SW-UnderGround
**************


Ahh hell, I think it is finally done ;-)

Release this bastard all over the world, lol!!!

This may be unimportant to you, but I will tell you anyways, lol.  ;)  I know I have said
I would release this map way earlier than this, but I am still taking serious steps into 
making this a better map.  The single player experience went down the toilet because of this,
as of right now, TO maps do not support assault style missions (that I know of), there are 
too many triggers for the bots to get to and there is no way to make them hit the switches 
in sequential order. 

Pertinent Information for Playing the Map
*****************************************
I have added some useful vents to the game so you can sneak around if you are that type,
all the blue-ish gratings will move when touched.  

SWAT:  They need to open up the main doors to the Missle Room.  In order to do this
they need to go to the offices and trigger them (proximity switches)where upon a 
text message will alert you to which doors will be opening.  You can make it to 
those afformentioned doors with about 10 secs to spare.  There is one vent set that
will lead you to the Missle Room also.  Once in the missle room, you can either jump down
the missle tube and use that door to enter the missle control room, or you can trigger 
another switch, and open the door to the Missle Control room outside of the main missle room
that will allow other members of your party to enter the control room without having to 
enter the missle room itself (wow, that is alot in one sentence).  I know the doors might 
sound like a pain in the ass until you get a feel for them, just a little learning curve ;-)

The trigger that wins the game has a glass plate over it, hit your 'Use' key and it will open
up and then the trigger will be thrown and you win the game :-)

Terrorists:  You will find that you are going to be forced to take up defensive positions
to keep SWAT from completing the objectives.  The main room to watch is the Missle Room
itself and the one office in there.  If any of those spots are left unguarded you could in
theory lose the match without ever getting in a gunfight.  Defend your positions!



Misc Info
*********

Author:  Noah '[L]_IVfluids' Ellison
Build Time:  I have seriously lost track
Tools Used:  UED v.2, Beer and Tylenol
Botplay:  Not very good anymore, lol
Multiplay:  You bet!!!

Remember, don't flame me about the bots please ;)  I built this map with the suggestions of
other people during multiplayer tryouts.  I am hoping to fix that problem in the future.  I
will be adding visible switches to all the triggers in the map and I am still in search of
things to spruce the hallways up a bit.

I hope that you all enjoy this map.


Special Thx
***********

TOQM, my fellow LIMEYs and =LE=Dymone-S- (friend of mine who plays SF ewwww).
Spooge for letting me use his awesome texture pack and Andirez for always answering my
questions on the forums.  Ahh hell, the whole TO team for being on the forums and answering
questions.

And hey guys, go to Spooges place or TOQM and download his maps.  They are well worth your
time.


Legal Crap
**********

You know how it is.  This map is copyright protected by Epic Games and GT interactive.  Do
not distribute this map for financial gain, unless I get a cut of the money.  You can freely
distibute this map on any medium you deem fit as long as people do not have to pay to get it.
You can modify this map as long as you give me credit for my work.


Contact me
**********
Email:  mapping@clanlimey.org
        laraza@charter.net

ICQ:  44590986

Yahoo Messenger:  laraza1966

Or you can stop by www.clanlimey.org and drop a post into the mapping forums.

