================================================================
Title             : DOM Grotto
Version           : 1.0
Release Date      : 06/03/2002
Fixes             : None
File Name         : DOM-Grotto.unr
Author            : David "Nachimir" Hayward.
Email Address     : nachimir@microsith.com
Web Page          : http://www.planetunreal.com/fragadelic/nachimir/

Where to get
this map          : http://www.planetunreal.com/fragadelic/


PlugPlugPlug--->  : http://www.planetunreal.com/pearman/
		  : http://www.forcecore.com/

		  : Monster Hunt:
		  : http://www.planetunreal.com/modsquad/asp/breviews.asp?100
		  : Dunno where Shrimp's site went.

================================================================
--- Play Information ---
Level Name           : DOM-Grotto
Single Player        : nope
Bot Support	     : yep
Deathmatch           : nope
Capture the Flag     : nope
Domination           : yep
Assault              : nope
Difficulty Settings  : nope
New Sounds           : yep, MyLevel
New Graphics         : yep, MyLevel.
New UnrealScript     : yep, MyLevel
External DLLs        : nope

Additional Credits   : All Beta testers:
& thanks	     : Fragadelic
		     : BaSe (Suggestion for DOM)
		     : Navboy (Spotting a nasty BSP error)
		     : Mxtrmntr for testing and reporting a sound error.
		     : ULT-MacGuges for the same.
		
		     : Bjørn "Cyber Emperor" Stenfeldt and Bo 
		     : "Lord Selmer" Selmer Hansen for the Tobio
		     : Trees pack (separate ReadMe included):
		     : http://www.planetunreal.com/cyber-emperor/
		     : Selmer, I modified your skin to blend in with
		     : the standard Unreal stuff, then stuck it in MyLevel.

		     : Rachel C
		     : for the IgnoreZ pathnode, great for
		     : making bots jump off stuff:
		     : http://www.geocities.com/dj_rachel_c/

		     : DavidM's lighting tutorials have some very good
		     : stuff in them too (No matter what anyone thinks
		     : of or says about the guy):
		     : http://www.planetunreal.com/teamvortex/davidm/tutorials.htm

		     : Tarquin
		     : for the magnificent Extrude, Wave,
		     : and Torus builders:
		     : http://www.planetunreal.com/tarquin/

		     : Mychaeel
		     : For Meshmaker:
		     : http://www.planetunreal.com/screen/meshmaker/

		     : Thankyou all.


Other maps by me     : DM-Sinister Cellar][ (My first version was very badly flawed),
		     : DM-Potamic
		     : MA-Nazca (for MonsterHunt).
		     : DM-1on1-YeshaYahu
		     : DM-Grotto



--- Construction ---
Editor(s) used       : UnrealEd 2.0, PaintShop Pro 6, Irfanview, Sound Forge 4.5

Known bugs           : A few minor ones:

A few sticky spots for some bots, one or two phantom ledges that don't get in the way of gameplay, and a fairly big bit of HOM on the bottom of the screen when sniping (But I've managed to get worse in DM-Peak :P ).

Installation
------------

Extract DM-Grotto.unr to your maps directory.
Extract TobioTrees.u to your system directory.



Author's Notes:
---------------

Hmm. BaSe suggested I make a DOM version, so here it is. Just a few more brushes put me through another day or two of BSP hell. Easter egg has been replaced. That is all.



Copyright / Permissions / Stuff:
--------------------------------
This level is copyright David "Nachimir" Hayward, November 2001.

Authors may NOT:
Use this level as a base to build additional levels, exploit it commercially in any way, use it as part of a mod release or map pack without my consent, or use it to exploit the poor and stupid.

You MAY, distribute it through electronic networks, non-profit CDs, and so on, provided it is in the unaltered form of the archive this txt is from (DOM-Grotto.zip), or a download from a UT game-server. Blah, yudda, all your base &c.