DM-INF-DesertTactics2
SOME TIP FOR MAXIMUM FUN ON THIS MAP
For you to discover the full potential in this map I have put together some gaming advises! Many ideas do also work on other maps but this map is made with a certain concept in mind, I call it ”THE EASY DETECTION, EASY PROTECTION-MAPPING CONCEPT”. Basically it's a manifestation of my thoughts what make a map fun to play; I want both action and tactics. The main idea with ”easy detection, easy protection” is that the combatants quite easy and fast can discover each other, but at the same time also quite easy can reach spots with good, but not totally safe (not totally closed), protection/cover when being attacked. Practically this means - in this map - lot of ruins, low walls, craters, rolling terrain and so on. The environment is also meant to give you as player huge freedom where you want to go, there is no particular routs forced on you; this to create unpredictable, non stereotype fights. The result is intense fighting, often with lots of fire in the air, but also with lot of sneaking around trying to avoid being discovered. And when you get discovered and attacked can take cover and sneak away and pop up in another for the enemy hopefully surprisingly location.
All player styles are possible in this map; Basically it's an open sniper landscape but the map is full of possibilities to hide/sneak around which make it hard for snipers to get a clean shoot at smart human players (bots are not always that smart...). This encourage the player to move forward from cover to cover and there you have the mid range and close fighting. In short easy detection, easy protection means; UNPREDICTABEL GAME FLOW WITH LOT OF SHOOTING AND EXPLOSIONS, PARALLEL TO A LOT OF FAST, OFTEN INTUITIVE, FIGHTING TACTICS WHERE TEAMWORK WILL PAY OFF = FUN!
ADVICE'S AGAINST BOTS:
*Create loadouts that include grenade launchers and for example M16's with the M302-grenade launcher attachment to many of the bot team members, (especially) the enemy team. Enemies with lot of grenades will increase the intensity in the combat experience with grenade explosions around you! And since this map is equipped with lot of cover you have a chance to take cover for those grenade blasts and survive!
*Play with less bots in your own team than the enemyteam; for example 4 against 9, you alone against x number of bots and so on. Use as high difficult level as possible. Do you get killed fast? Improve your tactics, use bots tactically by controlling them, giving them orders!
*Do you sometimes wanna vary the fast action with more of sneaking around and tactics? Then I have a recommendation!: Increase the amount of life respawns from 0 (INF's default value if you are new to the game) to for example 2 reinforcements (=3 lives total). Then put yourself ALONE in your team and the enemy team to for example 3 bots. The number of 3 bots are few enough to slow down the game but still enough to give you considerable resistance but it's important to use HIGH DIFFICULTY LEVEL! The idea with more lives than 1 is to the lengthen the rounds, it would end quite fast otherwise that few bots. Another point is that the bots and you are going to be spread out all over the map and you have to be maximum concentrated all the time, the enemy can be anywhere. Sometimes the bots stop moving since they have nothing visible to hunt, but see this as something good; it forces YOU to move and go hunting! Don't snipe all the time! The bot AI ain't super and to often they just standing there as ”sitting ducks” waiting you to snipe them if you are far enough away! To totally avoid sniping dont use weapons with ACOG's or use for example Pathetico's INFArena-mutator which I got permission of him to distribute together with this map. (Check Extras). After installing (in UnrealTournament/System) click on ”Mutators” and choose between for example only pistols, M16 against MP5, only hand grenades (can be fun!)
*USE BOTS TACTICALLY! After the spawn, the bots usually move quite fast against the enemy. Try other tactics than join that rush war! First; fast after the spawn (it's possible even before, in the pre-game-fly around-state); STOP the rushing bots by giving them the order ”Cover Me”. Sometimes that wont stop them, then test first giving the order ”Hold this position”, and after that make them follow you using the ”Cover Me” order. This is the start point to test lot of fun tactics (look at Genereal advices)
GENERAL ADVICE'S (both against bots and in network)
*Use cover a lot and with tactics in mind! Use the crouching-key (c-key by default) a lot since many COVERS ARE LOW BY PURPOSE. Why? So you can take cover and then fire quick bursts over the edge of the cover. Very amusing to hear the raging combat all around you sitting in fear in the bottom of a crater, waiting for the enemy come rushing! Be prepared
*Vary game play by letting the teams start at random locations. Just install and activate the mutator ”Random Teams Spawn” by Khutan. Look at info at the botom of this page
*This map give the player (the teams) maximum freedom in creating unique tactics, this as an result of the open design with lot of cover. Use this fact to have fun by EXPERIMENTING with lot of different tactics; think ”What happens if I (we) test .....”.
