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Title                   : Deep Space Uberdome
Version                 : 2.2NT
Release Date            : 02/12/02
Filename                : DM-Uberdome][SE.unr

Author(s)               : GrimmBrotherProductions
Email Address           : grimmmbrotherproductions@hotmail.com
Web Page                : http://www.geocities.com/grimmbrotherproductions/grimmbrotherproductions.html
Description             : Liandri purchased this advanced space station/city from the Centauri.The city is clean and well maintenanced
                          as benefits from having numerous hi-tech upgrades as a result of trade with other races.Unfortunately
                          Liandri got more than they purchased  as the space city drifts near the edge of contested space
                          The Vorlons and the Shadows,two of the oldest and most advanced races in the galalxy fight over the
                          right to keep the station and the humans administering it in their grasp.Meanwhile a small group of Skaarj destroyers
                         looks on impotently,from their inferior vessels,hoping not to be seen,perhaps lucky enough to pick at the entrails of the loser
                         rumor has it the Vorlons sought to win our allegiance by loaning us a small ship for us to study.
                            The city uses an advanced ion/fusion reactor similiar to the technology used in ASMD energy weapons.Even close proximity to the core 
                         will expose players to damaging levels of radiation.
                    

Where to get this map   :Nali City or go to my website http://www.geocities.com/grimmbrotherproductions
Other levels by author  :(Unreal) DM-ClanMacGregor,Dm-BattleArena (Unreal Tournament)DM-HostileWorld,Coming Soon....DM-ClanMacGregor][..more hills,more skillz,DM-Construct
Additional Credits to   : my brother for a million hours of playtesting my maps
  
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Deep Space Uberdome
Ideal player count      : if your PC can handle it go for 4-21 its a real bloodbath.
New Sounds               :Nah,I aint that cool yet
New Tunes                : Yea and some old ones too
New Graphics            : yea
NewUnrealScript         : not that cool yet
External DLLs           : none
Known bugs              : actualy other than a few math errors and bad polys no bugs at all,as far as I can tell.
                         All the bots do what I had them planned to do.
     ---Exception--- First..I have two elevators  in the twin towers that i can never seem to get perfectly
                   my mistake was in making the elevator shaft and lifts too small
                   I have tried repathing them dozens of times with vary degrees of success
                   fixing one odd bot path created another.The result is the lifts seem to work
                   most of the time for most bots..depending on the model and weapons carried
                   and combat attitude(ie jumpy behavior)
                   the bots may or may not fail to get on,or having got on,jump off at various points
                   fortunately,they don't camp they will go elsewhere or die falling off
                   the lift  or tower itself so they keep flowing,sometimes they use the lifts
                   perfectly,riding them up and down and pausing to snipe at the top,what can I say
                   its not perfect.All in all you may find
                   the bots' Zaxis fighting to be pretty amusing sometimes
               Second...there are two major powerups the bots dont use,remember,this map is all
                      about control of options,some folks think the invis and instagib shockrifle
                      unbalance the game,some people like to use them,therefore the invis and
                      enhanced shockrifle are located for players only,IF you want to use them,go
                      ahead,otherwise dont use them, the bots wont find them.
               Third..In retrospect, there are more errors than I care to fix actually
                     could the map have been zoned better? yes probably. The dome struts up top of the map are made of
                     compound brushes. As I learned more about 2D editing I realized I could make them better. 
                     The skybox could have been better. My grasp .of intersect and deintersect was lacking when
                     I first started making the map. My hope is that the average UTer by now has a
                     videocard that can handle the polys and errors no big deal, the eye candy and details 
                     hopefully will distract you from the odd errors here and there.
                     I did not make those star ships from 3dstudiomax or something like it. In fact I can hardly recall
                     exactly how I made them anymore, lots of 2d extrusion.
                     At some point, I gave up trying to fix everything and just let it be done.
                
--- Construction ---
Editor(s) used          : Original UnrealEd and rebuilt using the second edition editor
                        The first incarnation was a skeleton built in Unreal with the old editor.Then UT came out 
                        and I rebuilt it better for UT, the the second edition editor came out and made a lot of things
                        considerably easier.By the time the 2nd Edition UEd came out. I had studied a lot more tutorials.
                        I was really quite the mapping newb when I started the scope of the map and my imagination
                        far exceeded my editing skills.
Base                    : My main map influencess other than 
                           Unreal and UT was MechwarriorII and I-76Nitro from Activison.Like 18 months ago I knew nothing abut making 
                         video games and I discoverd Unreal & UT and I figured out the editor(somewhat) and downloaded lots 
                            of tutorials and set about making maps something I have always wanted to do.
                             enjoy it,dont take it seriously.Maybe someday Ill be good enough to make a real Unreal map.
                        The base, the main arena with the hex-layout spawns and the city in the center layout is a remake of the enclosed
                         fighting arena 'Bjarred' from the MechwarriorII Titanium Edition.The original had seven solid buildings to fight around and thats it
                         The power core is my own idea I think it owns.If you like sniping this has plenty.If you like street fighting ,it has that too.
                         I even remade the jailcell from Unreal internet entry room,sort of.
                             I went to town with the 2D-shape editor and made tons of complex intersected brushes.Every single 
                  object or brush that is not stock is my own creation except the toilet which I snagged from the Unreal Entry map.

