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Title             : TDM-Marble Construction(2)
Release Date      : 8-16-2001
Author            : Michael Giese
Email Address     : fullmotion5@home.com
Web Page          : http://www.geocities.com/waveform3/

>Instructions: for new players: Just put the 
.unr /file into your INF_Maps folder, and the
.U /file into your INF-System folder

Path=   C:\UnrealTournament\INF_Maps  (.unr)
Path=   C:\UnrealTournament\INF_System  (.U)


>About the Map:
NOTE: This map is a "Team" Death match map for the "infiltration mod"
Also, this level is intended to be played with a large number of players; there are 32 (player-starts) in this map. 

This is a government building hidden away in the mountains of Mexico. The area of the building with the deep hole is a place where a government agency uses oil and "Molexstrass" to produce a special type of energy that is packaged and sold to other countries. Although the building has not yet been opened for production, some of the materials have already been shipped there. Do to the fact that the substance used to make this energy is to be kept a secret; government staff will need to live here for months at a time. The majority of the building is being renovated and turned into a home of comfort for the workers to stay, although the building will probably not be opened for at least a year.


Team (A) starts upstairs. They are a Special Forces team, and have just broken into the building from a window in the room upstairs. There mission is to steal boxes of "Molexstrass" which is located downstairs.

Team (B) starts off in the lowest level. They are the building's security, and the trained military personnel have been called on duty do to an alarm which has been set off from somewhere in the building: 



---People I feel I must thank---

I would never have been able to make this map, with out the help that I received from people in the infiltration forum. That includes the entire team, As well as the  mapping community. A huge Thanks! 
As you may notice, all my rails and catwalks, as well as many other things such as most of the texturing in the basement, looks similar to some things you see in (DM-Reactore-6 and 4.)  Thanks to Spooge for some fine texture work! Also thanks to Angle Heart for some unbelievable textures I’ve also used quit a few custom textures from the INF packs, which the INF Team made, but I’m not sure who made what, so I just want to thank them  equally as well! 

/\/\One very…very special thanks goes to “Captain_pathetico”
I was not going to release this map until I found a  mutator that I liked and did what I needed: "The captain made that possible."  Thank you Captain_pathetico!

Another thanks to "Cpt.Cypher" for finding a big problem I didn’t catch and pointing out some other things!

Well, I can’t name everyone, but I truly mean "thank-you" to every one”, not just these guys!  /\/\/\/\/\/\/\/ >^..^< :-)



TDM Marble Construction info: 
Brushes  1422
Zones    16
Polys    8,465
Nodes    13,729
Lights   701

Please report any problems you find in the map, thanks, and hope you like it!



                      
Copyright / Permissions
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Feel free to use any of the prefabs, Lights, "or what ever" from this map.
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UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
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