--------------------------------------------------------------
 MH-FNB-OC-P1-ALPHA1
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: April 28, 2015
--------------------------------------------------------------
TITLE:          MH-FNB-OC-P1-ALPHA1 (Orion's Curse Part-1 ALPHA v.1)
Filename:       MH-FNB-OC-P1-ALPHA1.zip
Version:        1.00 
Player load:    1-10 players (12 players max)
Last Update:    April 28, 2015 
Author:         Rob 'FraGnBraG' Burns

--------------------------------------------------------------
 IMPORTANT NOTES:
--------------------------------------------------------------
INTENDED UT RENDERING DRIVER :  
	OpenGL (UTGLR28) or LATER version
	D3D mode was NOT tested 
	(so the map might look like crap in D3D)

INTENDED UT BRIGHTNESS SETTING : 5/10 
	(Press "F11" key when in-game).

eMail Address: fragnbrag@gmail.com
--------------------------------------------------------------


DEVELOPER NOTES:

OKAY! 
My first actual Monster Hunt map. This is basically the original Orion's Curse Assault map
stripped of assault actors and Monster Hunt added.  Version 5.03.  

Note that this layout is the original OC Part-1 layout used in the early BETA assault maps, 
it is expanded compared to what was eventually released back in 2007. 

For MH, I need a longer map, so I stabilised the BSP and added in the sections that were formerly 
removed. The size and monster load is about right imo, for about 3-10 players. Well that said
I have no idea lol and that is why it will get tested and eixed up according to what real MH players 
want :)

Not sure if it will ever be released to public though, simply because it is likely too FAT for servers.
Again, I do not really know anything about how this will work online, but I'm sure the developers/admins
will tell me, lol! Might have to strip it down some... we'll see.

This is an ALPHA "development" map. All that means is I've got the basic stuff in there, it works BUT is 
buggy/glitchy and parts of the map are not really finished (lighting not finished, textures not aligned 
yet, pickup placements randomly strewn about, mover timings not adjusted properly yet, BOTS sorta work but 
are horribly broken and get stuck etc).  So in short there's LOTS to fix in this map, and it is NOT 
intended for the public to use AT ALL! It is for developers to test, experiment, fix, collaborate etc.

In the end IMO this could be a fun and challenging MH map... hope it turns out that way..

Dev Notes:

Right now, it builds in a FULL build mode in UED2, with no special settings other that the defaults.
It might take a while, but it does build.  I usually order all non-brush actors to LAST before doing a 
build and watch the LOG during the processing.  Watch out for 1000 paths nodes reached error - that one's a 
map-killer.

Special actors - yes there are some in there.. HIGOR from UT99.org has given me permission to use his 
Keypoint spawner and creature factory...  These ones are not based on NAvigation point so they are free 
from the path network which (supposedly) helps the BOTs in the end, since the network will be leaner as 
as result...  I haven't found any problems with these yet.

I am not sure if the Steelpak stuff is needed in the install or not (i think not, but i can't remember, damn) 
so i included it anyways.

Jack Griffen (ut99.org) aka GoPostal (Kelly) has also kindly provided me with a development version of the
5.03 MH actors, I have included these but if you are not him, then DON'T use them without first ASKING him...

For other credits etc, please see the original Orions Curse ReadMe FIle content included below...

If you are a dev or player and you DO play/test this map, I would greatly appreciate your feedback..
Thank you in advance.

I think that's it for now
Cheers
FraGnBraG  

--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------
	 REFERENCE ORIGINAL FOT README BELOW:
--------------------------------------------------------------
--------------------------------------------------------------
--------------------------------------------------------------



--------------------------------------------------------------
		*** IMPORTANT NOTE ***
--------------------------------------------------------------
This is the same map that was released in the Timewarp Crew's 
Forts-Of-Time Volumne-1 map-pack in August 2007. It is being 
made available now for anyone who wishes to have a stand-alone
copy of the map, for whatever reasons.

THE FOLLOWING TEXT IS THE ORIGINAL README FILE WITH AN UPDATE 
TO THE "OTHER LEVELS" SECTION.

cHEERS!
FNB
--------------------------------------------------------------
 AS-FoT-OrionsCursePart1
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: Aug 22, 2007
--------------------------------------------------------------
TITLE:          AS-FoT-OrionsCursePart1
Filename:       AS-FoT-OrionsCursePart1.zip
Version:        3.00 
Player load:    10-16 players (best with teams of 6)
Last Update:    Aug 22, 2007 
Author:         Rob 'FraGnBraG' Burns

--------------------------------------------------------------
 IMPORTANT NOTES:
--------------------------------------------------------------
INTENDED UT RENDERING DRIVER :  
	OpenGL (UTGLR28) or LATER version
	D3D mode was NOT tested 
	(so the map might look like crap in D3D)

INTENDED UT BRIGHTNESS SETTING : 5/10 
	(Press "F11" key when in-game).

eMail Address: fragnbrag@gmail.com

--------------------------------------------------------------
 STORY:
--------------------------------------------------------------

Earth Outpost ORION STATION, 2473 AD ( P A R T - 1 ) 

The station has been invaded and is held by a hostile force. You and 
some fellow dock-workers managed to evade capture during the invasion, 
and have re-grouped under the loading docks... 

