================================================================
Title                   : Skaarj Godz
Version                 : v1.0
Release Date            : 10-07-2017
Filename                : MH-Sk_Godz.7z
Author(s)               : Sektor2111
Email Address           : Sektor2111 a t g m a i l d o t c o m
Web Page                : No gonna be described
Description             : This Level done in 2017 is a a sort of slap in face to default Skaarj problems to not be used in mapping because they don't have weapons and all bla bla crap.
 Of course they have... However if you are still in previous century playing not that much a monsterhunt controller properly coded then issues are yours.

Story                   : Some planet was supposed to be a home... but other creatures went there as well... Now it's time to eliminate them starting with first room on the left.
 There you can warm up by hunting some pupaes as your fist attack and then cleaning bosses from the rest of rooms - areas behind red teleporters.
                          Good Luck !!
                         
Where to get this map   : Link is somewhere posted with archive from where you have downloaded it - LOL.
Other levels by author  : 4-5 Other maps which are not subject of description here
Additional Credits to   : Mr. LoathSome - some creatures, PrinceOfFunky - textures used, Michael from PlanetUnreal - deco stuff, here goes Creavion somehow too, Derdak2rot - a well executed skybox,
 Unknown authors - thank you, guys - creatures well done animated, even if they were poorly coded somehow (I fixed them a bit), XanCoNII from ut99.org for some zone design which I modified and used.

Special Credits         : Higor - A.I. paths have been operated with XC_PathBuilder, and some tunes have been done with MapGarbage tool for UED2.x done by Self Person.

================================================================
--- Play Information ---
Game                    : Unreal Tournament v 436
Level Name              : MH-Sk_Godz
Single Player           : yes
Cooperative             : yes
Deathmatch              : no
Dark Match              : no
Difficulty Settings     : yes
Recommended Players     : 3-5 pieces
New Sounds              : yes, Some MyLevel remade for being more audible
New Graphics            : yes, MyLevel as well
NewUnrealScript         : yes, Attacking weaponry held bugs with no mercy - it's 2017 as a second recall
External DLLs           : None Needed - perhaps XC_ENGINE as an option - look for it with G00gle, if you still have problems, buy a PC operation manual and read the fucking basics.

Known bugs              : I'm gonna be honest here not like other dudes lying about no bugs - WTF, we are mature people, we can have a decent recognition of a messed up crap.
Some MonsterHunt v503 Specific bugs and Epic as default trash support
Hold on ------->
	Server:
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function Engine.GameInfo.ScoreKill:003C) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function Botpack.TeamGamePlus.ScoreKill:01F0) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:018D) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:01FD) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:0257) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:02C7) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:0392) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.ScoreKill:0426) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function MonsterHunt.MonsterHunt.Killed:004B) Accessed None
ScriptWarning: Counter MH-Sk_Godz.Counter4 (Function Engine.Counter.Trigger:018E) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function Botpack.TeamGamePlus.ScoreKill:01F0) Accessed None
ScriptWarning: OLautomag MH-Sk_Godz.OLautomag32 (Function MonsterHunt.OLautomag.HandlePickupQuery:0284) Accessed None
ScriptWarning: OLautomag MH-Sk_Godz.OLautomag13 (Function MonsterHunt.OLautomag.HandlePickupQuery:0316) Accessed None
ScriptWarning: OLautomag MH-Sk_Godz.OLautomag19 (State MonsterHunt.OLautomag.NewClip:0119) Accessed None
ScriptWarning: MonsterHunt MH-Sk_Godz.MonsterHunt0 (Function Botpack.TeamGamePlus.AssessBotAttitude:0040) Accessed None
ScriptWarning: ASMDOfficer MH-Sk_Godz.ASMDOfficer16 (State UnrealShare.ScriptedPawn.Charging:01F4) Accessed None
ScriptWarning: ASMDOfficer MH-Sk_Godz.ASMDOfficer16 (State UnrealShare.ScriptedPawn.Charging:02D8) Accessed None
ScriptWarning: ASMDOfficer MH-Sk_Godz.ASMDOfficer16 (State UnrealShare.ScriptedPawn.Charging:0337) Accessed None
ScriptWarning: SkaarjCorroder MH-Sk_Godz.SkaarjCorroder17 (Function UnrealShare.ScriptedPawn.MeleeDamageTarget:007A) Accessed None
ScriptWarning: SkaarjCorroder MH-Sk_Godz.SkaarjCorroder17 (Function UnrealShare.ScriptedPawn.MeleeDamageTarget:0091) Accessed None
ScriptWarning: SkaarjCorroder MH-Sk_Godz.SkaarjCorroder17 (Function UnrealShare.ScriptedPawn.MeleeDamageTarget:00AC) Accessed None
	Client:
ScriptWarning: MonsterHUD MH-Sk_Godz.MonsterHUD0 (Function MonsterHunt.MonsterHUD.PostBeginPlay:0026) Accessed None
ScriptWarning: MonsterHUD MH-Sk_Godz.MonsterHUD0 (Function MonsterHunt.MonsterHUD.PostRender:004C) Accessed None
ScriptWarning: OLautomag MH-Sk_Godz.OLautomag11 (Function MonsterHunt.OLautomag.ClientNewclip.AnimEnd:005B) Accessed None
ScriptWarning: OLASMD MH-Sk_Godz.OLASMD9 (Function MonsterHunt.OLASMD.PlayIdleAnim:006A) Accessed None
ScriptWarning: OLASMD MH-Sk_Godz.OLASMD9 (Function MonsterHunt.OLASMD.PlayIdleAnim:00C8) PlayAnim: Sequence 'Steam' not found in Mesh 'ASMDPick'
ScriptWarning: OLASMD MH-Sk_Godz.OLASMD9 (Function MonsterHunt.OLASMD.PlayIdleAnim:00CE) Accessed None
ScriptWarning: OLFlakCannon MH-Sk_Godz.OLFlakCannon1 (Function MonsterHunt.OLFlakCannon.TweenDown:0033) Accessed None
ScriptWarning: UT_FlakCannon MH-Sk_Godz.UT_FlakCannon1 (Function Botpack.TournamentWeapon.PlaySelect:0049) Accessed None
ScriptWarning: enforcer MH-Sk_Godz.enforcer240 (Function Botpack.enforcer.ClientFiring.AnimEnd:001B) Accessed None
ScriptWarning: OLGESBioRifle MH-Sk_Godz.OLGESBioRifle1 (Function MonsterHunt.OLGESBioRifle.DripSound:0006) Accessed None
------- and even more...
Mainly are fixable by updating your server by default with good things... including private fixes - Now you can breath...
Map issues >
Speaking about a limited space, it's a bad idea to get more players/bots, game-play goes ass in ass being so damn frustrating.
If Bot goes borked tell it to follow you, else if 3 Bots are blabbering at teleporters shoot their ass a bit...
Me personally by using some OpenGL on my awesome rig I got some borked surface at bricks zone behind mover seen from behind boxes nearby Automag, never happening in D3D and D3D9.
I don't know if this is a texture problem or BSP problem - texture is a custom one imported - if that's guilty see credits and do kiss manufacturer.

