================================================================
Title             : TO-HeavyMetal
Version           : Beta 1
Release Date      : 01-12-2001
Fixes             : none
Filename          : TO-HeavyMetal_beta1.zip
Author            : Rupert Mattgey AKA Rupi
Email Address     : rupertmattgey@gmx.de
Description       : Terrorists have taken over an old military facility, which
		    is divided into an upper and a lower base, connected by cableway.
		    They have taken the nightshift-personal hostage. Terrorists
		    have retreated into the central core in the upper base. SWAT
		    have just arrived and entered the cablecar-station in the lower base.
Map size 	  : Medium
File size	  : 5.64 Mbyte

================================================================
--- Play Information ---
Level Name           : TO-HeavyMetal
Single Player        : yes
Deathmatch           : yes
Capture the Flag     : no
Domination           : no
Assault              : no
Difficulty Settings  : yes
New Sounds           : no
New Graphics         : yes
New UnrealScript     : no
External DLLs        : no
Known bugs           : in round 1 everything works fine; after that, the windows in
		       the "observation lounge" don't explode properly

================================================================

Known issues:

Sometimes the bots work fine, sometimes they don't. They usually find each other,
but it may take a while. I hope you'll get an opportunity to play this online, it is much more fun.

Polycount can get quite high in the outside area. Sorry! For me the map runs fine (40-80 fps),
but people with slower systems may experience performance problems. [Just for your info:
atm I have an athlon with 1000 MHz, 320 Mbyte RAM and a GeForce 256].

================================================================

Construction:

Editor(s) used: 	UnrealEd 2.0
Construction time:   	Far too long...

================================================================

Installation:

TO-HeavyMetal_beta1.unr:          DRIVE:\UnrealTournament\TacticalOps\Maps
citytex.utx:			  DRIVE:\UnrealTournament\Textures
DP_Pack3.utx:			  DRIVE:\UnrealTournament\TacticalOps\Textures
SmoerbleCars.utx:		  DRIVE:\UnrealTournament\TacticalOps\Textures

================================================================

Thanks to:

Flux for giving me permission to use his forklift-brush. Thanks man!
I think it's a great addition to the map!

Everybody whos textures I used. You guys rock! Thanks for your great work!

================================================================

Comments:

Experience any problems with the map? Constructive critcism wanted! Please tell me
what you like and, more important, what you don't like about the map.
I can only fix things that I know about;). Thanks!

rupertmattgey@gmx.de

================================================================

Copyright / Permissions
-----------------------
This level is copyrighted by Rupert Mattgey AKA Rupi 2001.
Authors may not NOT use this level as a base to build additional levels
without my explicit permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