Just before he was killed, the station Commander secretly contacted 
your group, providing vital information about the locations of military 
equipment scattered throughout the station during the invasion (weapons, 
ammo, emergency teleporters). 

You are now conscripted into the military and must act as an advanced 
recon squad. Your mission is to breach the base and transmit an encrypted 
distress call to the Earth Fleet! 

To do this you must disable the station's security systems. This will be 
tough because the invaders now control all the systems. Once the distress 
call is transmitted, the Earth Fleet will come to the rescue of the besieged 
outpost! 

GOOD LUCK, erm, SOLDIER!

--------------------------------------------------------------
 DESCRIPTION:
--------------------------------------------------------------

Objective 1: 

Breach the base by opening the base security doors. Do this by destroying 
two security door-control panels. These panels are found in the loading 
dock security center located to the left side of the main entrance...

Objective 2:

Next, head up to the control room and smash four Security System Control 
panels. There are eight panels, the four you want are on the upper level... 
Once completed, you will gain access to the stations Comm center building.

Objective 3:

Advance towards the Comm Center. Once inside, blast the two Comm Dish 
alignment control panels at the end of the room. This causes a backup system 
to automatically point a disk at Earth!! Also disables the defence turrets 
in the area and opens the door to the Emergency Transmission Station...

Final:

Enter the transmission station room and activate this switch to transmit 
the Automated Distress Message and alert the Earth Fleet 

*** MISSION ACCOMPLISHED ***

Hope you enjoy the map
Cheers

--------------------------------------------------------------
 HISTORY:
--------------------------------------------------------------
This map was originally designed for the Unreal Playground Assault mapping 
contest which wrapped up in December 2003. The contest was won by uber-mapper 
Lord Simeon Spargo who produced the ONLY completed map (AS-UP-Manor)

Nov-2003: Began Work on the Orion's Curse project, a giant assault map. 
Dec-2003: Map development stops when map no longer compiles/renders in UED2 or UT.
Jan-2004: Map split into 4 smaller maps of 3 sections each, and work proceeds on part-1.
Feb-2004: Works stops due to switch in interest to CTF maps and ut2004 mapping. 
Sep-2004: Start up work again on OC part-1 to include in CTC-2 mappack.
Oct-2004: OC Part-1 released to BETA at UTAssault.net, Massive feeback received.
Nov-2004: OC Part-1 modified and simplified as per feedback, BETA-2 released at UTA.
Jan-2005: Beta-2 becomes the new Part-1, with removed sections merged with part2 and part3. 
Feb-2005: Part-1 missed CTC-2 (released DM-CTC-DeadlyWorship instead) OC hits the shelf.
Jun-2005: OC Part-3 map pulled from assault project to use as base for a CTF map.
Sep-2005: OC part-4 map becomes the new part-3, CTF-FNB-OrionsRevenge is released.  
Oct-2006: Start work again on OC maps for the FoT4 mappack, focus on completing part-1. 
Aug-2007: OC part-1 completed for FoT assault mappack, volume 1.


--------------------------------------------------------------
 AUTHOR NOTES:
--------------------------------------------------------------

FILESIZE:

Yeah, it's a big fat pig! I MyLevel'd all the custom textures 
and any extra meshes i used so the map has a pretty huge filesize 
(almost 40 megabytes !!!) Warning! Orion's Curse Part-2 is looking 
to be about 10 megs bigger :0.

I didn't delete the BSP because it makes little difference ...
It's pretty wanky brushing anyways so anyone who wishes to hack this 
map is taking chances anyways, heh :) It's highly probable the next 
bsp change will cause a massive HOM-explosion, lol!

GAMEPLAY:

As always, the BOTs could always be better... but as they are 5 vs 5 
masterful+ they fight pretty hard, 6 vs 6 can be good too, with some 
spamming, 7 or 8 per team will be very spammy in spots ... you'll 
definitely need a plan ;)

The main design goal of this map was to provide a simple, straight forward 
assault, obvious to players, and challenging in both attack and defence.
Yeah, there's flaws and some bottle-necking, but nothing that's impossible 
to defeat. 

