[DC-Pawns3.ZombieSpawner]
// Spawning zombies!
MaxZombiesAtOnce=20
// If number of zombies in level is less than this, spawn more!
NumSpawnsBeforeEnd=150
// Number of zombies should spawn before level end (-1 = no limit)
NextLevelURL=Vortex2
// Name of next level it should go to when limit reached and all zombies killed!
SpawnDeality=1
// Time between zombies that should spawn!

[DC-Pawns3.TimeMaster]
// Handeling timing!
HourLenght=50
// Lenght of 1 hour (in seconds)

[DC-Pawns3.Zombie]
// Typicalest enemy!
bCanDoLungeAttack=True
// (jump attack on enemys) Or can they?
bGotGreenBlood=False
// Jeez, green blood!
bHardCoreEnemy=False
// Allways find player when he have seen him, exept if day time comes!
BiteDamage=45
// Amount damage of each bite!
LungeDamage=80
// Amount of damage / lunge attack!
LungeRange=800
// Lenght he can do the jump attack
MaxSpawnedZombies=50
// This is amount of zombies may be maximum (then they quit decapiting)
OtherEnemysSeeingDis=1000
// Lenght the zombie can see other enemys (exept players, may increase the unreal crashing rate!)
ZombieAccelRate=950
// Speed the zombie accelerates at boosting up!
ZombieHealth=200
// Guess
ZombieJumpZ=600
// Height that zombie can jump!
ZombieRunSpeed=1000
// Speed that zombie can run!
ZombieSwimSpeed=1000
// Swimming speed!

[DC-Pawns3.LeglessZombie]
// Acting like zombie, but looks different! (Revenge of zombie)
bCanDoLungeAttack=True
bGotGreenBlood=False
bHardCoreEnemy=True
BiteDamage=30
LungeDamage=50
LungeRange=500
MaxSpawnedZombies=50
OtherEnemysSeeingDis=1000
ZombieAccelRate=400
ZombieHealth=100
ZombieJumpZ=200
ZombieRunSpeed=750
ZombieSwimSpeed=500
