
16/7/00
================================================================
Model Name              : Smasher/Devourer

installation directory  : smasher.u, smasher.int and smasherSkins.int go in your UT/system folder.
			  smasherSkins.utx goes to textures

			  If you run a server (please!), add these lines to the server packages section
			  of your UnrealTournament.ini, if the UMOD doesn't do it for you:

			  ServerPackages=smasherSkins
			  ServerPackages=smasher

Author                  : Burnt Kona

Email Address           : burntkona@burnitbaby.co.uk

Website			: http://www.burnitbaby.co.uk

Model description       : "2076 A.D. Everything that you believe to be true is a condradiction.
			  Imagine a world that is suffering a slow decay, and a culture on the edge
			  extinction.  A world of chaos brought to obedient order by the machines man
			  created.
				In this time, man has becomea docile creature herded to submission under
			  the mechanical laws that apply, programmed and desensitized for their convenience."

			  ------------------------------------------------------------------------------------

			  REPORTER:
				"We now have word that EDGECRUSHER has eluded the enforcers, and has fled the
				area.  Much damage has been sustained by the facility, and quite a few civilian
				and state casualties have been accounted for"

				"The state has allocated reinforcementsfor the tracking, apprehension, and
				custody of EDGECRUSHER.  We have been informed that a SMASHER/DEVOURER module has
				been issued for reconnaissance."

			  ON THE MONITOR APPEARS ON IMAGE THAT LOOKS SOLID AND MECHANICAL.  A BI-PEDAL DESIGN
			  WITH AN EGG-SHAPED, ARMOURED MAINFRAME.  WHAT APPEARS TO BE ARMS ARE ACTUALLY WEAPONRY
			  FOR PROTECTION.  THE CAMERA FOLLOWS THIS MACHINE AS IT LUMBERS ACROSS THE LANDSCAPE OF
			  THE FACILITY.

			  REPORTER:
				"Now that SMASHER/DEVOURER is on the scene, we will hopefully see an end to the
				violence, and our city will sleep in safe comfort tonight."{*}

			  --------------------------------------------------------------------------------------

			  Now it is 2292, and in an archiving exercise, a Smasher/Devourer unit was activated, and
			  runs amok in the storage facility, then breaks through into the neighbouring deathmatch arena
			  and slaughters all the contestants, much to the joy of the viewers (it was a slow match).

			  Llilandri, quick to notice a opportunity to make money, breaks out the remaining S/D units,
			  adapt them to make the matches a 'bit' more even, and set them into the arenas, while setting
			  work to build a new generation of Tournament mechs...


			  {*}Taken from the inlay of the Fear Factory albulm: Obsolete, which the track SMASHER/DEVOURER
			  inspired this model.

Other info              : This was my second Quake2 player model, which was released a year ago, now converted to UT
			  after numerous email requests.

Additional Credits to   : James Green of Epic and Potempkin.
			  Npherno for NST.
			  R13 for the Polycount website.

Thanks to               : My girlfriend for being so understanding.
			  Rage for employing me.
			  The cool members on Polycount, Epicknights and the Painfull Detail Forums
================================================================
* Play Information *

New Sounds              : No
Number of Skins		: 1 skin sets, 1 face
Team Skins              : YES

* Construction *
Poly Count              : 720 polys
Frame Count		: 398 animation frames (Q2 animation set at a higher fps)
Skin Count              : 1 skin sets
Base                    : Q2 original, re-optimized after a what I learnt in the past year.
Editor used             : Modelled and animated 3D Studio 4  (that be the DOS version folks!)... optimized in MAX3
			  Exported using the Digital Extremes MAX3 exporter
			  Mapped in NST (the funkiest program ever!)
			  Skinned in Photoshop 5.5
			  .uc and .int files written with Notepad/Wordpad
			  UMODed with the UMOD Wizard
Known Bugs              : Smasher is meant to use the XAN voice-type.. bots do half the time... bit buggy, don't ask!
Build/Animation time    : 1 week editing/recompiling

* Copyright / Permissions *

You MAY distribute this ZIP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
 

