[public]
Object=(Name=AirFightUT.AirFightUT_TeamGame,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
Object=(Name=AirFightUT.AirFightUT_LPFDF,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
Object=(Name=AirFightUT.AirFightUT_FFADF,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
//Object=(Name=AirFightUT.AirFightUT_CTF,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
//Object=(Name=AirFightUT.AirFightUT_Assault,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
//Object=(Name=AirFightUT.AirFightUT_Domination,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
Object=(Name=AirFightUT.AirFightUT_AirDominance,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
Object=(Name=AirFightUT.AirFightUT_AirDefense,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")
//Object=(Name=AirFightUT.AirFightUT_AirRace,Class=Class,MetaClass=AirFightUT.AirFightUT_TeamGame,Description="AirFightUT")

Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_TeamGame,Immediate=false,Description="Squadron Dogfight")
Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_LPFDF,Immediate=false,Description="Last Plane Flying")
Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_FFADF,Immediate=false,Description="Free For All")
//Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_CTF,Immediate=false,Description="Capture the Flag")
//Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_Assault,Immediate=false,Description="Assault")
//Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_Domination,Immediate=false,Description="Domination")
Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_AirDominance,Immediate=false,Description="Air Dominance")
Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_AirDefense,Immediate=false,Description="Air Defense")
//Preferences=(Caption="AirFightUT",Parent="Game Types",Class=AirFightUT.AirFightUT_AirRace,Immediate=false,Description="Air Race")

// Countries
Object=(Name=AirFightUT.AirFightUT_CountryInfo_US,Class=Class,MetaClass=AirFightUT.AirFightUT_CountryInfo,Description="U.S.A.")
Object=(Name=AirFightUT.AirFightUT_CountryInfo_Russia,Class=Class,MetaClass=AirFightUT.AirFightUT_CountryInfo,Description="Russia")

// vehicles (just additional loadouts - base classes are in the std_enumerator)
Object=(Name=AirFightUT.AirFightUT_F18_CAS,Class=Class,MetaClass=AirFightUT.AirFightUT_F18,Description="F-18 (CAS)")
Object=(Name=AirFightUT.AirFightUT_F18_Suppress_EAD,Class=Class,MetaClass=AirFightUT.AirFightUT_F18,Description="F-18 (Wild Weasel)")
Object=(Name=AirFightUT.AirFightUT_F18_Walleye,Class=Class,MetaClass=AirFightUT.AirFightUT_F18,Description="F-18 (Walleye)")
Object=(Name=AirFightUT.AirFightUT_F16_Interdiction_1,Class=Class,MetaClass=AirFightUT.AirFightUT_F16,Description="F-16")
Object=(Name=AirFightUT.AirFightUT_F16_Interdiction_2,Class=Class,MetaClass=AirFightUT.AirFightUT_F16,Description="F-16")
Object=(Name=AirFightUT.AirFightUT_F16_Suppress_EAD,Class=Class,MetaClass=AirFightUT.AirFightUT_F16,Description="F-16")
Object=(Name=AirFightUT.AirFightUT_F15_LGB,Class=Class,MetaClass=AirFightUT.AirFightUT_F15,Description="F-15 (ground attack)")

Object=(Name=AirFightUT.AirFightUT_SU27_GroundAttack,Class=Class,MetaClass=AirFightUT.AirFightUT_Su27,Description="Su-27 (ground attack)")
Object=(Name=AirFightUT.AirFightUT_SU27_Rocket,Class=Class,MetaClass=AirFightUT.AirFightUT_Su27,Description="Su-27 (rocket)")
Object=(Name=AirFightUT.AirFightUT_SU30_AT,Class=Class,MetaClass=AirFightUT.AirFightUT_Su30,Description="Su-30 (tank buster)")
Object=(Name=AirFightUT.AirFightUT_SU30_Bomb,Class=Class,MetaClass=AirFightUT.AirFightUT_Su30,Description="Su-30 (target strike)")
Object=(Name=AirFightUT.AirFightUT_SU30_Rocket,Class=Class,MetaClass=AirFightUT.AirFightUT_Su30,Description="Su-30 (rocket)")
Object=(Name=AirFightUT.AirFightUT_SU30_SEAD,Class=Class,MetaClass=AirFightUT.AirFightUT_Su30,Description="Su-30 (SEAD)")
Object=(Name=AirFightUT.AirFightUT_MIG29_Rocket,Class=Class,MetaClass=AirFightUT.AirFightUT_MiG29,Description="MiG-29 (rocket)")
Object=(Name=AirFightUT.AirFightUT_MIG29_AirToAir,Class=Class,MetaClass=AirFightUT.AirFightUT_MiG29,Description="MiG-29 (air to air)")

//Object=(Name=AirFightUT.AirFightUT_LAV_adv,Class=Class,MetaClass=AirFightUT.AirFightUT_LAV,Description="LAV Air Defense Vehicle")
Object=(Name=AirFightUT.AirFightUT_LAV_at,Class=Class,MetaClass=AirFightUT.AirFightUT_LAV,Description="LAV Tank destroyer")

//Object=(Name=AirFightUT.AirFightUT_BTR80_adv,Class=Class,MetaClass=AirFightUT.AirFightUT_BTR80,Description="BTR-80 Air Defense Vehicle")
Object=(Name=AirFightUT.AirFightUT_BTR80_at,Class=Class,MetaClass=AirFightUT.AirFightUT_BTR80,Description="BTR-80 Tank destroyer")

//Object=(Name=AirFightUT.AirFightUT_Piranha_adv,Class=Class,MetaClass=AirFightUT.AirFightUT_Piranha,Description="Piranha Air Defense Vehicle")
Object=(Name=AirFightUT.AirFightUT_Piranha_at,Class=Class,MetaClass=AirFightUT.AirFightUT_Piranha,Description="Piranha Tank destroyer")

Object=(Name=AirFightUT.AirFightUT_AH64_AT,Class=Class,MetaClass=AirFightUT.AirFightUT_AH64,Description="AH-64 Apache (AT)")
Object=(Name=AirFightUT.AirFightUT_AH64_rocket,Class=Class,MetaClass=AirFightUT.AirFightUT_AH64,Description="AH-64 Apache (rocket)")

Object=(Name=AirFightUT.AirFightUT_hind_bomb,Class=Class,MetaClass=AirFightUT.AirFightUT_Hind,Description="Mi-24 Hind (bomb)")
Object=(Name=AirFightUT.AirFightUT_hind_rocket,Class=Class,MetaClass=AirFightUT.AirFightUT_Hind,Description="Mi-24 Hind (rocket)")


[General]
Start=AirfightUT (Starting)
Exit=AirfightUT (Exiting)
Run=AirfightUT (Running)
Product=AirfightUT
