[LineARC.CodePackage_Request]

Welcome To LinARC Package

NTV= No Transport Vehicle

NPM = Narcissistic Parasite Member

BZ = Blast Zone maps are fast explosive, no storyline or activity or any mission than just to find monsters, kill them but survive, these maps are called Blast Zone
maps, which are just to get everyone moving & active for the real maps which have a storyline, mission in each section & activity telling you what you need to do
if that is to turn the generator on, activate all triggers, find away around a door or killing the last monster to proceed to next section of you Monster Hunt.

ADV = Advanced Gaming Pattern & experience, which means new mapping techniques were used not many mappers do, if that is with the layout, the custom tools 
or the gameplay experience & effects, ADV means this map would be advanced in some way more than any other map where we considered them different types of maps.

KBA = Knock Back Attack are maps that will test you & keep pushing you back & these maps will be hard to push forward, they target parts of your weakness & these 
maps would be extremely sneaky & have many ambush spots to attack you from many directions, these map will be really hard to attack the monsters & it will test y
our skills at every point of the game when most rage quit which is commomn but we have a map & game type for every player.

Lv1-7 = Explains which level a map will be, the number being the level.
(Example = MH-Example-Lv1 or MH-Example-Lv2)

1. If you have downloaded this package & would like to know how to recieve the key code for the game this will tell you in a few stepson how to collect the key code & also 
understand some of the codes names used as shown above NTV & NPM.

2. we are a organisation would build & create new maps for the players who appreciate our efforts to bring you the best maps on earth inside the UT99
we try to maintain full playable game with no bug that would effect game play in any way, we have seen over 300 maps that have effected the server which most players have learned
to play around the bug until muscle memory makes them forget it is even there, for curious landscape & maps to explore we make these maps possible for sight seeing to seek out great
spots to flank your enemy, in the [3.] section will tell you about how to get the key code.

3. to recieve the keycode you must contact by email the owner of the company & have them or one of his team fix you with a code that will unlock the maps to be able to play any map which
holds that code, there are the types of maps which you will need 3 types of codes, the reason we code protect our maps is so other players & mappers can't steal our work, so only few 
trusted may have the code, it won't stop them from copying our work but it would make it hard to steal our work.

4. each map has a skill level, the high the skill level the harder the map, our skill level is from level 1 to level 7 so level 1 would be really easy & level 7 would be extremely hard,
 these levels also have effects to the surrounds meaning jump skills & dodge skills, where some secrets can only be got by a extremly Pro Player, now most use double & tripple jump even 
these jumps you will need to make our maps easier but having these jumps won't make getting secrets any easier if the secrets are far across instant kill lava or deadly fast Pirhana.

(Thanks for taking the time to read this & hope you enjoy your experience with LineARC corporations).

Contact: Mr Lacey Sergio Myrakiz - to collect to KeyCode for Section 1 maps.

Email: alpinelineARC@gmail.com
Phone: LinARC Boss +447426334519
FaceBook: https://www.facebook.com/rico.myrakiz/