MH-CMC-PartyCrashers

# Description

This collection contains the the Unreal Tournament 99 Monsterhunt map MH-CMC-PartyCrashers-FINAL with fixes. The original map MH-CMC-PartyCrashers-FINAL.unr has been renamed to MH-CMC-PartyCrashers+Fix1.unr.

## Fix reasons

- SpawnActor() failed on client because class UTFlare has bStatic or bNoDelete
- repeated Access Nones in Function Botpack.MortarSpawner.LaunchShell
- repeated Access Nones in Function Botpack.MinigunCannon.ActiveCannon.Timer/Shoot
- Bot pathing for lift needed

# About

## Original Map

Author: Terraniux
Contact: (unknown)

## Fix 1

### Fix 1.1-1.11 Author: Barbie
Contact: SeriousBarbie at googlemail dot com

### Fix 1.12-1.21

Author: sektor2111
Contact: (unknown)

# Changelog

## MH-CMC-PartyCrashers+Fix1, Release 22 Oct 2017

1. moved Light15 and Light17 out of the wall
2. replaced static utflare1 by none static U0
3. replaced static utflare1 by none static UTFlareNoneStatic0
4. changed Mover13.InitialState from None to BumpOpenTimed to avoid "Label not found" message
5. replaced MortarSpawner by derived class MortarSpawnerEx
6. moved some inventory items out of the ground
7. moved QueenDest2 out of the ground
8. added "Super.PostBeginPlay()" to Function MovableMinigunCannon.PostBeginPlay() to avoid Access Nones because of missing MuzzFlash
9. added "Super.PostBeginPlay()" to Function MovableTeamCannon.PostBeginPlay() to have the Gun Base spawned
10. moved 7 MovableTeamCannon a bit lower because they need some distance to the "ceiling" to fire
11. copied MusicEvent0 from previous map release
12. removed JumpSpot1 - useless
13. removed PathNode{3,8,12,14,22,23,26,31,33,34,35,36,41,43,44,47,51,69,73,75,76}
14. removed TimedTrigger0 - does a repeated Event to NONE actor(s)
15. modified PathNode{7,37}
16. modified PathNode57: directional, bOneWayPath
17. modified QueenDest4: Telefraging Warlord? What for?
18. modified SpawnPoint31: Colliding Decoration?
19. Lift tagged - NavPoints set accordingly - TriggerOpenTimed - move time more nice and slow
20. added two triggers for handling lift
21. added BlockedPath - unlocking a route around start spot - initially keeping gate blocked

# Changelog - Terraniux - Release 26 Oct 2017

1. Changed monster setup - tweaked here and there
2. Added 2 additional jokes in the map
3. Changed Lighting a bit - more blue from the sky is emmited.
4. New energizing Music, replaced the old one - since I found too annoyingly repeating
5. Added pictures of the great mind behind this map
6. Hoping evertything works well and you enjoy it.