The map had to be defendable for ten minutes a side, and a side winnable 
in ten minutes or less. It appears easy to do, but good luck with humans. 
Anything less than Masterful BOTS is and the maps a cake-walk.

On the other hand, MAsterful or Inhuman, 6 vs 6 - if you beat the side
in less than 10 minutes, you're damn good. Anyways, imo this map stands 
with all the AS maps I've played and studied - it's better than some, worse 
than others - and it's not an overly complicated layout - but we all have 
our preferences :) It's all good for AS in the end, imo.  

GRAPHICS:

As usual, I put a LOT of work into graphics for this map, but also used a 
few different sets, such as evil lair and Shock Systems to enhance and 
diffentiate some of the areas in this locale. I like the results, it's 
this look i was going for - others may hold a different view, c'est la vie!
(I luv that hubble nebula photo!)

PERFORMANCE:

SORRY FOLKS, YOU REALLY NEED A P4-1G+ TO ENJOY THIS MAP. IT RUNS GREAT
ON MY OLD P4-1.8G BUT DOES GET A BIT OF LAG HERE AND THERE ON MY OLD 
P3-1G DUE TO A HIGHER POLY/NODE RATIO IN SOME SCENES - for example, 
when sniping! 

FrameRate turned out a bit lower than i hoped in the base outside 
area - this is due to the wide field of view and huge zone, so I 
get around 50-60 FPS match averages with 12 masterful+ players 
on my 1.8G-P4/9600pro 1024x768 using a late-model OpenGL renderer. 

I do NOT experienced LAG, but the FrameRate does drop down pretty 
low from the sniper positions. If you have a P4 or better and you 
get lag then you have something wrong with your PC, UT or video 
setups. Get help on this from Beyond unreal forums. It should 
work ok on P3's as well, but i did not spend a lot of time testing 
the map on my older system - However, I do get some lag in the 
mentioned sniper spots. 

--------------------------------------------------------------
 CREDITS:
--------------------------------------------------------------
DEVELOPERS: 
 FraGnBraG - Level Design, Artwork, Bot-pathing, stoopid moves ;)
 Joe 'Professor'Hall - Bot-pathing, Scripting, debugging 

TESTERS:
 Many thanks to -  

BETA-1 and BETA-2 (2004/2005)
 (Unreal Playground) King Mango, Professor, TexasGTar, Fritz
 (UTAssault.net) thePROPHET!, Xerxes, W3iRdo, JACKEL.RC, pykenike, 
 Hardcore, AnTi, DaTeL, Humph, Snuggs, SX, AtmaDragon, and anyone 
 else i may have forgotten.  

BETA-3 (2007)
 TexasGTar, Derdak2rot, XYZ8000, Jaako, HortonsWho, Hostile, 
 War Master, Superchaz, DeadmeatGF, JohnnySix (SabbathCat) 
 Appologies to anyone else i may have forgotten. 

ADDITIONAL CREDITS: 

- First and formost, i want to give a big "thank you" to Joe 'Professor" Hall, 
  for all the help he gave me on this project in 2004/2005 - the map didn't get 
  released back then, after all that hard work, but now it's a done deal! 
  Sorry it took me so long to get the thing together but everything's in 
  there that was there in 2004 (plus a lot more stuff, obviously) but it 
  wouldn't have gotten this far without your help :) Thanks again dude!

- Secondly, a big thanks to Gary "TexasGTar" Brown, who really prodded me on
  back in the BETA1/2 period and gave excellent feedback on gameplay and 
  technical issues - you rock dude! (and you won't ANY buried minigun ammos!)

- Nick "Tom_caT" Burns, for the action-music extract mix of "Gala's Peak".
  This was renamed to "Gala112.umx" to avoid any conflicts with the Unreal
  track, i only tweaked it a bit :) gj dude!   

- Evil Lair, for several of the textures added to the map as it neared 
  completion - most are from EvilLair EX, but a few from some of the other 
  packages. All Evil Lair textures are in MyLevel, and are prefixed with 
  "EL" or "_EL". 

- swJumpPad.u by Switch' - replacement for the troublesome ut99 kicker setups 
  check out SabbathCat Extreme Woot website for good info on the Switch' jumpPad 
  actor, Switch's other tools, and some nice tutorials by SabbathCat and of 
  course the WOOT mappack maps which all use the swJumpPad...  
  http://www.sabbathcat.com/w00t/tutorial.htm

- SabbathCat, for the pickup-bases and other meshes from PickupBaseJrm01.u.

