Author: Shaun "MMAN UGITU" Friend
(Now "Semfry")

Map: The Journey Part 1 Map 1

Released: 2023

While looking through my old discs I found a couple of old (early 2000's) unfinished maps I thought I had lost forever, while very short there's enough that I thought I'd preserve them on the archive. This is a lost version of the first map of The Journey part 1 and needs Operation Na Pali.

This has a stealth gimmick, but since it wasn't finished you can (and probably will need to) fight with no consequences. The map ends you turn off the tesla coils using the keycard on the freezer panel, and there's nothing outside of that; there were supposed to be multiple ways to finish the map using the code panels, but none of that is implemented (I think I had a more finished version, but this is probably the newest one I'm ever going to find).

For some bonus entertainment, here's the very long backstory for this I got off my old Geocities site:

The Journey 1:

Life isn't going too well for you at the moment- a few years ago your sister was sent to a prison planet in one of the galaxys most well know prison ships-the vortex rikers-known for carrying some of the most dangerous and phychopathic murderers known, for a crime she didn't even commit (the whole day the thing happend she was with you all the time), of course you'd like to get your revenge on the bastard that framed her but there have been no trails so far but if you find anything then they had better start getting worried, but seeing as it happend so long ago you'll probably never find them out.

EVEN WORSE the ship crashed on a recently discovered planet and there was apparently only 1 survivor even though they were never found..... Even if they survived the crash the planet was completly infested by a race of reptile like aliens known as the "skaarj" who had enslaved a race of four-armed aliens known as the "nali" and were mining a mineral known as "tirydium" (that the planet had a lot of) that can be used for all kinds of things even though it is mostly used for power genarators,and the planet was so infested at that time that the chances of surviving would be about 1/100,000,000 for a "normal" human, but then, your sister and you aren't "normal" humans-when the planet was discovered it was found the skaarj had colonised quite a few planets and a war between the humans and skaarj began, earth would have most definately lost if it wasn't for a group of near superhumans who had all kinds of "weird" abilities-they can't feel pain even though their nerves are working perfectly, even if they are weak they can be hit from something that would be fatal to a "normal" human several times before getting killed, and they can take several gunshot wounds, although quite a few weapons still kill them if they hit right, they also never bleed and cannot seem to break bones, they also seem to have natural weapon skills and even if they have never touched a gun before they can use it as if they have been practicing for several years with it and could shoot moving targets from a long way away first shot, and although they can suffer from fear it is far less than a "normal" human might although this can make them a little over-confident at times, and  they never get tired or fatigued even if their carbohydrate and fat reserves have completly run out, they are also resistant to "disablers" like tranquilisers and don't seem to catch deadly diseases (they get a cold or two and a few other minor diseases and illneses),the "powers" they have do seem to "fade" when they die though as in the last few seconds of "saviors" who have died painfully they are screaming like a "normal" human. All of these things allowed them to beat back the skaarj even though they also seemed to have quite a few of these "attributes" because of this the "condition" is called "savior" because they saved the earth from the skaarj in the war. And your sister and you both are "saviors" even if she didn't fight in the war and with that she had a fair chance of surviving the crash and escaping the planet, at around the time the vortex rikers crashed a spaceship from the planet apparently destroyed the bodega bay-one of the galaxys best ships, more proof that the survivor escaped the planet.

Things are looking up though as firstly you are the tournament champion, when the tournament started hundreds of years ago genes from a "savior" (which was unnamed at that time) were used to make the battles more exciting (it wouldn't be much fun watching people screaming in agony on the floor from pain would it?), even though contestants had most of your immuities in battle (the abilities only worked if an "aura" was set up around the arenas using a special genarator) they seem to lack your natural weapon skill which made you still more skilled than them.

a "savior" who was sent to na pali recently on a mission (which is what the nali's seem to call there planet even though some say it's just the name of a certain town on a bizzare floating island of which there are several above the planet) came back saying the skaarj had completly infested the planet again, luckily lately the nali have started using weapons themselves and also seem to have the immunites of a "savior", lastly a race that befriended the humans after finding out more about them after the survivor on na pali completly cleared out one of their ships simply call themselves "mercenaries" and they always wear special "combat suits" they designed that make them ALSO have a lot of a "saviors" immuities, none of these 2 races beat a plain human "savior" in strength and skill though.

Because you are the tournament champion meaning you are the best warrior in the known universe you are often sent on dangerous missions against the Skaarj to stop them taking over "new earth", and a mission that actually sounds a bit interesting has reared itself out-the skaarj have taken over a base in the pacific islands set up to monitor the old abandoned earth which was moved from when it became unsurvivable, and although it's not exactly an apoclyptic wasteland it is starved of most of it's resources although there are still lots of trees and animals there, and the climate has changed so places like the pacific are now lower temparature and also some trees are green still while others have no leaves even though it's not winter yet and the new planet humans colonised was simply named "new earth". Anyway, humans have found out that all of the skaarj's major things required to run their empire is all in a huge mothership located at one of the farvest edges of the known universe, as it is the most important thing the skaarj have it is insanely well guarded and it's almost impossible to attack it from space, but the base the skaarj have invaded has opened an interesting opportunity- they have created teleports that lead straight inside their mothership, so I have to infiltrate this invaded base and find the teleporters, and of course try and save any survivors I find.

Apparently the base had found a  big temple under the island before it was invaded and if I can't get further because my way is blocked I could try gaining entrance to the temple and traveling underground to my location. I am being dropped off by ship on a small port on the oppisite side of the island outside of a tiny outpost as it is the only place where I won't get detected, I have been given a stealth device which makes me almost completely invisible, it also makes my footsteps impossible to hear and it also has a thing called a  "reality genarator" which simply means that if I open a door or something the enemy will not actually see it open and not hear it either, and I have been given my standard translator, scubagear if I need to swim, a new flashlight and searchlight both with infinite power supply (the flashlight is for stealth when I don't want to light up so much), a recently researched dispersion pistol with no need for a recharge like the old one, also some armour to make me even harder to kill in a fight, and finally a "weapon ball" that can contain several weapons and has all of my standard torunament weapons in it, I should have a weapons advantage as the skaarj have less high-tech versions of mine, also in the weapon ball is apparently a newly researched sniper rifle that can fire 3 shots in one go before overheating-the new sniperifle was better than old ones but it could only fire a shot at a time but the new one is now semi-automatic and a shot in the head with it should take out just about anything, and you can switch to single shots if you don't want to waste ammo on something weak.

To start with I need to destroy a radio in the outpost that can activate several cyborg skaarj which are faster than a normal skaarj and near indestructable, if I get seen the skaarj will send a mind signal that will activate the radio and set the cyborgs on me, if I do get seen there is a slim chance of sill escapeing though, after the radio is down I need to get out of the cyborgs sensor range and they will then disable, the sensor range is just outside the outpost, this is why I need the stealth device, after the cyborgs are gone though I can kill whatever I want. Then all I need to do is reach a teleporter to the ship and destroy it, simple.

The weapon ball will disrupt all electric devices in a 10,000,000 mile radius when it is first opened and if I use it before destroying the radio it will activate anyway and if I use it on the way it will cause my ship to crash!!! So I have to live with my dispersion pistol in the outpost and use it after that. I am arriving at a time where the sun is just setting as the skaarj are expecting an attack at night it wouldn't be good to attack then and day would be too well guarded to so in between should be just right.

                                       ARRIVAL

you arrive at the port where you are entering the base and get out your ship, you look carefully for any skaarj, none, and then walk up to an automatic door and enter a small corridor, little do you know that is this the start of a very long journey.....