================================================================
Title                        : CTF4-Command
Version                      : 1.0 (v1.0 CTF4)
Release Date                 : 26/10/2000
Filename                     : CTF4-Command.Zip
Original Author (CTF Version): Elliot "Myscha" Cannon
Author (CTF4 Version)        : Paul 'Red_Dwarf' Taylor
Email Address                : mr@paulta@force9.co.uk
Web Page                     : www.planetunreal.com/nalicity
Description                  : A CTF4 map conversion of Elliot "Myscha" Cannon 'Command'.

Additional Credits to        : Elliot "Myscha" Cannon (Hope he likes it :-)), also to Dinwitty who worked his butt off on the bot paths.
			       
================================================================
--- Play Information ---
Game                         : Unreal Tournament CTF
Level Name                   : CTF4-Command

Single Player                : No
Cooperative                  : No
Deathmatch                   : Wheres he gone? :-)
Dark Match                   : Not by design, but there is a Darkmatch mutator (thanks Eavy!)
Difficulty Settings          : No
New Sounds                   : No
New Graphics & Textures      : Yup a few
Additional Brushes           : A few
Known bugs in map            : Killed 'em all!  But you never REALLY know....
 

--- Construction --- 
Editor(s) used               : UnrealEd 1 & 2 Beta for UT
Original Base                : CTF-Command by Elliot "Myscha" Cannon
Converted Base               : CTF4-Command by Red_Dwarf
Conversion Time              : 4 days on and off (to convert to CTF4) and about 4 months to get round to releasing it :-(


Installation
------------
Unzip the CTF4-Command.unr (map) into the \Map folder under the Unreal Tournament folder.
Unzip the CommandFX.utx into the \Texture folder under the Unreal Tournament folder.

Author's Notes
--------------
Red_Dwarf:     This map is really the main reason why the other maps have been delayed. The map was done pretty much in a few days but the paths 
	       were another thing. Dinwitty has spent ages trying to get the bots to work the same as humans TL up and down through the grates. 
	       I have also had allot on with work so things just seemed to be put on a back burner, now its done and it should play pretty well online
	       as well as offline. As usual I have put in some mods to the map to hopefully balance the team games out but saying that, this map is 
	       un symetrical so there will always be two bases better than the otthers.



Copyright / Permissions
-----------------------
This level and textures are copyrighted Elliot "Myscha" Cannon - original level (Extras by Red Dwarf). 

Authors may use this level as a base to build additional levels, but please just confirm with us first :-).

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from 3D Realms to exploit this level commercially.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
