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CTF-FoT-OrionsCursePart2
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: Nov 15, 2008 
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TITLE: CTF-FoT-OrionsCursePart2
Filename: CTF-FoT-OrionsCursePart2
Version: 1.0 
Player load: 10-16 players (teams of 6 recommended :) 
Last Update: Nov 14, 2008 
Author: Rob 'FraGnBraG' Burns
------------------------------------------

INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

NOTE: THIS MAP HAS NOT BEEN TESTED FOR NETWORK PLAY

eMail Address: 

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STORY: 

Earth Outpost ORION STATION, 2473 AD ( P A R T - 2 ) 

The battle for control of Orion Station Continues!

Following the events of Orion Station Part-1 (an Assault map) the station 
was invaded and has key areas held by a hostile force. You and your station fellows managed to evade capture during the initial attacks, and fought to contact the Earth Fleet... 

The main force of the Invaders is fast approaching Orion Station, and will arrive before the Earth Ships can get there! You have been ordered to disrupt the enemy and try to 

retake control of key areas in the station - starting with the Oprations Center! So take their flag and as many of them along with it!!!

GOOD LUCK!

Hope you enjoy the map!
FnB, Nov 2008 

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IMPORTANT NOTES - PLEASE READ!!!
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Extremely Sincere Thanks to Revelation and Swanky for allowing
Fate-Of-Time to happen. Considering all they went through and
the long wait, they are both to be commended!! U guys ROCK!

This map is based on the first part of the planned Assault Map AS-FoT-OrionsCursePart2... That map was a long time in development
but becamse plagued with bugs and rendering problems as it 
approached completeion. Due the massive delays caused by that project
i decided it was not worth the effort to try and complete the AS 
map as it was envisioned - it was just too complex to do in UE1.

All is not lost though, i have had much better success developing 
CTF maps, which are usually simpler to do and program than assault 
maps. FoT had been waiting a long long time for the Assault map and
regretably I had to inform them there would not be and Assult map.

However, they did agree to accept a CTF map if I could deliver it 
quickly! That is how this Part-2 map came about... So similar to 
the way in which an earlier version of AS-OrionsCurse was used to
create a CTF map (CTF-FNB-OrionsRevenge), the part of the latest 
version of AS-OrionsCurse is providing the basis for a CTF map...!

Regarding the fate of the OrionsCurse Assault project, there is LOL
_STILL_ and assault map... although, much smaller now, and that 
said, with a little work can be completed as a much smaller and 
more managable project.  That however, is not a promise, just a 
muse. Perhaps if there is another FoT pack in the future, OC will
pop up there... (Don't hold your breath though... :)

--------------------------------------------------------------
 HISTORY:
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This map was originally designed for the Unreal Playground Assault mapping 
contest which wrapped up in December 2003. The contest was won by uber-mapper 
Lord Simeon Spargo who produced the ONLY completed map (AS-UP-Manor)

Nov-2003: Began Work on the Orion's Curse project, a giant assault map. 
Dec-2003: Map development stops when map no longer compiles/renders in UED2 or UT.
Jan-2004: Map split into 4 smaller maps of 3 sections each, and work proceeds on part-1.
Feb-2004: Works stops due to switch in interest to CTF maps and ut2004 mapping. 
Sep-2004: Start up work again on OC part-1 to include in CTC-2 mappack.
Oct-2004: OC Part-1 released to BETA at UTAssault.net, Massive feeback received.
Nov-2004: OC Part-1 modified and simplified as per feedback, BETA-2 released at UTA.
Jan-2005: Beta-2 becomes the new Part-1, with removed sections merged with part2 and part3. 
Feb-2005: Part-1 missed CTC-2 (released DM-CTC-DeadlyWorship instead) OC hits the shelf.
Jun-2005: OC Part-3 map pulled from assault project to use as base for a CTF map.
Sep-2005: OC part-4 map becomes the new part-3, CTF-FNB-OrionsRevenge is released.  
Oct-2006: Start work again on OC maps for the FoT4 mappack, focus on completing part-1. 
Aug-2007: OC part-1 completed for FoT assault mappack, volume 1.
May-2008: Start work again on OC maps for the FoT5 mappack, focus on completing part-2. Unfortnately, a 3 month period followed in which no
mapping progress could be made, causing serious problems for the FoT
initiative...
Oct-2008: OC part-2 work resumes with intensity but unfortuantaely the 
Assault map itself becomes bug-ridden and unmanageable and has to be 
cancelled.
Nov-2008: Some sections of the Part-2 Assault map were used to create a 
(simpler) CTF version of Orions Curse Part 2, and this map was accepted 
for the Fate-Of-Time mappack.

--------------------------------------------
PERFORMANCE ISSUES
--------------------------------------------
Might Lag in high areas due to some excessive polys. 
I did test ALL the  scenes in the map under live conditions, and can say 
I DON'T LAG AT ALL with 16 bots.

However I can't guarantee performance for anyone else who may have 
An older computer system - I would guess if you have a CoreDuo like me 
with a decent GPU you shouldn't have any problems at all since I have no 
problems.

This is _not_ a high poly map by todays UT99 standards!  That said, I did 
Use a ridiculous number of lights (5000+ ouch!)

--------------------------------------------
CTF GAMEPLAY 
--------------------------------------------
Run into the other teams base, grab their flag and run back to
your own base and touch your flag base -- rinse, repeat... ;0)

CHEERS

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Play Information
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Game: Unreal Tournament
Level Name: CTF-FoT-OrionsCursePart2
Game Type: UT-ctf
Botmatch: Yes
Single Player: No
Teamplay: Yes
Violence: Yes
Blood: Yes
Gore: Yes
Difficulty Settings: Only For Bots
New Textures: The same set used in AS-Fot-OrionsCursePart1.
New Sounds: No, not really...
New Music: Requiem4.umx - CLINT MANSELL "Requiem for a dream" part 4
Mods: No
Mutators: No

# of Players: 10 to 16, possibly more :)  

I recommend teams of 6-8 for enough bodies (MASTERFUL + bots) 

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Inventory
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----------------------------------
Weapons and pickups 
----------------------------------
At least 8 of every good gun, distributed 
throughout the map.  

