--------------------------------------------------------------
 DOM-FNB-Assimilated
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: June 7, 2008 
--------------------------------------------------------------
TITLE:          DOM-FNB-Assimilated
Filename:       DOM-FNB-Assimilated.zip
Version:        hmmm.... 1.0 
Player load:    10-20 players (teams of 6-10, 8 is good :) 
Last Update:    June 7, 2008  
Author:         Rob 'FraGnBraG' Burns

------------------------------------------

INTENDED UT RENDERING DRIVER :  
	OpenGL (UTGLR32) or later 
	Late model D3D driver should be ok 


INTENDED UT BRIGHTNESS SETTING : 
	5/10 (Press "F11" key when in-game).


*** NOTE: THIS MAP HAS NOT BEEN TESTED FOR NETWORK PLAY ***

eMail Address: fragnbrag@gmail.com


--------------------------------------------------------------
 STORY: 

This is for those who like (or at least watched) the Star Trek 
Voyager T.V. show... Those that don't like (or even hate) Trek,
well just skip on over it...

*** Actually, this is the same story as the Voyager WOOT map
cause I got nothing :)

--------------------------------------------------------------

		-=RESISTANCE IS FUTILE=-

A few years ago now, the Federation starship Voyager made it 
back to the Alpha quadrant in a daring escape using a BORG 
trans-warp conduit. While the "future" captain Janeway was busy 
destroying the BORG queen and the transwarp hub, the "current" 
Captin Janeway et al made a mad dash towards Earth, pursued by 
a single BORG Sphere. 

In a calculated risk, Janeway allowed 
Voyager to be captured by the attacking sphere, gambling that 
the BORG ship would be destroyed by the Federation once it 
emerged from the conduit to face the waiting armada.

Well, as far as the TV show goes, the gamble paid off and 
Voyager did escape as the sphere exploded, flying out of the 
fireball to freedom, ending six long years of being stranded in 
the Delta Quarant. 

-=BUT=-

as we've been taught over and over again in the various StarTrek
TV shows and movies, history isn't always what it seems: things 
like temporal-cold wars and tampering time-travellers always 
manage to bugger up the timelines one way or another, and this 
time we have an alternate finale to the Voyager story...

THE ALTERNATE ENDING...

Turns out that "future" Janeway's plan to infect teh BORG with 
a nano-virus upon her assimilation was found out by the BORG 
Queen, who disconnected herself from the collective in enough 
time to stop the spread... The elder Janeway was then killed, 
and the hub saved from destruction... 

"Current" Captain Janeway was still escaping through transwarp, 
but was now being followed by a whole armada of BORG ships - 
not just one sphere! So when the BORG ships emerged from the 
transwarp portal the, Federation armada, was, swiftly, obliterated, 
leaving the earth, and, Starfleet, with no means, to resist.

The BORG then flooded into the Alpha Quadrant, knocking off the 
Klingons, Romulans, Cardassians, and anyone else who challenged.

Sol Sector (earth) became home to UniComplex-2, and in a cruel 
twist worse than being individually assimilated, (former) Star 
fleet captain Janeway and her crew had been allowed to retain 
their humanity, for another, more sinister, purpose! 

Having finally defeated the humans, the vindictive BORG Queen 
spared Janeway and crew with a plan to make Janeway suffer for 
all the trouble she'd caused the collective in the Delta quadrant
over the years. So rather than make drones out of the Voyager crew
right away, the Queen decided to use them for "entertainment". 

Since the captured Voyager starship was deemed to be unneccessary 
technology the BORG were in no hurry to assimilate it - so it 
would serve as an arena where the surviving humans would battle 
an elite team of combat drones in UT99 DOMINATION matches. 

For the Voyager crew, the motivation to participate was simple:
Win a match and remain human... lose a matche, and the players 
become BORG drones! 

