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UNF-CTF-TeamEffort
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Game Type: Capture The Flag
Size: Medium-Large
Players: 12-20
Music Track: Foregone.umx
Author: Winky Boy
Page: http://www.winkyboy.com/

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Objective: 
Enter the enemy base to capture their flag located on the first floor of their building.  Then, return the flag to the lighted platform in your base.

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Scoring: 
1 team point and 10 personal points per capture.

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Revision History:
The complex rock structures from UNF-CTF-Teamwork have been replaced with more, yet simpler, rock structures to improve frame rates and provide greater cover while crossing the open area.

Other Notes: 
Flag carriers drop the flag when they die.  It returns to the base if dropped in the slime.
Dropped flags return to their base after 60 seconds.
There are 3 global pickups (health, inventory, armor) in each base.  There are team pickups in the arsenal on the second floor of the building, and some on the first floor.
! Base doors are activated by the switches next to them, and will stay shut for 8 seconds.
! Base walls can be blown open by Demolitionists for easier access.
! Team Towers in the field can be blown over by Demolitionists to provide cover.
! There are a few moveable, destructable boxes within each base.  Not enough to block the front door, but enough to provide cover from certain long-distance shots!
! There are alternative bridges on the sides of the slime pit.


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Known issues:
Bots only know one way to cross the slime, across the main bridge, although they do wander all over the board.


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Credits and Version Notes:
RangePack1.u, to my knowledge is credit of Will Sheriff