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title:            DM-Vrais
map title:	  True Apcalypse
file:             DM-Vrais.zip
author:           Swanky
email address:    
homepage:	  
         
   
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story

logfile 12.12.2XXX
Today our sister corporation Vsys Corp. found something wierd, a large red glowing stone deep below the surface.
Neither could their borers nor explosives crack this thing. This will stop us for some time, I guess.

logfile 13.12.2XXX
Still nothing happened. This stone is still there, and because of the darkened sky we have to use lights, the darkening
is a happening that should happen in two weeks...

logfile 14.12.2XXX
Something crushed their tools! I can't believe it, most of their tools are broken because of the stone, and the other ones
were destroyed somewhen in the past 6 hours. Those guards said they saw strange silhouettes of giant creatures impossible to
be human.
The light returned, but now it is red, heavy red clouds cover the whole planet. I wonder if it has something to do
with that stone?

logfile 15.12.2XXX
Workers didn't come to work today, after one of them was horribly killed. Too bad! Why does this have to be? Those shadows 
are getting more and more, and civilians are evacuated. To all exuberance the stone produced some kind of undescribtable 
colored slime which uses to overcome our tools, machines, mines, everything.

logfile 16.16.2XXX
While colonies are evacuating, I am sitting waiting that the slime kills me as it did with so many others.
I know of one last escape shuttle which could bring a few people back home. Unfortunatly, there is not
enough space left for all of us, we are six workers here and there is only space for three.
I wonder what we will do?

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play information

Bots:             yes
new sounds:       no
new graphics:     yupp, mostly made by rorshach, I took Hourences' brick texture used in DM-Ochre, and the weapon base
		  texture from the ORM-Mappack, which is edited by Doc.
new music:        yupp, mayhem.umx (dunno who made it)

how to play       Place DM-Vrais.unr in your UT-Maps dir, Mayhem.umx goes into your music folder,
		  and HH3-clockwork.utx have to be placed in your Textures dir. Now the map can be played.
                                                            
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construction

base:           from the scratch, theme idea by Rorshach, edited by me
editor:         unreal ed 2.0
other progs:    none              
known bugs:     none
build time:     about 4 days + bug killing

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misc
This map requires richrig.utx (hey, I'm lazy :P). It features various things mentioned above, and it also features heavy
Z-Axis action in multiple connected halls of this indoor map.

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thanx to ...

Rorshach (the textures are great!!!)
Darth Weasle (beta test)
Zelgadis (beta test)
S'Calain (beta test)
Doc (beta test, edited textures)
...and to all I have forgotten...

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Distribution / Copyright / Permissions 

Copyright (c) 2004 Christian "Swanky" Ahlborn	Ch.Ahlborn@T-Online.de   
All rights reserved.

Unreal tournament is a registered trademark of 
Epic Megagames and Digital Extremes

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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