Hope you enjoy the map!
FnB, Jan 2008 
(edit June 7 2008)


--------------------------------------------------------------
 IMPORTANT NOTES: 

 	PLEASE READ THIS BEFORE LOADING THE MAP!!!
--------------------------------------------------------------

		*** DISCLAIMERs ETC *** 

OK, I wasn't going to release this map (after all this time) 
but changed my mind one day and rather than archive it or toss 
it off to oblivion I decided to take one last stab at getting 
something releasable out of the big pile of brushes meshes 
lights and sounds and ***FINALLY*** have something very close 
to the finished map I saw in my head waaayyyy back in late 2003 
when I cut the first Voyager brush.  That's right! This map 
concept is very very old, in fact - more than 4 years old, lol!. 

I did kick out a somewhat simpler CTF WOOT version of the starship
back in Jan 2008, that was a bit of a trick, but this DOM map was
the original plan drawn UP for for the StarTrek DOM Contest, for 
which the map was never completed due to the complexity. Back in 
the day I had a lot of trouble just running the map due to extremely
high poly/node counts (well over 1000 in many areas). 

It was always somewhat experimental and there was quite bit of work 
involved in all the various versions of the maps, from 5 and 6-CP 
DOM version, which included Control points on the ship as well as
in areas inside the cube, to some CTF versions - one of which 
came about because of Sabbath Cats UP Extreme WOOT contest a couple 
of years ago... 

so this is the "Inside a BORG cube DOM" version that I mentioned in
the WOOt map's readme file, and I'm as happy as I'll be about it -
which is really more "fed up feeling" than satisfed with the result. 

So DOM-FNB-Assimilated is a functional DOM map, and works properly
(there are a still a few bugs with the bots and some small homs and 
render flaws - the meshes appearance generally suck, but they are 
used out of necessity (rather than personal choice) since the BSP 
and lighting became extremely problematic. So many decos were turned 
into meshes, for better and worse :)  

The whole things a bit tounge-in-cheek, the BORG theme is plausible 
but it is stretched a wee bit. 

The cube interior areas lack the tightness and Level of detail of 
the show sets, but capture the essence. There is however no FOG 
and STEAM effects for the obvious framrate reasons.  In fact the 
lack of atmospherics really hurts the theme - there's supposed to
be steam and colored gases spewing out in jets all over the place, 
and hazy colored fog everywhere ... but alas, could not really do 
that with UE1 and have a playable map.

--------------------------------------------
 PERFORMANCE ISSUES
--------------------------------------------

If you try to run this map on any system less than a Core-Duo 
(or equivilent AMD) you will probably experience horrible LAG. 
There are well over 1000/2000 polys/nodes and thousands of 
lights in some scenes. 

When I run this map on my current PC - a 2.1GHz Dual-core DELL 
with 2G RAM and a NVidea 8600 equivilent GPU - I get NO LAG AT 
ALL. Even when I look out the big windows at the ship I get NO 
LAG.

I play all games with the Vertical Sync "ON" which prevents 
screen-tearing you get when you turn it "OFF" to increase 
framerates. Having it ON clamps the framerate to around 60 FPS 
max, and in this map it's usally always at 60 FPS no matter 
what i'm doing. 

Sorry, if you don't have the hardware, then this map is not 
for you. Since I have no problems at all, neither should you.
So don't complain to me about performance - it is a waste of 
time...

	**** SO YOU HAVE BEEN WARNED!!! ****


Thank you in advance for listening :)

--------------------------------------------
 DOMINATION GAMEPLAY 
--------------------------------------------

All that said, this is not bad as a DOM map - providing you use
Masterful + BOTS and use about 8 players per team. The BOTS are 
not that great but they will use the ENTIRE map, but occationally 
get stuck in loops waiting for pickup to appear - they are quite 
agressive in defending the CPs. You will have to keep moving to  
keep control on two points and beleive me it is very hard to catch 
up if your team falls too many points behind. I suggest setting at
least 700 for points and use at least 7-8 players per team.  

There are not that many weapons around - usually only one in an
area so there is a lot of contention getting to the guns quickly.

DOM Assimilated is a very large DOM map. Personally, I prefer small
3-CP DOMs, because of the intense control action, but this BORG CUBE 
turned out to be a big basic DOM layout. It's not stupidly large - 
I tried to build in a sense of "travel" to imply the giant size of 
the place. As it is now, it is a short trip you have to get from one 
CP to another, but you're definitely taking a trip.

