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@====@                                            @====@ 
 \||/                  TO-22-Venice                \||/   
 ||||                             		   ||||   
 ||||                  by <TfF>miHi                ||||  
(____)                                            (____) 
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A small city map with channels a pier and a museum with handdraws from Leonardo Da Vinci.
It's a hostage rescue scenario.

I've made many new textures to get the flair of venice.

I hope you enjoy that map, so happy fragging....

thx and greetz to: Taarney, Kiezi and k0dd1 


Buid Time: 5 weeks
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Level Stats:
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Brushes:	704    
Zones:		15     
Polys:		2847   
Nodes:		5708  
Ratio:		2.00:1
Max Depth:	401   
Avg Depth:	3     
Lights:		87


Files:
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TO-22-Venice.unr    	(6.524.510 Bytes)   the map          -> put into your .../UnrealTournament/TacOps/Maps directory
veniceDeco.u		(  280.277 Bytes)   decoration file  -> put into your .../UnrealTournament/TacOps/System directory 
TO-22-Venice.txt                            this text file



History:
--------------------    
TO-22-Venice		   final release *gg*
TO-22-VeniceBETA3.unr      added ambient sound and some new decorations. lightnig changed a little bit.
TO-22-VeniceBETA2.unr      small bsp bug fixed which was very bad for gameplay
TO-22-VeniceBETA1.unr      first public release. as the bot navigation might not be perfect there might come other versions.



Textures done by me. If you would like to use them in your own project please drop me a line at mihi@tff.fragging.org
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altar.pcx
Balustrade2.pcx
baseBrick2Red2.pcx     
baseBrick2Red.pcx
baseBricks.pcx
baseRed2.pcx
baseRed.pcx
Brick01.pcx
Brick02.pcx
bricksS01.pcx
BrickStatue.pcx
bridge04.pcx
chess.pcx
cladding1.pcx
cladding2.pcx
cladding3.pcx
cladding4.pcx
claddingBottom.pcx
floor01.pcx
floor02.pcx
fountain01.pcx
fountain02.pcx
gateBricks.pcx
gateRed1.pcx
Ladder.pcx
lantern01.pcx
lantern02.pcx
lantern03.pcx
marble01.pcx
miHi.pcx
museum01.pcx
museum02.pcx
museum03.pcx
pavenemt2.pcx
rail01.pcx
roof01.pcx
sandstoneB.pcx
sandstoneD1.pcx
sandstoneD.pcx
sandstoneW1.pcx
sandstoneW2.pcx
sandstoneW.pcx
sign01.pcx
sign02.pcx
sign03.pcx
stoneWhite.pcx	
stuckRedS.pcx
stuckRedT.pcx
stuckSmall.pcx
stuckWhiteS01.pcx
tempel01.pcx
windowRed1.pcx
windows1.pcx
windowsRed2.pcx
windowsRed3.pcx
windowsRed4.pcx
windowsRed5.pcx
windowsRedQ.pcx
woodPolished.pcx
woodRef.pcx


