WARRIOR

WELCOME TO THE

FEUER

EIS

und

TNT

ARENA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

map title: Feuer, Eis und TNT
Release Date: 07/17/2k+1
Author(s): Vasileios Papadimitriou a.k.a. Cdr A. Killer
e-mail address: akiller@hol.gr
web address: http://users.hol.gr/~akiller/

*************************************************************************************

filename: DOM-feuereisundTNT.zip
map description: UT Domination map
difficulty settings: for bots
new graphics/sounds/music/script: no
construction tool: UnrealEDitor 2.00 (coming with the 436 UT patch)
construction time: 4 days of hard roc- work
base: new level from scratch

****************************************************************************

Think I've done great work of it. There are three main zones each one corresponding to an element - the REAL elements; the Volcanic Mountains owe their existence to the fierce element of FEUER; the Glacier Mountains are the creation of the cold-blooded element of Eis; and the Titanium Neutralised Trinitrotoluole Factory is the gateway between our plane and the realm of the devastating element of TNT.

****************************************************************************

FEUER

The zone of Feuer. Hot lava and exploding rock are
the hazards of this hellish realm. Watch every step of your next move. If it is to die, better die of a well-aimed bullet and not of an undesired incineration in the lava.
Climb high, as high as you can to escape from the steaming, collapsing ground. On the highest point of the mountains lies the feuer control point. It waits for you to touch it. Do not disappoint it then.

Send your enemies straight to Hell and go for it!

****************************************************************************

EIS

The cold zone of Eis. Do you think you can overpass the hazards of the Glacier Mountains and get inside the icy cave to break the coldness of the eis control point?

Tunnels, in-mountain water streams, crystallic formations, shimmering light sources and the blue bolt of the shock rifle summoning the cold touch of death is what you shall find if you decide to transfer the combat fields deep inside the mountains.

Thou feelst a cold shiver at thy back my beloved,

it be my hand ripping thy spinal cord out of thy flesh

-High Priest Jim Williams, "When GodFather Froze Hell"

****************************************************************************

TNT

The final element is that of TNT. The most powerful but unstable of the elements. Only the One who handles every weapon like a Hero shall be given the opportunity to touch the TNT control point.

Yet, that shan't be an easy task. For the TNT control point is hidden in the Titanium Neutralised Trinitrotoluole Factory, an heavy industry unit, fully armed with the sensitive trinitrotoluole. Activated in the year 2001, this once great industrial unit is now abandoned to Time. Yet, its hardware is still guarded, and those who are not cautious may end in... exploding.

****************************************************************************

There is a whole Hell of bugs... mainly HOMs. However, it is difficult to activate them, cos you must stand in a certain point at a certain angle, so... don't bother finding them. No problem with them.

You might notice that there are no cloudzones in the Eis and TNT zone (cloudzones make projectiles disappear without any fx). Sorry for that but I couldn't put there any brushes. If I did so, I would activate some SERIOUS BSP HOLES, and that would make the map look REALLY awful. I won't beg you, but in case you are a reviewer I would appreciate your being... nice.

Yours faithfully.

Bots play pretty well (very good I'd say), but not perfect. For some reason, they like the Feuer zone, yet they make assaults to the other zones as well. Where bots might get stuck are the tunnels. It's good that this happens to less than two bots only each time,a nd they find their way out after awhile.

Generally, all the bugs in this map cannot be called 'severe'. I've really tried to kill most of them, so did it happen, but many of them were too well-hidden. Yet, I succeeded in making this map perfectly playable even by bots so that you will find it amusing, entertaining or however you might want to call it.

Happy playing!

Your fragger,

Vasileios Papadimitriou

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OTHER LEVELS BY AUTHOR (sorted by date of developing):
DOOM2_Entryway (SP level)
AS-Achtung
AS-KingoftheHill
DOM-GoreJungle
DM-MMI_July
DM-MMI_July NoFog version
DM-Morfbias

and still developing...

****************************************************************************

A very special thanx to Alice Cooper who, with his legendary rock music, encouraged me to continue my work in front of this screen. UEditing is SO exhausting!

****************************************************************************

Hands up kiddies... Watch out, Killer is about.

****************************************************************************

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. Unreal Tournament and the Unreal Tournament logo are registeredtrademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.