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DM-XMC-Alkalo_notrainz
by Sz Gergely
ReadMe File for Unreal Tournament
Release Date: Jan 2, 2011
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TITLE: DM-XMC-Alkaloimpex
Filename: DM-XMC-Alkalo_notrainz.zip
Version: 1.0 
Player load: 2-6 players 
Last Update: Jan 18, 2011 
Author: SzekelyG
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INTENDED UT RENDERING DRIVER : 
Direct3D9
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 or 6/10 was fine for me (Press "F11" key when in-game).

eMail Address: szekelyg.levlista@gmail.com

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DESCRIPTION:

A courtyard of an Alkaloimpex facility has been circumfenced
with force-field palisade and turned into a nice DM arena.
The facility itself is located in the outer skirts of the city
at the dam. An industrial railway line just goes through
between the buildings, so be careful not to become electrocuted
by the catenary.
To enhance the deathmatch game, the safety mechanism of the elevators
are also turned off so the mooving platforms can crush and kill.
Hence, caoution is advised.

-------
This map was built for the Christmas 2010 mapping contest held at 
Unreal Playground November-December 2010. Actually this map has
nothing to do with xmas, i simply did not felt the power to
make a snowy-christmassy themed map of any kind.

During multiplayer testing, some sort of awkward bug was discovered,
and cannot been fixed yet. For this, the trains crossing the area
were disabled. Originaly they were inteneded to run through the area
providing some extra danger and fun. The movers are just not working
correctly durnig network play. Sorry.

If you encounter some bug, please feel free to drop me a few lines.
(szekelyg.levlista@gmail.com) I will try to fix those bugs.
Thanks!


Sz Gergely (Jan 18, 2011.)


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Play Information
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Game: Unreal Tournament
Level Name: XMC-Alkaloimpex
Game Type: UT-DM
Botmatch: Yes
Single Player: No
Teamplay: Yes 
Violence: Yes
Blood: Yes
Gore: Yes
Difficulty Settings:
New Textures: Yes
New Sounds: No
New Music: No
Mods/Mutators: No

I suggest you not allowing translocators.
Jumping/getting out of the arena is honored with a -1 frag by the
TriggerDeath actors anyway.

SzG

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Inventory
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Weapons, pickups & health
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The usual, 
no redeemer, belt, boots, healthpack and invisibility.
The uDamage is avaliable for humans only.
Secret location with +45hp of vials are also unavaliable for bots.

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Installation
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Unzip the DM-XMC-Alkaloimpex.zip file and place *.unr in your Unreal 
Tournament/Maps directory.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Other Levels By Author:
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1. DM-SzGworks
- Industrial - 
(Released summer of 2010 - UT99 )

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Copyright / Permissions
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=========================================================================
This level is copyright by Sz Gergely.
Authors may do whatever they want to with this one.
=========================================================================
However, You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON some other Readme generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

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COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
HOPE YOU ENJOY THE MAP!
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SzekelyG, Jan 18, 2011
