October 22, 2000
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Model Name              : KazeXtreme

installation directory  : N/A the umod will do the work for ya

Author                  : Daniel "KazeXtreme" Fields

Skins Author 		: Daniel "KazeXtreme" Fields

Email Address           : kazeextreme@mindspring.com

Website                 : http://home.mindspring.com/~kazeextreme/

Model description       : Due to very popular demand, I have finally converted this killer model over to the 
			  Unreal/UnrealTournament engine. The level of detail of the skin is slightly decreased from 
			  the orginal model released for Half-Life, mainly because of the skin limitations that the UT
			  development team placed on the current revisions of their killer engine. I apologize right off
			  the bat about the cheezy Team skins. This whole process was a learning curve for me. Now that
			  I understand the Unreal Engine better, expect way better material out of me.

			  This model is based off the MSN-04 Gundam suit, codenamed Sazabi. This release was due to 
			  an overwhelming demand by the community to get this model into EVERY game engine and mod
			  I could. 


Other info              : Look forward to a killer SkinsPak to be released in the near future (maybe even animated skins with gears and stuff)

Additional Credits to   : Milkshape 3D, Photoshop

Thanks to               : ChumbaWhumasoft for such a timesaving app like Milkshape3D
			  Epic Games and the UT team for producing such a killer system
			  www.Polycount.com for having all the tutorials and tool to make this happen
			  Patrik Jansson for a few pointers with the darn skin script 
			  www.MMZ.org my clan, they are the best. They are more like a family to me

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* Play Information *

New Sounds              : no
CTF Skins               : yes - Team Skins included
VWEP Support            : n/a - UT engine - nuff said


* Construction *
Poly Count              : 1978 Triangles
Vert Count              : 1050 Vertices
Skin Count              : 13 Skins total 3 Skins (Head, Torso, Legs) per Base set and team sets, and 1 chat pic
Base                    : Modified from my previous release, KazeXtreme2/3  (for Half-Life)
Editor used             : Milkshape 3D, Paintshop Pro
Known Bugs              : minor clipping on shoulders, comes with the territory
Build/Animation time    : Time taken to make : 40+ hours and a bumload more of trial and error
                          Modifications : 14 hours
	                  Time spent ripping my hair out : 15 min (close to bald now hhehehe)

* How to use this model *

Run the UMOD. If your system's associations are not corrupt then everything should install fine. If not place the following in appropriate dirs

KazeXtremeSkins.utx  -  UT\Textures folder
KazeXtreme.int       -  UT\System folder
KazeXtremeSkins.int  -  UT\System folder
KazeXtreme.u	     -  UT\System folder

After doing that open up your UnrealTournament.ini file in the system folder and put these;

	ServerPackages=KazeXtreme
	ServerPackages=KazeXtremeSkins

under the [Engine.GameEngine] of the file and save.

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* Copyright / Permissions *

This model was built from scratch except the skeletal system which was adobted from a base model for Counter-Strike B6.x

If you wish to use this model for any means other than simple play, please contact me for authority. Also contact me for 

any requests regarding converting the model for other platforms.   Thanks - Kaze X