- Eavy, for AssaultBonusPack v4.18, especially the EndCamDispatcher and 
  "Assault the base" gametype :)

- Shock Systems, for SteelPak. Some base metal textures from ShockSystems 
  package "SSColdSteel".

- MyLevel.Misc.AAX-FRAME-01 is Andy "FORDY" Ford, of PlanetUnreal fame :D  

- 1HS-Howard Stern, kaMi, IronBlayde (and myself, heh) for some 2k3/2k4 
  textures. Most I have modified one way or another but their source 
  graphics are marked in the name...

- Computer screen source graphics were from Unreal2 and provided by 
  King Mango. 

- Included graphics from Unreal2, and some of the SimpleX composites.   

- The sky Orion NEbula is a NASA hubble photo, i had to do a LOT of work to get
  that one right ;) 

- A small number of other graphic "bases" were from RichRig, and a number 
  from SystemShock2. Any of the Richrig Textures I used in the map are 
  COPYRIGHT by Rich 'Akuma' Eastwood.

- All the signs and many of the StarTrek type panels were made by me, some 
  of the panels were ganked from various StarTrek games (can't remember which now)  

- So, as usual, textures indicated by "_rb" or "_fnb" in the name are free for 
  use by anyone, i don't really care about getting any credit, so just help yourselves 
  and have fun :)

- Lastly, I want to thank Milb and Swanky for starting the whole FoT mappack thing 
  in the first place - great way to get new maps out to the community and keep UT99
  alive and well, even though it's getting pretty long in the teeth, lol!

Guess that's it :) hope i didn't forget anyone or anything...

FNB

--------------------------------------------------------------
 Play Information
--------------------------------------------------------------
Game: Unreal Tournament
Level Name: Orion's Curse (Part-1)
Game Type: UT Assault, Eavy Assault-The-Base (recommended)
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
New Textures: Yup
New Sounds: No
New Music: yes, Gala112.umx
Mods: No
Mutators: Eavy Assault Bonus Pack 4.18 

# of Players: 10-16.  

I recommend teams of 6 Masterful+ bots. 

--------------------------------------------------------------
 Inventory
--------------------------------------------------------------
----------------------
Weapons:
----------------------
hmm...
I can't remember any more, but there's plenty for 10-16 players ...
No redeemer ... i did have one for a long time, but finally took it out :)
NO ESR, of course. 

----------------------
 Armor and PowerUps:
----------------------
I think there's enough of everything =P
NO INVISIBILITY
There's BOOTS around, wherever useful...

----------------------
 Health, other:
----------------------
Plenty of health and ammo. 

--------------------------------------------------------------
 Construction
--------------------------------------------------------------
Base: Original Map

Build Time: Impossible to calculate - a stupid amount of time.

Editor(s) Used: UnrealEd2, PaintShop Pro 8, Photoshop 6.0, 
KODAC CX6330, CANNON Powershot SD600, MeshMaker 1.0

--------------------------------------------------------------
 Installation
--------------------------------------------------------------
Unzip the AS-FoT-OrionsCursePart1.zip file and place *.unr in your
Unreal Tournament/Maps directory, then either doubleclick on it,
or type 'open AS-FoT-OrionsCursePart1' in the console or select the Map
in  a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/


--------------------------------------------------------------
 Known deficiencies:
--------------------------------------------------------------

ha ha!

--------------------------------------------------------------
 Other Levels By Author:
--------------------------------------------------------------

-------------------
 UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF  
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist...  
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF.  
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv2
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 (this map)
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 
(Released at Unreal Playground June 2008 - UT99) 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

24. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 


----------------------
 UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

-----------------------
 Work-In-Progress:
-----------------------

Still have some UT99 projects to finish off, maybe five or six 
maps - most of my ut2004 project stuff was lost in a recent 
HDD crash, except for a few map projects which i had made backups 
of at some point - i'm not too worried about it -- maybe a chance 
now to just make something new from scratch. Dunno, we'll what 
i do when i get around to ued3 again... i don't even have 2k4 
installed right now, lol! So I'm not even sure if there'll be 
any further 2k4 maps, we'll have to wait and see :)

-----------------------
 MAP DOWNLOADS:
-----------------------

All released FraGnBraG maps are available from:

Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

NaliCity - http://nalicity.beyondunreal.com/view_author.php?aid=1908

Maps also usually available from MapRaider, Levels4You, and sometimes Insite!



--------------------------------------------------------------
 Copyright / Permissions
--------------------------------------------------------------

=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2003-2007.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, Aug 22, 2007

EOF

