================================================================
Title                   :Queen of Nazca
Version                 :1.10
Release Date            :05\05\2001
Filename                :MA-Nazca.unr
Author(s)               :David Hayward (Nachimir).
			:(Other names: Voce, Big_Look_Circus).
Email Address           :nachimir@microsith.com
Web Page                :http://www.eccentrix.com/gaming/utblc/
Description             :South American style Monster Arena.

Previous Maps		:DM-Sinister Cellar.

Special thanks		:Nick, for suggesting horizontal
			:bracing on the walls, at the
			:last minute.

			 
================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Queen of Nazca
Single Player           :Bot support, monsters.
Cooperative             :Yes
Deathmatch              :N/A
Dark Match              :N/A
Difficulty Settings     :N/A
New Sounds              :None
New Graphics            :Yes, embedded.
NewUnrealScript         :No
External DLLs           :No
Known bugs              :<shrug>


--- Construction ---
Editor(s) used          :UEd2, patch 436.
Base                    :Made from Scratch.
Editing Time            :About 45 hours, spread over one week.

Installation
------------
Extract:

MA-Nazca.unr into your unrealtournament\maps\ directory.

Author's Notes
--------------
Started noodling about with the editor just after downloading Monster Hunt, and thought "How hard can an arena be?". Then I had to do this idea, and that idea, and so on, and so on... The map isn't actually square, it's a diamond shape. Which plays merry hell with some of the texture alignment on horizontal surfaces, sorry. (DOH!)

In any of my maps, if there is a stupid place accessible by flying, I put something stupid there.

Regrets:
That this level isn't perfect, for various reasons.

The map *will* chug on low end systems if you put the bot number up. I get trouble with more than two teammates on a K62 500, 128Mb RAM. You have been warned, so please don't moan.

Any feedback is welcome via email.

If you've got this map, but don't have a clue what Monster Hunt is, then you'll need to download it from here before this map will play properly:

http://www.unreal.co.za/shrimp/mods/monsterhunt/

It's less than 5Mb. This map is also (probably) available there.


Copyright / Permissions
-----------------------
This level, and the signature textures embedded within (Maze and star, named such in MyLevel), are © David Hayward 2001. All other custom (MyLevel) textures may be considered free for re-use, on condition that the same permission is given on any subsequent releases including them, and credit is not taken for them. I do not request credit myself, because all (except maze and star) are based on other work.

You MAY distribute this level through any electronic network or media, with the following conditions:

1. This file is included and the archive is intact, unmodified.
2. This archive, or files from it, are not sold.
3. No additional copyright is asserted on this archive or its contents.

Authors may NOT use this level as a base for additional levels.


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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.