Plenty of ammo and med boxes, but not many vials...

2 kegs
2 udam
1 belt
2 thighpad
2 armor

8 kickers
4 teleporters
2 flags, of course! 

NO INVISIBILTY!!!
NO REDEEMER!!!

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Construction
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Base: Original Map

Build Time: Forget it! Not going there, LOL! Actually, the AS map
was on-going as long as I can remember... 

This current CTF version adaptation took about 2 weeks of nights 
(just a guess)... not very long at all (for me :)

Editor(s) Used: 

UnrealEd2, PSP8, Photoshop6, maybe some other stuff :) 

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Mods
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none required...

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Installation
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Unzip the CTF-FoT-OrionsCursePart2.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open CTF-FoT-OrionsCursePart2' in the console or select the Map in 
a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Additional files:
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Requiem4.umx - "short" reMix of theme music from CLINT MANSELL 
- "Requiem for a dream". The original long track has 4 movements
and was EXTREMELY HUGE! So this UMX track is only the 4th section.
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AUTHOR NOTES:
--------------------------------------------------------------
Regarding Requiem :D No I didn't get permission but I'm pretty 
sure the 1,278.44 people who used it in their YouTube Videos
did NOT get permission either, lol!
------------------------
Known deficiencies:
------------------------
Hmm, it's a CTF map when it's really supposed to be an ASSAULT map!!
A bit tight inside in spots, not bad for xLoc

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CREDITS:
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DEVELOPERS: 

 FraGnBraG - Level Design, Artwork, Bot-pathing, stoopid moves ;)
Revelation – Scripting – made a nice quick spawner for the AS Orions Curse, however I used it in the CTF, LOL! - very very cool :)

TESTERS:
 Many thanks to:   hmmm, Swanky :D

ADDITIONAL CREDITS: 

- TWC for their pateience, help and support. 

- Evil Lair, for several of the textures added to the map as it neared 
  completion - most are from EvilLair EX, but a few from some of the other 
  packages. All Evil Lair textures are in MyLevel, and are prefixed with 
  "EL" or "_EL". 

- swJumpPad.u by Switch' - replacement for the troublesome ut99 kicker setups 
  check out SabbathCat Extreme Woot website for good info on the Switch' jumpPad 
  actor, Switch's other tools, and some nice tutorials by SabbathCat and of 
  course the WOOT mappack maps which all use the swJumpPad...  
  http://www.sabbathcat.com/w00t/tutorial.htm

- SabbathCat, for the pickup-bases and other meshes from PickupBaseJrm01.u.

- Shock Systems, for SteelPak. Some base metal textures from ShockSystems 
  package "SSColdSteel".

- MyLevel.Misc.AAX-FRAME-01 is Andy "FORDY" Ford, of PlanetUnreal fame :D  

- 1HS-Howard Stern, kaMi, IronBlayde (and myself, heh) for some 2k3/2k4 
  textures. Most I have modified one way or another but their source 
  graphics are marked in the name...

- Included graphics from Unreal2, and some of the SimpleX composites.   

- The sky Orion NEbula is a NASA hubble photo, i had to do a LOT of work to get
  that one right ;) 

- A small number of other graphic "bases" were from RichRig, and a number 
  from SystemShock2. Any of the Richrig Textures I used in the map are 
  COPYRIGHT by Rich 'Akuma' Eastwood.

- All the signs and many of the StarTrek type panels were made by me, some 
  of the panels were ganked from various StarTrek games (can't remember which now)  

- So, as usual, textures indicated by "_rb" or "_fnb" in the name are free for 
  use by anyone, i don't really care about getting any credit, so just help yourselves 
  and have fun :)

- Thanks to the peeps at Unreal Playground who provided some 
feedback to screenshots posted in the level design forums 
regarding the original AS Part-2 map that this map was created 
from. 

- Lastly, I want to thank Milb and Swanky for starting the whole FoT mappack thing 
  in the first place - great way to get new maps out to the community and keep UT99
  alive and well, even though it's getting pretty long in the teeth, lol!

Guess that's it :) hope i didn't forget anyone or anything...

FNB

--------------------------------------------------------------
Other Levels By Author:
--------------------------------------------------------------

-------------------
UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF 
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist... 
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF. 
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

24. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 

25. CTF-FoT-OrionsCursePart2 (THIS MAP)
- Future Tech: Second part of a map series based on Orion 
Station locale. CTF Battle in the Station Operations Complex. 
10-16 players. (Released in TimeWarp Crew's Fate-of-Time 
MapPack, Nov 2008.) 

----------------------
UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

-----------------------
Work-In-Progress:
-----------------------
Still have some UT99 projects to finish, a small bunch - a few other 
projects including UT2004 and UT3 maps are still sitting there and I 
likely will not work on those until the few UT99 maps are done – 
It's become very hard to find time to do any mapping :( so i'll do 
what I can - we'll have to see how it goes... :)

-----------------------
MAP DOWNLOADS:
-----------------------
All released FraGnBraG maps are available from:
Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

NaliCity - http://nalicity.beyondunreal.com/view_author.php?aid=1908
Maps also usually available from MapRaider, Levels4You, and sometimes Insite!


--------------------------------------------------------------
Copyright / Permissions
--------------------------------------------------------------

=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2003-2008.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

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COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, NOVEMBER 15, 2008

EOF
