Map Name: 	CTF-(BETA) Thädaus Lament
Game:		Unreal Tournament 
GameType:	Capture The Flag
Players:		8-16
Author:		Rob -=FraGnBraG=- Burns
Map Version:	Alpha (base map)	
Project Date(s):	Original map DM-Shockpit March 2002 
		CTF alpha converison May 2004 
		Retextured (W0T) Mar 2005
		Rebrushed bases, bsp optimiziation (LOL) and BOT-paths May 2005 
		Added in junk, terrain, did some lighting etc Sep 1 2005
Map FileName:	CTF-(BETA)Thadaus.unr
Release Date:	Sep 08, 2005
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UT Version:	Unreal Tournament GOTY version 432 
		plus 436 patch and all 4 official Bonus Packs installed
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Installation:	Place this unr file into your ut maps folder
		WOTabulous.utx in textures folder
		GreatFire3.utx in textures folder
		EndEx.umx in music folder
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	* * * D I S C L A I M E R * * * 

	THIS IS A BETA-MAP, PLEASE TEST AND POST FEEDBACK IN 
	UNREAL PLAYGROUND BETA FORUM THREAD.

	BEST IMO, WITH 12 PLAYERS (BUT GOOD UP TO 16)

	SORRY, YOU REALLY NEED A P4-1G+ TO ENJOY THIS MAP...

	IT RUNS GREAT ON MY P4-1.8G BUT GETS LAGGY ON MY OLD P3-1G

	SO DON'T COMPLAIN TO ME ABOUT LAGGINESS ETC ETC IF YOU HAVE LESS 
	THAN MY P4-SPEC ... 


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Notes:		

This is a CTF map idea born uot of an old instaGib DM map i made when i was very nooobescent =P 
That DM was basically a bottomless pit (well not really) that had a big oblisk thingy over top of it and great tall squarish pillarly things arranged around the outside (ie. in a circle) behind which there were  these great long curved staircases that wrapped around the map and met wayyy up at the top on a platform where there was of course, NOTHING ... because it was an IG map :D   You thought i was going to say "Redeemer", didn't you?  Well, i did put one there after switching to regular weapons, and had an "upstairs" to the level, and teleporters, and more deep openings to fall down into, etc etc etc. Alas, not escaping the fact that the map was basically just a deep pit, with a thingy over top of it, and surrounded by big simple stuff ...

A while later,  it took the idea and streatched it into something a bit different -- a CTF where something like the original DM map was the basis for the flagrooms -- adding things here and there and presto this is the map as it turned out... not too bad of a CTF match either -- well, quite a lot of spam with 16 bots -- 12 seems like a good number... 

======
 BETA
======
Anyways, the maps pretty stable, atm - some scenes exceed 400 polys / 800 nodes but it doesn't hurt me so it can't hurt you -- Lighting is dark, please provide feedback on lighting levels on your system - that helps a lot - i have very bright monitors :) so dark is light to me, LOL!

FrameRate is lower than i hoped in the bases, this is not due to polys/nodes, but rather the size of the zone, large number of brushes,lights and meshes in view - possibly also number of animations -- there's like a bazillion torch flames in there ...

THE SKYBOX IS SIMPLE UT TEXTURES -- MY TERRAGEN SKYBOX IS CURRENTLY NOT IN USE BUT IS IN THE MAP -- IT JUST LOOKS REALLY BLEH IN GAME (AS IT SEEMS MOST DO IN UT99 ... DUNNO WHAT TO DO ABOUT THAT FOR NOW ...

NOTE ALL TORCHLIGHT LIGHTING EFFECTS ARE TURNED ***OFF*** AND HIGH-SHADOW DETAIL IS SET ***OFF*** ON EVERY SURFACE TO SAVE FRAME-RATES ... SO NO PURDY SHADOWS IN THIS MAP... 
 
THERE'S ALSO NOT MUCH DECORATIVE DETAILS IN THE MAP YET, EXCEPT PILES OF TORCH BASES ... 

THE MAP MAY NOT BE ABLE TO SUPPORT ANY MORE BRUSHES (IT'S 2000+ ALREADY) WITHOUT BLOWING UP SO I'LL LEAVE IT FOR NOW -- SUGGESTIONS ARE WELCOME :)

THE WOTABULOUS.UTX PACKAGE IS FREE TO USE BY ANYONE - THOSE TEXTURES (EXCEPT WHERE INDICATED BY "FNB" IN THE NAME) ARE FROM THE GAME "WHEEL-OF-TIME" AND IS A COLLECTION CULLED FROM THE MANY WOT AND ANC PACKS ...

GREATFIRE3.UTX IS ALSO BY ME... AN EXPERIMENT MORE ATHAN ANYTHING ELSE ...

*** THANKS IN ADVANCE FOR ANY FEEDBACK***

Cheers, FraGnBraG
Sep 08, 2005

