. Default settings but with the option to add a few of the goodies.

GreenDeemer has an altered weapon hud, as well as some different (admin configurable) stuff. See the ini for description.

YellowDeemer has no alt-fire guided shell, but the primary fires VERY fast. It is made for larger, city-type maps.

RedDeemer is the big daddy of the bunch. This is a 2k4 deemer import done by Wormbo and used with permission. (Thank you Wormbo, very cool of you) 

Server Package Lines:
ServerPackages=EnhancedItems
ServerPackages=Redeemer2k4
ServerPackages=DeemerWorlds

The radar trans can either be used or not used. I scripted it to even the playing field for the newer players that may not know all the uber-cool hiding places. You might run it as a training tool for people learning the game style. To use no trans, set the ini line to false, and do not add the trans via your server setup. To use default trans, set ini line to false and add trans normally. To use the radar trans, set the ini line to true. It will replace all trans.

My sample mapvote lines to run each deemer in its own column is done like this:
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="gDM",Mutators="DeemerWorlds.GreenDeemerMod",Settings="MinPlayers=6,GameSpeed=1.0")
CustomGameConfig[1]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="yDM",Mutators="DeemerWorlds.YellowDeemerMod",Settings="MinPlayers=6,GameSpeed=1.0")
CustomGameConfig[2]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="oDM",Mutators="DeemerWorlds.OrangeDeemerMod",Settings="MinPlayers=6,GameSpeed=1.0")
CustomGameConfig[3]=(bEnabled=False,GameClass="Botpack.DeathMatchPlus",NewPrefix="rDM",Mutators="DeemerWorlds.RedDeemerMod",Settings="MinPlayers=6,GameSpeed=1.0")

Bugs:
Yes, I know multiple copies of the decal render in the orange deemer. I added checks to limit it and could not get it to stop randomly creating several copies sometimes.

Credits:
Wormbo for allowing his mod to be used in conjunction with this. Take a moment and visit his site:
http://www.koehler-homepage.de/Wormbo/
Few have done so much for the game.

Fuzz-Ball, Scify, and Hook for beta testing and suggesting things.

Usage:
Feel free to alter, use, burn, destroy or mock my work without mercy. All my personal script work is considered public, 
so do what you want with it. Source code for DeemerWorld sent on request :) Open source FTW!  