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Title             : TDM-Marble Construction
Release Date      : 6-2-2001
Author            : Michael Giese
Email Address     : fullmotion5@home.com
Web Page          : http://www.geocities.com/waveform3/

>Instructions: for new players: Just put the 
.unr /file into your INF_Maps folder, and the
.U /file into your INF-System folder

Path=   C:\UnrealTournament\INF_Maps  (.unr)
Path=   C:\UnrealTournament\INF_System  (.U)
The game is capable of 28 players, but I only recommend 20-max, unless your system can handle it, so just experiment

>About the Map:
NOTE: This map is a "Team" Death match map for the infiltration mode. 

The building in the map is a government building hidden away in the mountains of Mexico. 
The area of the building with the deep hole is a place where a government agency uses oil and "Molexstrass" to produce a special type of energy that is packaged and sold to other countries. Although the building has not yet been opened for production, some of the materials have already been shipped there. Do to the fact that the substance used to make this energy is to be kept a secret; government staff will need to live here for months at a time. The majority of the building is being renovated and turned into a home of comfort for the workers to stay, although the building will probably not be opened for at least a year.


Team (B) starts off in the lowest level. They are the building's security, and the trained military personnel have been called on duty do to an alarm which has been set off from somewhere in the building: 


Team (A) starts upstairs. They are a Special Forces team, and have just broken into the building from a window in the room upstairs. There mission is to steal boxes of "Molexstrass" which is located downstairs.


---People I feel I must thank---

I would never have been able to make this map, with out the help that I received from people in the infiltration forum. That includes the entire team, as well as all the mapping dudes. A huge Thanks! 
As you may notice, all my rails and catwalks, as well as many other things such as all the texturing in the basement, looks similar to some things you see in (DM-Reactore-6 and 4.)  Thanks to Spooge for some fine texture work! I’ve also used quit a few custom textures from the INF packs, which the INF Team made, but I’m not sure who made what, so I just want to thank them  equally as well! Another real huge thanks to Bastard_o who always seems to be right around the corner for them crazy questions I tend to generate. 

/\/\One very…very special thanks goes to “Captain_pathetico”
I was not going to release this map until I found a Skaarj mutator that I liked and did what I needed: "The captain made that possible."  Thank you Captain_pathetico!

Well, I can’t name everyone, but I truly mean "thank-you" to every one”, not just these guys!  /\/\/\/\/\/\/\/ >^..^< :-)



TDM Marble Construction info: 
Brushes  1087
Zones    12
Polys    6,610
Nodes    10,635
Lights   630

>Known Problems:
I am aware of the bots jumping before stepping onto a boards in the stairwell with the angled boards, this usually only happens when bots are coming down, but should go up ok, however I  am working on so kind of solution.
I'm also Aware of the bots jumping into the waterless swimming pool instead of using the latter, I’ll have to work on that also. 
One more thing, if the Skaarj seems to get stuck in the pool, and keeps trying to get out by jumping, then you should be leaving, because he can get out when he hits just the right spot. He can jump 256 units, and will eventually reach the edge of the pool after so many tries, so that is your chance to get away. Maybe if you pet him, he might be nice...lol



                      
Copyright / Permissions
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Feel free to use any of the prefabs, Lights, "or what ever" from this map.
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UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
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registered trademarks of Epic Megagames, Inc. All other trademarks and trade
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