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MOD INFORMATION:

Title: 				Counter Strike Source Weapons for UT99
Author: 			SpEcTra_7
Email: 				spectraut2@gmail.com
Release Date:			13th August, 2017
Version:			1.1
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DESCRIPTION:

This is a port of Counter Strike Source weapons to UT99.
Weapon Pack contains over 29 weapons ranging from knife, pistols to heavy rifles, grenades.
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CHANGES FROM PREVIOUS VERSION:

1. Increased the weapon bobbing as there was less bobbing in previous version.
2. Added options to change the lifespan of shellcases. 0 - 3s, 1 - 7s, 2 - Unlimited.
3. Switching to M249 heavy rifle will not crash your game anymore.

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INSTALLATION:

1. Put the contents of System (.u) folder in your UnrealTournament/System
2. (OPTIONAL) Redirect files are provided if you are planning to play this in servers.
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SERVER SETUP:

If you are planning to load this mod in server, then add this in your server's UT.ini file:

If your server is running on XC_Engine, then no need to add to ServerPackages.
The XC_Engine will automatically add it to ServerPackages.

Else if your server is NOT running on XC_Engine, then add this in your server's UT.ini file.

ServerPackages=CSSWeaponsv1_1

Also don't forget to add the redirect files (.uz or .lzma for XC_Engines) provided.
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CONFIGURATION FILE (.ini) EXPLAINED:

DefaultCSWeapon=CSSWeapons.Pistol_USP		//This will only work when bRespawnWithRandomPistols=False, the game will give USP as default weapon.
DefaultShotgunWeapon=CSSWeapons.Shotgun_M3	//This will only work when bRandomShotgunReplacement=False, the game will spawn specific weapon in place of Bio Rifle. 
DefaultSMGWeapon=CSSWeapons.SMG_MP5			//This will only work when bRandomSMGReplacement=False, the game will spawn specific weapon in place of Shock Rifle.
DefaultRifleWeapon=CSSWeapons.Rifle_M4A1	//This will only work when bRandomRiflesReplacement=False, the game will spawn specific weapon in place of PulseGun, Ripper, Minigun and Rocket Launcher.
DefaultSniperWeapon=CSSWeapons.Sniper_AWP	//This will only work when bRandomSniperReplacement=False, the game will spawn specific weapon in place of Sniper Rifle.
bEnableRecoil=True					//Self explanatory
bAllAmbientGlow=True					//If this is false, the glow effect won't be there on weapons. Its cons is that it will difficult to find weapon in dark corners.
bEnableCrosshair=True					//Self explanatory
bRespawnWithRandomPistols=True				//Self explanatory
bRandomPistolReplacement=True				//The game will spawn random pistols in place enforcer. Make sure Weapon Stay option is disabled.
bRandomShotgunReplacement=True				//Same as above, but for shotguns.
bRandomSMGReplacement=True				//Same as above, but for SMGs.
bRandomRiflesReplacement=True				//Same as above, but for Rifles.
bRandomSniperReplacement=True				//Same as above, but for Sniper Rifles.
bBulletPenetration=True					//You will be able to shoot through walls and players.
bReplaceOldSkoolWeapons=True				//Self explanatory
GunPickupSoundType=0					//0 - CS Pickup sound, 1 - Default UT Pickup Sound (for guns only).
AmmoPickupSoundType=0					//0 - CS Pickup sound, 1 - Default UT Pickup Sound (for ammo only).
ShellCaseLifeSpanType=1					//0 - 3s, 1 - 7s, 2 - Unlimited

GUI Configuration window is also added in Mod Menu, but not all settings are present there.
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SUMMON COMMANDS:

Type this in console.

1. Melee:
summon CSSWeapons.Melee_Knife

2. Pistols:
summon CSSWeapons.Pistol_USP
summon CSSWeapons.Pistol_Fiveseven
summon CSSWeapons.Pistol_Deagle
summon CSSWeapons.Pistol_P228
summon CSSWeapons.Pistol_Glock
summon CSSWeapons.Pistol_DualElites

3. Shotguns:
summon CSSWeapons.Shotgun_M3
summon CSSWeapons.Shotgun_XM1014

4. SMGs:
summon CSSWeapons.SMG_MP5
summon CSSWeapons.SMG_P90
summon CSSWeapons.SMG_UMP45
summon CSSWeapons.SMG_Mac10
summon CSSWeapons.SMG_TMP

5. Rifles:
summon CSSWeapons.Rifle_AK47
summon CSSWeapons.Rifle_Famas
summon CSSWeapons.Rifle_M4A1
summon CSSWeapons.Rifle_Galil
summon CSSWeapons.Rifle_SG552
summon CSSWeapons.Rifle_Aug
summon CSSWeapons.Rifle_SG550
summon CSSWeapons.Rifle_G3SG1

6. Heavy Rifles:
summon CSSWeapons.HeavyRifle_M249

7. Sniper Rifles:
summon CSSWeapons.Sniper_AWP
summon CSSWeapons.Sniper_Scout

8. Grenades:
summon CSSWeapons.Grenade_Frag
summon CSSWeapons.Grenade_Flash
summon CSSWeapons.Grenade_Smoke

9. Special:
summon CSSWeapons.Special_C4
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IMPORTANT NOTES:

Recommended FOV: 80 - 90
Weapon don't support Alt Fire except in weapons like USP, Famas, Glock, M4A1 and Scoped weapons.
If you see the right side of the HUD, on the top of Ammo bar. A yellow color number is displayed showing the actual clip count left in your gun.
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USAGE / PERMISSION:

This mod is Open Source. You are welcome to make your version or use in your projects.
But add my name in your credits list.

I have provided a different ZIP file with Source codes only.
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KNOWN ISSUES:
AWP and ScoutSniper have some problems in online, while zooming sometimes bullets don't land properly.
In order to fix this, simply de-select and select again the weapon or reload the weapon.

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CREDITS:

Gizzy and Shivaxi	- developing CSWeapons227 for Unreal 1.
Wormbo			- developing EnhancedItems and RocketsUT and flash effects from that mod.
FeraliDragon		- developing XPickups as it supports random replacement of items.
Valve
Epic Games
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Thats all! ENJOY!

END OF FILE.