--- Construction ---
Editor(s) used          : ~ Unreal ED 2.1 and some old apps
Base                    : No Base ( 100% build on empty workspace )
Construction Time       : Not interesting - What For ?

Installation            :  Excuse me ? If you don't know what is an UNR file (Map - Level - Episode) and how to handle it move to other hobby, baby... =))

Extended description    : Little Techs down here
Map is being build using only semi-solid brushes as add-ons/adds not solids, it should run smoother because I see around 500 channels used ON-LINE
 due to a bit optimized setup and solution applied - less load at time.
Final Building stage was in steps ->
Sliders 30 - 70. Paths are other's tool job not Editor's job.
Some Zones names are inspired from mapping reality: craps released with no fixes called beta, fixed, final, and so on.
Map has a total of 1639 Actors (Geometry related and Non geometry related) spread through 37 zones done by 329 Brush type actors, with 32 Movers (Doors + 1 hidden backup), 175 PathNode type actors,
 12 ZoneNodes type actors, 43 Teleporter type actors, 15 Custom CreatureFactory type Actors, 30 SpawnPoint custom type Actors, Counters, Dispatchers, MonsterEvents,
 a sort of EggBeacons, shootable Diamonds, a MonsterEnd, and others...
Polys = 2302 Nodes = 3751 Ratio = 1.63:1. A few side node warnings were popping into log but I don't need to take them in account as long as zones are really simple build - I don't get these alarms.
On-Line I could figure that Flag type decoration being stuck as rock without animation. I found this annoying so I wrote net stuff for it...

Author's Notes          : If you play OFF-Line you can load around 4 Bots for being covered... because... yes, map does include Bot Pathing. Not gonna explain what is that for still noobs in 2017.

Update                  : If I'll be planning an update probably some stuff will be rewritten as I did with Factories and using MyLevel for hosting it on purpose to not mock with a mismatch done by some genius.

Copyright / Permissions :
/\/\/\/\/\/\/\ - mid body waves here - I forgot about these in this ancient messed up game...
You can "fix" this map if you have issues. Hint: by rebuilding paths in original Editor, map goes borked at Bot chapter and it will go retarded if you don't get the "How To"
 - so to speak it's entirely your dumbness for meesing up Bot support and geometry here.
All other trademarks and trade names are properties of their respective owners.
