DM-Witka's_Wadi (Deathmatch and Teamdeathmatch)
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Author: Jason "Jaymian" Julkowski             neojaymian@icqmail.com

Website: www.bartkus.net/chopchop

Installation: Place the .unr file into your UT map folder.
              Place the .utx file into your UT texture folder.

About the map: This is another map inspired by my time at Ft. Irwin, CA.
               It's an outside map that takes place out "in the field".
               There's two main areas: CSA(combat support area) site, and HQ(headquarters) site.
	       Spawn point are set up for teamdeathmatch, but are deathmatch friendly.
               All the textures and models are new and done by me and Leo Bartkus.
               This is my first time with texturing, so be gentle.
               Being outside, the poly count is high, but no different from my other maps.
               
The meaning behind the name: A wadi is a word that is used to explain an area that gets 
                             washed out typically during flash floods in arid areas.
                             Ft. Irwin is in the Mohave Desert, and has a bunch of wadis.
                             Witka's wadi was a wadi that the HQ maintanence team would 
                             usually set up at, named after a guy named Witka.
                             Wadis provide good cover and are hard to see at a distance.

Other maps by me: DM-Snipercamp  SFTDM/DM-Motorpool   SFTDM/DM-Restricted  
DM-Restrictedunderground  DM-A Case of the Mondays  DOM-TheUnderground
SFTDM-Mondays  DM-HuntingCabin

Known Errors: ...

Thanks to: Leo Bartkus for yet another sweet skybox texture.
                