= Unreal Tournament Map =
Game: Unreal Tournament (UT99)
Game Type: Monster Hunt
Title: MH-TwinTower (Rev. 4)
Filename: MH-TwinTower(SB).unr
Release Version: 4
Release Date: 12 May 2015
Single Player: yes
Multiplayer: yes, best 2-4 (8 player starts)
New Sounds: yes
New Graphics: no
Bot support: no

== Description  ==
This map is taken from 'AS-Twintower' and modded by SeriousBarbie to Monsterhunt.

== Construction ==
Author1: Originally T. Ahlen
Contact1: ebbot at localbar makeadot com

Author2: Modded for Monsterhunt by SeriousBarbie
Contact2: SeriousBarbie at googlemail makeadot com
Editor(s) used: UnrealEd2
Base: AS-Twintower.unr
Credits2: Thanks to beta tester Jetlagg
Other maps by author2: MH-Fuedal(SB), MH-UnderDark(SB), MH-Niven(SB), MH-AutoRIP(SB)

== Copyright/Permission ==
No copyright claimed. Do whatever you want.

== Known bugs ==
1) Lights of helicopter are visible from certain points of view

== Changelog ==
=== MH-TwinTower(SB)-Rev4, Release 2015-05-12 ===
* Heli light boxes and coronas were not moving when playing on network  - fixed.
=== MH-TwinTower(SB)-Rev3, Release 2015-04-28 ===
* removed unused Trigger from SkyZone
* reduced Texture count of TriggeredTexture1 from 10 to 9 to avoid script warnings (bug in Epic code)
* set EscapePod0.Advanced.AlwaysRelevant=True because movement was not replicated
* set PostOrangeBase0.Advanced.bStatic=False because of killing while jumping on it
* Trigger21 (Event:DispatcherHeli) is now always active for possibility of game finishing in any case
* changed "Gasbagparent"s appearance from mover to teleporter
=== MH-TwinTower(SB)-Rev2, Release 2015-04-03 ===
* Trigger39 (Trigger for phone) is now enabled by Event "UnlockedLowerLiftDoor" and can only be triggered once
* added unlitted movers to triggerable lights
* added illuminated triggerable sheets for warning lights/computer in start area
* put revision information to LevelInfo.Title
* because increased collision radius did not work, now 5 bHealthPack instead of 1 in Health Booster Tunnel
* changed SkaarjTooper to SkaarjAssassin/SkaarjScout
* changed nebular and disabled unlit in SkyzoneInfo0
* added looping EscapePod in Skyzone
=== MH-TwinTower(SB)-Rev1, Release 2015-03-11 ===
* increased convexity of SuperShockRifle cave and moved the ESR more to the back
* set SuperShockRifle0.Inventory.bInstantRespawn=True
* set CreatureFactory3.ThingFactory.Capacity from 44 to 66
* set Counter2.NumToCount to 60 (a bit below CreatureFactory3)
* increased GigantGasbag[0|1].Pawn.Health from 30000 to 60000
* fixed problem with not automatic attacking TeamCannon
* added missing zone info in corridor to med lab
* added some funny stuff at the phone
=== MH-TwinTower(SB)-Rev0, Release 2015-01-28 ===
* first public release


= Installation =
To install this package, just put the files of the archive in the corresponding directories. (But before overwriting already existing files, try using the existing files or check the md5 sums. If you overwrite existing files, other maps meight not work anymore.)

You can then choose "MH-TwinTower(SB)" from the "Start Practice Session|Monster Hunt" menu.

== (md5sum) File list  ==
(this file)                       ./MH-TwinTower(SB).txt
d58058634bec4e4f886b4859e6cda743  ./Maps/MH-TwinTower(SB).unr
a81c01f853e0375112ef92606899f5a5  ./Music/Blackbox.umx
0c6f5642eb0df2ea89b60b89a56201c9  ./Music/Chizra1.umx
93e3f2db46622d970e2c333d75547a81  ./Music/K_vision.umx
32ffb08179e9152f442736a1b0b0746f  ./System/HealingGunBeta.u
9bc02659d48987b5e32e2ec0781b461d  ./System/LPCityDecos01.u
0bebd484ade905f1f6fec2816fd73088  ./System/bpak.u
ec899e18932043d16c2a56975d24075f  ./Textures/Factory.utx
dad08e8086179ce62ece6dbda1e8df62  ./Textures/LPDecoTex01.utx
de23d487cdc7c9c0a1b39b0f5fed04eb  ./Textures/LPSigns01.utx
3d66f9adf050cb81c773cdad0cb733d9  ./Textures/Starfield.utx
