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Title             : DOM-AbandonedSilos
Version           : 1.00
Release Date      : 08-21-2001
Filename          : dom-abandonedsilos.zip
Author            : Bram 'Leto II' Verbiest
Email Address     : biesie@wanadoo.be
Web Page          : http://biesie.i8.com
Where to get
this map          : http://www.biesie.i8.com (in a few months :)
                  : http://www.planetunreal.com/nalicity/ 
		    and other sites where this txt-file is included
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--- Play Information ---
Level Name           : DOM-AbandonedSilos	
Botmatch             : Yes 
Deathmatch           : Yes (just rename it or wait for my DM-update :)
Capture the Flag     : no
Domination           : Yes
Assault              : no
Recommended No. Bots : 8-16
Difficulty Settings  : no
New Music            : Yes 
New Sounds           : no
New Graphics         : 1 little texture
New UnrealScript     : no
External DLLs        : no
Known bugs           : Hmm, weird buggie on the roof of each silo, the outer circle seems to have
                       invisible steps or something, many time wasted trying to solve this. 
		       
 
--- Construction ---
Editor(s) used       : UnrealEd 2.0
Construction time    : 2 weeks off and on, including learning UnrealEd (yeah !:)	

Installation
------------

Unzip dom-abandonedsilos.zip file.
Store the dom-abandonedsilos.unr file in your Unreal Tournament/Maps directory.
Open DOM-AbandonedSilos in the console, or select the Map in a Botmatch, a LAN or an Internet game.

Copy the red.umx file in the Music/ directory.
Copy the silo.utx file in the Textures/ directory.

Extended Description
--------------------

These 2 silo's used to be a part of a big 'Bush'-factory (befor I forget : I am not an amercian :)) where economy was the one and only purpose. On a good day a sniper killed the big boss (the sniper got a statue almost as big as the Liberty Statue, but he got executed in Texas) and the factory was closed. an UT volunteer saw his opportunity to rebuild the silo's to some kind of arena (at least, I tried). 

Author's Notes
--------------

This is my first map for UT (if u opened it in UrealEd, that should be obvious :)). U can play it for Deathmatch too, but an (small) update will be coming for DM particularly. 

The 'brush' thing was new to me, so I had problems with brushes i created in the beginning of the level and so on. But with many poly's (that's what u get when u mess up) and after making HOM's disappear i got finished the architecture. When I started to create the paths for the bots, I realized I had built the level through 'human' eyes ... overall the bots do fine ... I think nobody could ever make the bots do what I wanted them to do. Never play with less than 7 bots (for domination, in DM is everything allowed:-)), I had the best bot performance with 16 bots. There are 16 PlayerStarts. I always like many bots :)

In the beginning they used the elevators well, but at a moment they began to jump of them, I have read dozens of tutorials, but i could find nothing that wasn't right :(, if someone can help me with that plz mail me so I can release the Dm-version with bot-elevators! I really am hopeless about those elevators, because they worked before !! 
And to set the bots for Domination too, was even more though, the biggest problem was the Control Point on the roof cause at a certain moment they refused to use the elevator as they were used too before :(, but they DO use the other ways to that roof.
I also had to remove the Lifttags for the big connection elevator, because they always jumped of and fell dead or were burnt by lava. I spent many time on those bot paths. But I learned from my mistakes (probably tons of them) and hope to get feedback and create other levels in the future.

The system requirements are kinda heavy :(, everything went fine until I added some light. Yeah, I had to know that before, and I like open spaces, I will avoid the high polycount in the future. For the guys who have a really big game machine, set the lava textures on 'transluscent", it really rocks then. But with the new Unreal Engine in sight, ... there is hope :)
I created the level on a PIII 600Mhz, 192 Mb Ram and a GeForce 2 MX, on some spots, it dare too drop framerate very low, but on a Celeron 433 with 128 MB, it wasn't worse, it seems I have messed up my PIII again ... But with the new Unreal Engine in sight, ... there is hope :)

Enjoy, feedback is very welcome,

Leto II

Copyright / Permissions
-----------------------
This level is copyrighted by Bram Verbiest 2001.
Authors may not NOT use this level as a base to build additional levels without the author's permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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