I believe DOM-Assimilated is too high-poly to work online, but tbh
I don't know if it will work or not since I did not test it for
network play. For all I know the meshes might all disappear :)

Note that the model of the Federation Starship USS Voyager that 
you see through at various times during the match is a life-size 
facimilie ... 16uu = 1foot. That's a pretty biggie-sized BSP for 
what is essentially a deco in this map :) 

Regardless, the map is what it is :)

----------------------
 OTHER ISSUES
----------------------
Some sound clips cut-off too abruptly, or play too loudly. Sound 
work is complete in this map but the quality of the source clips
varies.

That's about all I can think of...

Hope you find this map amusing... 

CHEERS

--------------------------------------------------------------
 Play Information
--------------------------------------------------------------

Game: Unreal Tournament
Level Name: DOM-FNB-Assimilated
Game Type: UT-DOM
Control Points: 3
Botmatch: Yes
Single Player: No
Teamplay: Yes
Violence: Yes
Blood: Yes
Gore: Yes
RCR: Most definitely :)
Difficulty Settings: Only For Bots
New Textures: Tons, really :)
New Sounds: TheBorg.uax - BORG audio clips soundfile by FNB
New Music: Queensong.umx from the game Unreal
Mods: No
Mutators: No

# of Players: up to 20 total. 

I recommend teams of 6-8 for enough bodies (INHUMAN bots) 


--------------------------------------------------------------
 Inventory
--------------------------------------------------------------
----------------------------------
 Weapons and pickups by Location
----------------------------------

UPPER PLEXUS:
1 Rocket Launcher 

QUEEN'S LAIR:
1 Keg

QUEEN'S CHAMBERS (CP-1):
1 FlakCannon
1 ShockRifle
1 PlasmaGun

PROPULSION MATRIX (CP-2):
1 PlasmaGun
1 ShockRifle
1 FlakCannon
1 Minigun
1 Ripper
1 DoubleEnforcer
1 BioRifle

TACTICAL CONTROL (CP-3):
2 PlasmaGun
1 Rocket Launcher
1 SniperRifle
2 ShockRifle
1 FlakCannon
1 MiniGun
1 Armor
1 Thighpads

LOWER PLEXUS:
1 Rocket Launcher 

CENTRAL PLEXUS:
1 FlakCannon
1 SheildBelt

------------------------------------------------------------------
lots of ammo
lots of viles
lots of Medboxes 
no invisibility
no uDamage
no redeemer

--------------------------------------------------------------
 Construction
--------------------------------------------------------------
Base: Original Map

Build Time: 

AROUND 4 years, LOL!  Actually, the basic ship itself took 
shape in two weeks of evenings during Dec 2003-Jan 2004 period.
The map was made for an Unreal Playground UT99 StarTrek 
DOMINATION mapping contest, but the map was not completed 
at that time. The ship was to be the central deco in a giant 
DOM map. So the thing is very old in UT99 mapping terms!

Attempts were made at various times over the last 4 years to 
complete a map of some form, but the amount of work and other 
interests always resulted in the project going back on the shelf. 

During 2004, the ship was refined in contour, and placed inside 
the assimilation bay of a huge borg cube. Very cool. It lived 
in there for about 2 years - This version (DOM) had extremely 
high polys/nodes and as such i decided not to release it. 

The idea of using it in a CTF map bubbled UP, eventually 
becoming a WOOT map after a tremendous poly reduction. 
I evenually deleted the surrounding BORG cube to simplify the 
scenes with all the flying around from using WOOT jumppads.  

FINALLY, DOM-FNB-Assimilated was resurrected from the scrap heap
and completed thanks to a concentrated effort to get the bloody
map finished off once and for all!!!

Anyway, the artwork and environments for the several different 
versions of this map concept have on-and-off, amounted to a great 
deal of unmeasurable time over the years. I guess I can always 
say it was all "Time well wasted", lol!


Editor(s) Used: 

UnrealEd2, PSP8, Photoshop6, CoolEditPro(audio), MeshMaker

--------------------------------------------------------------
 Mods
--------------------------------------------------------------
none required...