                    Back when I started this project in 2000,I went to Cliff B's  website: CLiffy B's Ownage and decided
                    to accept the challenge of making well built 300-400 poly maps
                      Do not even consider playing this map unless you got NASA gear kids.I did what I could to smooth out
                      game flow for combat but this map is for uber computers,like mine:)which handles it just fine:)
                       the playing areas vary from 2 polys to a very small section of the view  from one of the towers of 550 polys
                              I did my best to avoid slow downs by occluding objects to avoid the 'Zeitkind' feel to looking over the city
                            I just wanted to build what I wanted and I did!
                         The map features two(2) offices that are sort of hidden access,off the beaten path-node:)
                        Finally I added a space battle between the members of my favorite races from the sci-fi show,'Babylon 5' 
                       I hope you enjoy the textures,they  are made from actual jpgs of the ships from screen snaps. 
                        There is a jukebox in the easier office to find and there are 11 tracks to choose from although only 8 of them show up on the wall the other
                          two are invisible and are  on the chairs in the office in front of the window and the last is sort of beind the desk 
                        and on the chair in the  GREEN lit office
                       
 Notes!!! the texture packages,I lifted the matrix texture from the map THe Longest Yard by Mambo
    and I used richrig texture package,I think its a good one so I included it rather than
   import the desired textures into mylevel
     as for my many umx files I got them from all over,from the original unreal,from maps,and
      websites,I have forgotten the original creators so my thanks and credit goes to whomever
      made them

NEW NOTES!!! There have been many new improvements over the original version.
For one, as my mastery of the editor's functions has increased significantly 
since the time of the creation of the old one.The result is that the map is better built all around
I expanded some areas,clipped off useless ones and added some more fun stuff.The bots worked well on the old one but now
they kick ass.Enjoy the new animations and gimmicks.There are many more spawn points allowing at least 20 bots to spawn simultaneously
without a telefrag hope y'all dont mind the addition of the enhanced shockrifle,its in the club I added
JUKEBOX NOTES!!!
 there is a jukebox of sorts in this map.in one of the tower offices is a number 
of numerical textures ie 1,2,3 these are music tracks with small invisble triggers in front of them
there are more than is indicated because I started getting lazy in the end
there are three non visible music, nonnumbered triggers,they are on the chairs in that office
just jump on a chair to change tunes.There is my latest fav tune and the trigger
for that is on a lounge chair upstairs in the new club...just jump on it. I think there is a tune trigger
in my office behind my desk.
i recommend using walk or croutch to trigger the tunes or itll be hard to hit the one you want

FINAL NOTES I didnt realize it would be such a pain the ass to find the hidden offices for some folks
the easy office is obtained by using the teleporter inside the cement pillars on the second story
the second office,MY office,is located by going through a door behind and under the ramp and jumping 
on or over the barrels behind the door..this takes you to a redeemer launching platform on the top
of the dome,there is a hazard diamondplate step there,step on it to take you to my office,the
silver diamondplate step will take you back to the closet
there are several non bot areas in the map to camp
or go get another beer and watch the action    

There is one better version of this map. I got into ChaosUT mod recently and I added all sorts of ChaosUT stuff
and one more, totally awesome music track thats not in this version. That map is not uploaded anywhere yet.
and finally, and there are a few gimmicks only I know about unless you study this map in the editor             
                             
    
Construction Time       : about 100 hours. not including playtesting. The map was started like over a year and a half ago
                           when I started I was a newb with a weak computer. I know Im no pro now, but my skills evolved
                           considerably over time and my pc became quite state of the art. This map
                           is a product of a lot of time and effort. I cant remember how many things I rebuilt or how many
                           times I crashed my pc or lost builds it took hours to do, only to have to redo them.

Installation
------------
you should have the following files:
 map: DM_Uberdome][.unr
 music: Trav.umx,Wargate.umx,Dusk.umx,Hype.umx,Aryx.umx,Digsh.umx
 textures: richrig.utx
map goes in the Maps directory of your UnrealTournament Folder
utx files goes in the textures folder,umx files goes in the music folder.screenshots go wherever you want!


Copyright / Permissions
-----------------------

Authors may not use this level as a base to build additional levels without explicit permission from me.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my permission.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)1999 Epic, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic, Inc. All other trademarks and trade
names are properties of their respective owners.
secret!!! the entrance to the first office is a visible teleporter in the parking garage, the second entrance to the other office is via the maintenaince closet or the god-view nuke platform