DM-INF-GreatInn-Lite
(Assault on Great Inn Road, formerly known as AS-INF-London)

Team deathmatch map for the Infiltration mod for Unreal Tournament

Version:	1.0 / 27 April 2003 *LITE (RELEASE) VERSION*

		Chopped a lot of decos out, and removed the Oblon hall roof and upper stairs
		areas and the 5th floor of Great Inn Hall in their entirety.

		Compared to the beta version, I also improved the elevator online code, so the
		elevators, whilst not pretty, should at least be usable online.

		I didn't get the large speed increase I was hoping for, but the map file is
		now smaller, and the BSP bugs (hopefully) minor.


		0.1 / 2 February 2003 **BETA VERSION**

		Not fully polished and bugs still to fix, but I ran out of time and I may in any
		event have to change things around in the light of feedback (i.e. removing
		features to improve the speed).

		The biggest bug still in the map is probably the BSP blockage at the top of the 
		main Oblon Hall stairwell, but you can at least jump over it to get to the roof.

		Another major bug is online stuff, generally, and the elevators especially. I
		plan - if necessary - to have a second beta out specifically for the online
		stuff (in due course).
		
		I plan to do a TDM, CTF, DOM and quite possibly EAS :-) version in the final
		release. Versions at other times of day (night / dawn, etc) are also possible,
		as are 'Lite' versions with higher frame rates but less detail.

		Please post comments in the relevant thread in the Infiltration development 
		forum, but please check first that the point hasn't already been raised.

		A relevant thread is at: 
		http://forums.beyondunreal.com/showthread.php?s=&threadid=146306

		...but check for others.

		Lastly, please bear in mind that most, if not all, of the files distributed
		with this beta may be subject to radical change (I therefore advise not using
		any of them for your own work [yet]).

Author:		Matt 'Fat Marrow' Farrow (mpfarrow@yahoo.co.uk - no large files please)
		(World of Marrow @ www.doodoo.demon.co.uk)
		Apologies for the silly name and logo, but these appeared essential to 
		gain credibility as an Unreal mapper. :-) At least there are no 
		gun-related slogans...

Directions:	Place .u files in the Infiltration\System folder
		Place .uax files in the Infiltration\Sounds folder
		Place .utx files in the Infiltration\Textures folder
		Place .unr files in the Infiltration\Maps folder

Credits:	Contributors to the BeyondUnreal Infiltration forum, and in particular
		(in no particular order) Kibbles'n'bits, mat69, Crowze, Freon, Jaymian, Kaoh,
		Battlepriest, Midwinter, nofun, kungpaosamuraiii, -reaper-, Rostam, Quze, RABID, 
		keihaswarrior, Imperial, fist_mlrs, spm1138, Bhruic, Madwoffen, (col)DeKKer,
		TitanBlue, sublime, Da_Blade, Olethros, Opfor, nofun, kuran, Dr_Strangelove, 
		ecale3, Recce, Lightzout, erewhoN, Lordbullet, Jackreacher, firefighter, Cleeus,
		benmcl, Map-o-matic, ATeamDan, GNAT, j00, owlodoom, INF-CoMaNdor, Bushwack,
		Keganator, ZIRB, Mindfish, jbJOGI, Zundfolge, and EtherRex for their comments,
		support and assistance, or just generally killing me on AFA, Vega or GD2 after
		long mapping sessions.

		Thanks to Angelheart (of course) and others for numerous borrowed textures,
		prefabs and ideas. Thanks to Yurch and Olethros for some great mutators.

		Further thanks to everyone at RealMaps and CombatMaps.DE, and anyone else I've
		forgotten (there will be many). And of course thanks to the INF team for their
		dedication to the cause (and the great game!).

If any textures/prefabs have been used accidentally without consent or credit, please let me
know.

Plot:		A crack team of mercenaries has infiltrated the offices of VitTek, a defence
		contractor with valuable technology secrets. They had hoped to get in and out
		before anyone knew what was happening, but now it's all gone wrong and the
		police have the area entirely sealed off.

		The main VitTek office is on the 2nd floor of the imposing 60s Oblon Hall
		building, at 250 Great Inn Road. As a contingency plan, the mercenaries have
		rigged up the ventilation systems of the Oblon Hall office with nerve gas,
		keeping any large scale assault at bay. A small assault force has been
		assembled under your command, however, to bring the threat under control. 

		Further VitTek offices are located next to the Oblon Hall building, on the 1st
		and 5th floors of the Great Inn Hall building. These further offices have not
		been booby trapped, but they remain under the control of the now pinned-down
		mercenaries.

		Your mission is to eliminate all the defenders and make the area safe!

Also see:	To date, AS-INF-GateHouse (smaller but still fun), *-INF-UKTown (getting better
		but still struggling with decos), *-INF-Wentham (many textures and decos in
		common with this map, but smaller and more playable), and CTF-Eclectic (well,
		*I* like it :) )

Legalish stuff:	Unless my consent is obtained in advance: (a) this map and its associated
		files cannot be distributed without a copy of this Readme (eg. don't change
		the contents of the Zip file if you want to pass it on); and (b) the map cannot
		be exploited for commercial gain.

		Also, if you use, or wish to use, any brush/texture/etc. from this map,
		please let me know and acknowledge such use, not least because the 
		brushes/textures/etc. in question may not be mine to begin with!