--------------------------------------------------------------
 Installation
--------------------------------------------------------------
Unzip the DOM-FNB-Assimilated.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open DOM-FNB-Assimilated' in the console or select the Map in  
a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/


--------------------------------------------------------------
 Additional files:
--------------------------------------------------------------
TheBORG.uax - a collection of Star Trek BORG custom audio clips.
Soldierskins_shadowknight.utx - custom player skins for UT99.
QueenSong.umx - music from the game Unreal.
--------------------------------------------------------------
 AUTHOR NOTES:
--------------------------------------------------------------

------------------------
 Known deficiencies:
------------------------

(see "OTHER ISSUES" earlier in the readme)

--------------------------------------------------------------
 CREDITS:
--------------------------------------------------------------

- Thanks to the peeps at Unreal Playground who provided some 
  feedback to screenshots posted in the level design forums 
  regarding this map. 

- Thanks to Nick "Tom_caT" Burns, for play testing the map on and 
  off over the years and for letting me use his computer when I 
  was computer-less for a while in late 2007 :)

- Evil Lair, for some of the several textures added to the map 
  These are a few from EvilLair EX. All Evil Lair textures are 
  in MyLevel, and are prefixed with "EL" or "_EL". 

- Thanks to Mychaeel for creating MeshMaker, a very useful little 
  tool that was there when I needed a very useful little tool:) 
  MeshMaker - Copyright 2001 by Mychaeel <mychaeel@planetunreal.com>

- Thanks to the author of the MultiSkyZone actor, very useful in 
  creating the illusion of hugeness inside the borg cube.  
  Author (i believe) was slickwilly = Steve Nabors 
  (www.planetunreal.com/slick) but tbh i don't 100% remember, lol!
  
- Shock Systems, for SpaceTor. Some of these textures were used 
  as composite bases as well.

- 1HS-Howard Stern, kaMi, IronBlayde (and myself, heh) for some 
  2k3/2k4 textures. Most I have modified one way or another but 
  their source graphics are marked in the name...

- So, as usual, textures indicated by "_rb" or "_fnb" in the name 
  are free for use by anyone. Most of the textures in this map 
  were made or composited/photoshopped by me :) 

- A small bunch (not many) of the textures I used for the BORG 
  themed areas were ganked from EliteForce2 (a game which I own).  
  These are really Copyright Ritual Entertainment (Activision). 
  I was going to replace them with my own textures but I could 
  not improve on them, they looked too good and BORG-ish to 
  pass up for this project (erm, so I left them in :) These are 
  all in MyLevel and start with "EF" or "_EF".

- All of "photo" images of various StarTrek characters and the 
  BORG queen are from SartTrek fansite websites on the internet.
  Which ones exactly, I can't remember now. 

- All of the various StarTrek BORG audio clips are from my audio
  collection and originate from StarTrek fansite websites on 
  the internet. Which ones exactly, I can't remember now. 
  These were all edited/formatted and cut up and cleaned up by 
  me using CoolEdit.

- SoldierSkin_shadowKnight skin (used for the red and Blue Borg 
  Drone dudes) UT Skin Shadow Knight by Andrew Griffin. 
  IIRC available from SkinCity or FileFront.

Guess that's it :) hope i didn't forget anyone or anything...

FNB

--------------------------------------------------------------
 Other Levels By Author:
--------------------------------------------------------------

-------------------
 UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF  
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist...  
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF.  
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

24. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 

----------------------
 UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

-----------------------
 Work-In-Progress:
-----------------------

Still have some UT99 projects to finish, maybe 3 or 4 maps left
waiting - a few other projects including UT2004 and UT3 maps are 
still sitting there and I likely will not work on those until the 
few UT99 maps are done - we'll have to see how it goes... :)

-----------------------
 MAP DOWNLOADS:
-----------------------

All released FraGnBraG maps are available from:

Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

NaliCity - http://nalicity.beyondunreal.com/view_author.php?aid=1908

Maps also usually available from MapRaider, Levels4You, and sometimes Insite!



--------------------------------------------------------------
 Copyright / Permissions
--------------------------------------------------------------

=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2003-2008.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, JUNE 7, 2008

EOF