SOME IDEAS:
-Try to without being discovered taking yourself to a position where you can ambush the enemy from behind.
-Combine the above idea with splitting up the team; for example you (or your part of the team) can try get the enemy from the behind while the rest of the team confront the enemy right ahead, alternatively make it easier for you to be undiscovered by quick caught attention with an front attack. Beware of crossfire.
-When you get sighted/attacked see if it's possible to fast (sprint) to another position to confuse the enemy and perhaps ambush them.
-Different weapons demands different tactics and more important; are fun in different ways! Test to be light weight and fast with for example the AKMSU with drum magazine ore midrange sniper with the M16 with scope/ACOG. If you are familiar to infiltration you probably are used to and like experimenting with loadouts As said above you can also test Pathetico's INFArena-mutator which I got permission of him to distribute together with this map. (Check Extras). After installing (in UnrealTournament/System) click on ”Mutators” and choose between for example only pistols, M16 against MP5, only hand grenades (can be fun!).
-As said above; fill the bots loadouts with grenades!
-Instead of go hunting you and your team can go for a defensive strategy. The first you have to do after the respawn is to stop the bots from rushing by order them ”Hold this position”. The simpliest way then is that you yourself go and find a defensive position with good protection/cover and wait for the enemy; in a crater, behind a wall and so on. A more complicated way is to order bots individual ”Hold This position” and positioning them out in tactical positions for maximum defensive power.
-Above I recommend you to order the bots fast after spawn to ”Cover Me” or ”Hold This Position” to slow down the game and make it more interesting, and use the bots in some tactic may. BUT it is fun as well to test just let them run fast into confrontation but then you have to be a rusher to if you wanna be part of the action. Experiment with different routes, challenge your self how far you can come into the enemy side of the map. Test to take position/cover (in a crater, in trench, behind a wall an so on) at different places and try to hold the attacking enemy away. Sometimes when they are just to many try just to hide silent in your hiding place and let the pass. Then beg your team to help you (order them to ”Cover Me”). Or just ambush them... Or both... Drop a grenade over the edge, or snipe a mine close to them...
-Use hand grenades tactically. For example; drop them over edges where you assume the enemy are, alternatively put up an hand grenade ambush, waiting for them in some hiding place.
-Use teamwork to cover each others backs, never let any angel be unguarded, don't let the enemy take you from behind! This can be done with bots to. A simple way is to order the bots ”Cover me” and they will follow you. When they follow you you can order one or more at the time to guard positions that will for example cover your back.
-The above technique can also be used to planing out an refined ambush, but you have to work fast in this quite small map, the enemy will soon be there.
-Use the grass to hide in (proning is probably needed). This works only against network humans since the bots look right through the grass.
-In the sniper cave at the Hummer side of the map there is a mine mounted on the wall. If someone hide in the cave you can try to snipe that mine to blow everything inside the cave! A quiete fun way to test your sniping skills, (calculating ballistics and so on) if you are standing far way enough (on the opesiteside of the map if using the Robar).
-Try to take out the other team all by yourself (either by creating a solo team for you or by fast after spawn giving order to rushing bots to ”Hold this position” as said above)

TRY THESE MUTATORS! (Delivered by authors permission. Take a look in Extras)
*INFArena by Pathetico : As said above this mutator override the user chosen loadouts, so the teams will be forced to use specific loadouts; for example only pistols, M16 against MP5, only hand grenades and more. After installing (in UnrealTournament/System) click on ”Mutators” choose one of the INFArena variants.

*Random Team Spawn by Khutan: This mutator let the teams start at random locations that give variation and longer life for any map. Just be aware of that the bots sometimes can spawn on a location where the bot-pathing wont work that well (they won't move much) since the pathing ain't designed for spawn there. That would not necessary be something bad; personally I think its quite fun to be forced to go searching for the enemy. What's worse it that your or a bot sometimes can spawn right on a mine... You activate this mutator as usual by first click on ”Mutators” (After installing in UnrealTournament/System ofcourse)

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FOR GENERAL MAP INFO : Click here

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/ Zirb

http://www.zirbaction.go.to

zirb@hotmail.com

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