-best read in full fucking window 
                                             
             <Xeops = Keops = Cheope>


:: General Information ::

Release Date = February 26th, 2018 (Original version)
Release Date = March 21st, 2018 (Dorado version - CURRENT ONE)
 
Content: /System
          Xeops.u
          Xeops.int
          TrigCorona.u
          leetpalm.u
          K9Plant.u
          CSMCXExtras.u
          
         /Maps
          UB01-Xeops.unr
          
         /Music    
          Xeops-01-Xenofish-Submerge.mp3     
          Xeops-02-Cybernetika-277MHZ.mp3 
          Xeops-03-Cybernetika-OrbitalForge.mp3 
          Xeops-04-Cybernetika-Nightfall.mp3 
          Xeops-05-Xenofish-Elementshifter.mp3 
          Xeops-Silence.mp3  

         /Textures
          Drakk.utx
          XpsEgyptSet.utx

  
Coop compatibility = Yes, if you get past the size issues. Hires textures may also cause issues to animations.
DO NOT RUN IN DIFFICULTY=255. Other mods are definitely not recommended.

============================================================================================================================================


 :: Requirements and Installation :: 

Xeops runs on Unreal Tournament v436. 

It requires EXU2 v7.2, as well as oldskool239 and UTBonusPack4. If you have already EXU2 v7.2 installed and running, it's alright. Otherwise, download and install the XeopsRequisite pack.

Xeops doesn't make use of unique character models, regardless of the title card in the release thread. If you want the Damien model, as well as the rest of the UT PS2 characters, released by AlCapowned, check here http://unrealsp.org/viewtopic.php?f=6&t=1886

Xeops makes use of RMusic_Player with mp3 files. Volume of the music is not changed throughout the general audio options but in the unique RMusic_Player settings found somewhere in the Mods menu. If your RMusic_Player isn't loading, there's an alternate version available in the Xeops release thread.

Xeops was played solely with the EXUOpenGL drivers, available in the XeopsRequisite package. EXUOpenGL, as well as D3D10, have uncapped drawdistance. If you use neither, it's heavily suggested you upgrade to both (or just one of each) as they're the best and most stable renderers available for UT. No reason not to upgrade.
I personally use EXUOpenGL since D3D10 works horribly, and these are my settings:

[EXUOpenGLDrv.OpenGLRenderDevice]
MaxDrawDistance=90000.000000
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=8
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
SwapInterval=-1
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferClippedActorTris=False
SinglePassDetail=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=85
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
UseTNT=False
Use4444Textures=False
UseS3TC=True
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=False
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
SupportsLazyTextures=0
Description=
UseFilterSGIS=False
ZRangeHack=False
FrameRateLimit=60
CacheStaticMaps=False
BufferTileQuads=False
SinglePassFog=True
DetailMax=3
NoMaskedS3TC=False
Use16BitTextures=False
AdditiveTranslucency=True
NoAATiles=True
SmoothMaskedTextures=False
SceneNodeHack=True
UseFragmentProgram=False
UseSSE2=True

Xeops is quite demanding, and it might slowdown in certain places.

Xeops has its own personal oldskool entry with logo.

============================================================================================================================================


 :: Bugs section ::

Unreal Engine 1 is a gamble. It's unpredictable and all kinds of strange shit happen. It gave me a lot of problems during development and there's no end to it. Thanksfully, the technical results are better than I expected. You'll only run throughout a handful of weird crap.

-The design of the map isn't very engine friendly, together with my not-so-great experience with editor mapping. The infamous invisible-brushes bug is there and happens when you look at certain brushes at certain angles. This is something that happens in various modern games too which makes me sort of glad. If you have any idea how to fix this stuff, you're welcome.

-Slowdowns in certain parts of the map, probably due to the scale and hires textures.

-There are two sets of TriggerLights that sometimes do not turn on (control-based triggers in question that activate them when you are in the radius).

-Some dim lights on textures appear to have a weird red/green coloration. This is likely due to hi-res textures with less color depth, since UT can't import textures with better color depth.

-Krall death animation fails to work (i.e. it freezes permanently) if they're killed by the Gasbags.

-The large Krall often use a crouch animation while shooting. No idea why this happens, probably crappy Epic's animation code.

-In a certain courtyard, there are Krall that attack each other. This would be a bug but it ended up being a plot point for them (they lost their minds under the sun).

-The pyramid's door movers may sometimes disappear because this engine just sucks at these complex things.


============================================================================================================================================


 :: CREDITS ::

UBerserker: Main author of Xeops.

Waffnuffly and UArchitect: the main badass dudes behind the creation of EXU2 and its framework. You guys have no idea how great this mod is.

Croteam: for all the Egyptian textures. SS BFE is just an awesome source of this. Hope you're fine with this, thank you forever.

Internet pics: for a bunch of other textures I necessarily needed, thanks everyone!

SteadZ: pointed me to leetpalm, trigcorona, and a crapload of suggestions. Thanks a lot man!

Feralidragon: for the TrigCorona actor and CSMCXExtras.u!

K9Plant: Not sure who made the K9plants but credits to him.

Leetpalm: not sure who made this either. Still the best palm mesh for Unreal/UT.

Cybernetika/Xenofish: the guys who did the music, same behind the ones for BI and G59. Full song credits in the release thread.

AlCapowned: DAMIEN IS IN THE HOUSE THANKS MUCH. Also created some skeletal models for pawns, i.e. Mercenaries.

Raven: RMusic_Player! Fuck umx files.

EPIC GAMES and LEGEND: They made EVERYTHING Unreal. Straight to the point.

============================================================================================================================================


-UBerserker         